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Dawn Office Rep
000Gregor

GregorDawn Office Rep

Uptie: Level:
Stats
hp
271 (149)
speed
4 - 6
defense level
64 (+4)
Resists
Slash
x0.5
Pierce
x1
Blunt
x2
Keywords
BurnTremor
Release Date2026-07-09
SeasonWalpurgisnacht 9
Tags/Factions
Dawn Office
Fixer
Community Rating
Tips/Summary
Popular Builds
Usage Tips

Passively gains Light of DaybreakLight of Daybreak when hitting enemies or using his defense, buffing his skills with Unbreakable CoinUnbreakable Coins, BurnBurn application, and other effects. At 30 stacks, his S3 Dawnsplitter and defense consume all stacks to upgrade to Crack of Dawn.

His S3 applies 1-2 and his upgraded skill applies 3 turns of DawnheraldDawnherald to the party buffing BurnBurn skills with more damage and power.

Applies From Dawnbreak to SunsetFrom Dawnbreak to Sunset to [Sinclair] Dawn Office Fixer, giving him less staggers, a stagger protection, a free S3 from stagger, SP support, free shield, BurnBurn application when hit, and triggering ScorchfieldScorchfield. Upgrades to Blazing SunsetBlazing Sunset, which is a stronger version, when he dies.

When other Dawn Office identities stagger enemies or use their S3s or upgraded skills, he uses Flash of Sunup as a follow up attack.

Other Details

He applies Tremor - ScorchTremor - Scorch with his S3. Tremor BurstTremor Burst on his S2 (at 20+ Light of DaybreakLight of Daybreak) and S3.

He passively gains BurnBurn on himself from Light of DaybreakLight of Daybreak, but gets reduced damage from it.

If [Sinclair] Dawn Office Fixer is below 50% HP at the start of a turn, Gregor gives him Escape ApparatusEscape Apparatus making him unkillable and forcing him to retreat at turn end.

