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GregorBygone Days
Threadspin:
Release Date2024-04-04
Season4 - Clear All Cathy
Community Rating
Notes/Explanation
Popular Builds
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Heal SP to 2 allies. Kills let him generate additional E.G.O resources based on
Sinking on the target.
Skills



Bygone Days
Awakening
[Attack End] Heal 15 SP to self and 2 other allies with the least SP
- If target survives this attack, consume 3
Sinking Count on target, then heal additional SP(to self & affected allies) equal to
Sinking Potency on target (Max SP heal: 20)
- If target is defeated, inflict 3
Sinking and 1
Curse on 3 random enemies (For Focused Encounters, random Parts)
Sinking Count on target, then heal additional SP(to self & affected allies) equal to
Sinking Potency on target (Max SP heal: 20)
- If target is defeated, inflict 3
Sinking and 1
Curse on 3 random enemies (For Focused Encounters, random Parts)


Bygone Days
Corrosion
[Indiscriminate]
Targets randomly
If target has
Curse, deal +50% damage
Curse, deal +50% damage I
[On Hit] Inflict 2
Gloom Fragility. Inflict 1 additional
Gloom Fragility for every 2 Gloom Reson. (max 2)
Gloom Fragility. Inflict 1 additional
Gloom Fragility for every 2 Gloom Reson. (max 2)[On Hit] Inflict +3
Sinking Count
Sinking Count[On Hit] Inflict 3
Curse
CursePassives
If I Could Go Back...
Attack End: If the target is defeated after this unit's attack, gain 1 E.G.O resource for the least-owned E.G.O resource.
Gain 1 additional E.G.O resource for every 5 (
Sinking Potency + Count) (max 3)
(If there are 2 or more "least-owned E.G.O resource", select 1 of those Affinities at random to gain an E.G.O resource)
Sinking Potency + Count) (max 3)
(If there are 2 or more "least-owned E.G.O resource", select 1 of those Affinities at random to gain an E.G.O resource)