Loading user status...
Hi! An end-of-season popularity poll is currently ongoing on the site. If you'd like to leave a response or see the current results you can find it here.

"Window BGM and Jukebox" option has been added to the Game Update section in the poll. You can update your responses if you want to change your votes.
Bygone Days
tethGregor

GregorBygone Days

Threadspin:
Release Date2024-04-04
Season4 - Clear All Cathy
wrathlustslothgluttonygloomprideenvyCost0200400Resistx1x2x1x1x0.5x1x2
Community Rating
Notes/Explanation
Popular Builds

Heal SP to 2 allies. Kills let him generate additional E.G.O resources based on SinkingSinking on the target.

▴ Click to Collapse ▴
Skills
gloom-3
gloom-3-bg
pierce20 +4coin
Bygone Days
Awakening
offense level-3Clash: 20-24Damage: 20-24SP Cost: 20Atk Weight:
[Attack End] Heal 15 SP to self and 2 other allies with the least SP - If target survives this attack, consume 3 SinkingSinking Count on target, then heal additional SP(to self & affected allies) equal to SinkingSinking Potency on target (Max SP heal: 20) - If target is defeated, inflict 3 SinkingSinking and 1 CurseCurse on 3 random enemies (For Focused Encounters, random Parts)
gloom-3
gloom-3-bg
blunt27 -8coin
Bygone Days
Corrosion
offense level+3Clash: 20-28Damage: 28.5-40.5SP Cost: 20Atk Weight:
[Indiscriminate] Targets randomly If target has CurseCurse, deal +50% damage
Coin Outline
I
[On Hit] Inflict 2 Gloom FragilityGloom Fragility. Inflict 1 additional Gloom FragilityGloom Fragility for every 2 Gloom Reson. (max 2)
[On Hit] Inflict +3 SinkingSinking Count
[On Hit] Inflict 3 CurseCurse
Passives
If I Could Go Back...
Attack End: If the target is defeated after this unit's attack, gain 1 E.G.O resource for the least-owned E.G.O resource. Gain 1 additional E.G.O resource for every 5 (SinkingSinking Potency + Count) (max 3) (If there are 2 or more "least-owned E.G.O resource", select 1 of those Affinities at random to gain an E.G.O resource)