▴ Click to Collapse ▴
Skills
sloth-1
1121601
sloth-1-bg
slash3 +4coincoin
Flash of Sunup
x3
Skill 1
offense level62 (+2)Clash: 6-20Damage: 18-54.8Atk Weight:
[On Use] Final Power +1 for every 4 (BurnBurn + TremorTremor) on target (max 3) [On Use] At 20+ Light of DaybreakLight of Daybreak, this Skill gains an extra Coin 2 as an Unbreakable CoinUnbreakable Coin
Coin Outline
I
[On Hit] Inflict 1 BurnBurn
[On Hit] Inflict +2 TremorTremor Count
Coin Outline
II
[On Hit] Inflict 1 BurnBurn
pride-2
1121602
pride-2-bg
slash4 +4coincoincoin
Sunset Blade
x2
Skill 2
offense level63 (+3)Clash: 9-27Damage: 32-92.56Atk Weight:
[On Use] Final Power +1 for every 4 (BurnBurn + TremorTremor) on target (max 4) [On Use] At 20+ Light of DaybreakLight of Daybreak, gain the following effects: - This Skill gains an extra Coin 3 as an Unbreakable CoinUnbreakable Coin - On Hit using the extra Coin, trigger Tremor BurstTremor Burst; then, reduce target's TremorTremor Count by 1
Coin Outline
I
[On Hit] Inflict 2 BurnBurn
Coin Outline
II
[On Hit] Inflict 1 BurnBurn
[On Hit] Inflict 1 TremorTremor
Coin Outline
III
[On Hit] Inflict +1 BurnBurn Count
[On Hit] Inflict +1 TremorTremor Count
wrath-3
1121603
wrath-3-bg
slash4 +3coincoincoincoin
Dawnsplitter
x1
Skill 3
offense level64 (+4)Clash: 6-28Damage: 26-118.8Atk Weight:
Deal +(BurnBurn on self + BurnBurn on target)% damage (max 30%) [Combat Start] Apply 2 ProtectionProtection on 2 random other allies (prioritize allies that do not have ProtectionProtection; among them, prioritize Dawn Office allies) [Before Use] At 30 Light of DaybreakLight of Daybreak, activate "Crack of Dawn" instead (once per turn) [On Use] Coin Power +1 for every 6 (BurnBurn + TremorTremor) on target (max 2) [On Use] At 20+ Light of DaybreakLight of Daybreak, activate the following effects: - Final Power +1 - Convert all Coins in this Skill into Unbreakable CoinUnbreakable Coins - On final Coin Hit, activate BurnBurn on target; then, reduce target's BurnBurn Count by 1 [Attack End] Apply 1 DawnheraldDawnherald next turn on all allies - At 20+ Light of DaybreakLight of Daybreak, apply 1 additional DawnheraldDawnherald
Coin Outline
I
[On Hit] Inflict 3 BurnBurn
Coin Outline
II
[On Hit] Inflict 3 TremorTremor
Coin Outline
III
[On Hit] Inflict +2 BurnBurn Count
[On Hit] Inflict +2 TremorTremor Count
Coin Outline
IV
[On Hit] Trigger Amplitude ConversionAmplitude Conversion into Tremor - ScorchTremor - Scorch
[On Hit] Trigger Tremor BurstTremor Burst; then, reduce target's TremorTremor Count by 1
wrath-3
1121605
wrath-3-bg
slash5 +3unbreakable coinunbreakable coinunbreakable coinunbreakable coin
Crack of Dawn
Skill 3-2
offense level64 (+4)Clash: 6-32Damage: 50-246.45Atk Weight:
Deal +75% damage for every excess Atk Weight beyond the # of actual targets (for Focused Encounters, Parts) [On Use] Apply 2 ProtectionProtection next turn on 2 random other allies (prioritize allies that do not have ProtectionProtection; among them, prioritize Dawn Office allies) [On Use] At 15+ BurnBurn, Coin Power +1 [On Use] Coin Power +1 for every 6 (BurnBurn + TremorTremor) on the main target (max 2) [Attack End] Activate the following effects: - Apply 3 DawnheraldDawnherald next turn on all allies - Consume up to 15 BurnBurn on self and heal (15 + BurnBurn consumed)% HP - Consume all Light of DaybreakLight of Daybreak on self
Coin Outline
I
Unbreakable CoinUnbreakable Coin
[On Hit] Inflict +3 BurnBurn Count
[On Hit] Inflict +3 TremorTremor Count
Coin Outline
II
Unbreakable CoinUnbreakable Coin
[On Hit] Inflict 5 TremorTremor
Coin Outline
III
Unbreakable CoinUnbreakable Coin
[On Hit] Inflict 5 BurnBurn
Coin Outline
IV
Unbreakable CoinUnbreakable Coin
[On Hit] Trigger Amplitude ConversionAmplitude Conversion into Tremor - ScorchTremor - Scorch
[On Hit] Trigger Tremor BurstTremor Burst; then, reduce target's TremorTremor Count by 1
[On Hit] Activate BurnBurn on target; then, reduce target's BurnBurn Count by 1
wrath-1
1121604
wrath-1-bg
counterslash3 +4coincoin
Guardian
Defense
offense level62 (+2)Clash: 5-15Damage: 10-29.23Atk Weight:
[Clashable Counter] [Combat Start] Gain 1 Assist DefenseAssist Defense (once per turn) [Before Use] At 30 Light of DaybreakLight of Daybreak, activate "Crack of Dawn" instead (once per turn) [On Use] Gain 5 Light of DaybreakLight of Daybreak (once per turn) [On Use] Final Power +1 for every 4 (BurnBurn + TremorTremor) on target (max 2) [Clash Win] Lose 2 BurnBurn Count (once per turn) [Skill End] Lose 5 BurnBurn Potency (once per turn)
Coin Outline
I
[On Hit] Inflict 1 BurnBurn
[On Hit] Inflict 1 TremorTremor
Coin Outline
II
[On Hit] Inflict +1 BurnBurn Count
wrath-1
1121606
wrath-1-bg
counterslash4 +4coincoin
Heat Haze
Defense
offense level62 (+2)Clash: 4-18Damage: 8-34.1Atk Weight:
[Clashable Counter] Assist DefenseAssist Defense exclusive Skill [On Use] Gain 5 Light of DaybreakLight of Daybreak (once per turn) [On Use] Gain 2 ProtectionProtection (once per turn) [On Use] Coin Power +1 for every 6 (BurnBurn + TremorTremor) on target (max 2) [On Use] At 20+ Light of DaybreakLight of Daybreak, or if this unit used "Crack of Dawn" Skill this turn, convert all Coins in this Skill into Unbreakable CoinUnbreakable Coins
Coin Outline
I
[On Hit] Inflict 1 BurnBurn
Coin Outline
II
[On Hit] Inflict 1 TremorTremor
Combat Passives
The Fixer at the Crack of Dawn
Upon entering the Encounter for the first time, gain 0 Light of DaybreakLight of Daybreak Cannot be Staggered or fall below 1 HP due to BurnBurn damage Take -50% damage from BurnBurn effects (rounded down) - At less than 50% HP, take -75% damage from BurnBurn effects instead (rounded down)
Dawn Office
Upon entering the Encounter for the first time, if there are 2+ allied Dawn Office Identities (including this unit) on the field, apply Dawn OfficeDawn Office Stack on all Dawn Office Identities equal to the number of Dawn Office Identities on the field If Dawn Office Fixer Sinclair is on the field, activate the following effects: - Dawn Office Fixer Sinclair gains From Dawnbreak to SunsetFrom Dawnbreak to Sunset - Turn Start: If Dawn Office Rep Gregor is defeated, convert From Dawnbreak to SunsetFrom Dawnbreak to Sunset on Dawn Office Fixer Sinclair into Blazing SunsetBlazing Sunset - Turn Start: If Dawn Office Fixer Sinclair has less than 50% HP, apply Escape ApparatusEscape Apparatus on that unit (once per Encounter)
Morgenfeuer [Stigma Workshop]
wrath x2
sloth x2
OWNED
When this unit has DawnheraldDawnherald, gain 2 Light of DaybreakLight of Daybreak On Hit using Base Attack Skills When other Dawn Office Identities meet the following conditions, Dawn Office Rep Gregor uses the "Flash of Sunup" Skill against the targeted enemy (once per turn per Identity) - At Base Skill Attack End: If the enemy that was hit is Staggered, use "Flash of Sunup" against said enemy (Does not activate if the said enemy was already Staggered Before Attack of the said Skill) - At Attack End of the following Skills, use "Flash of Sunup" on the enemy they hit (prioritizes Staggered targets): · Dawn Office Fixer Faust's "Eject", "Eject - High Noon", and "Dismemberment at High Noon" · Dawn Office Fixer Sinclair's "Stigmatize" and "Blazing Strike" If Dawn Office Fixer Sinclair is on the field: On Hit using Coins added to Dawn Office Rep Gregor's Base Skills, deal additional Wrath damage equal to BurnBurn on the targeted enemy (max 10; max 20 per turn) - Counts as activating BurnBurn
Support Passives
Stigma Workshop Prosthesis
wrath x3
RES
The ally who has the highest current HP inflicts 2 TremorTremor On Hit against enemies that have BurnBurn (once per turn) - If said enemy has 10+ BurnBurn, trigger Tremor BurstTremor Burst On final Coin Hit; then, reduce target's TremorTremor Count by 1 (once per turn)