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GregorNight Awls Capitano
His skills inflict 1
Open Wound each. When it hits 2 stacks, it gets upgraded to 3 turns of
Deep Wound. Using his S3 on that target upgrades it to his S3-2 which also upgrades it further into
Fatal Wound.
His passive allows him to use his S1-2 as a free follow up attack whenever an ally's attack brings an enemy to below 20% HP or, if the enemy is alone, staggers it. His S2 and base S3 can also trigger a follow up if the target has 20%- HP or
Fatal Wound. The base S3 can also trigger it on stagger.
Each version of Wound inflicts
Bind on the target with the later stages inflicting more stacks.
Deep Wound also inflicts 1
Bleed Count on
Tremor Burst, while
Fatal Wound inflicts +3 Count.
Both versions of S3 trigger
Amplitude Conversion into
Tremor - Hemorrhage which deals bonus
damage based on the average of the target's
Bleed and
Tremor Potencies on
Tremor Burst while maintaining any of
Tremor's usual effects.
His S3-2 is just a stronger version of S3 that deals more damage, has
Unbreakable Coin, increased application of
Tremor and
Bleed, and additional
Tremor Bursts.
His S1-2 is a weak single coin skill that gets a significant damage bonus based on the target's missing HP and also inflicts
Open Wound.
His passive also gives him
Pierce Power Up on kills.



Haste next turn (once per turn)
[On Use] Coin Power +1 for every 6 (
Bleed +
Tremor) on target (max 2)
Tremor
Bleed
Open Wound


Haste next turn (once per turn)
Bleed
Tremor
Open Wound


Bleed +
Tremor) on target (max 2)
[Clash Win] Inflict 1
Tremor and trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
Tremor Count
Bleed Count
Open Wound
Fatal Wound, use 'Mercé'


Deep Wound, activate 'The Night's Awl' instead (once per turn)
[On Use] Coin Power +1 for every 6 (
Bleed +
Tremor) on target (max 2)
[Clash Win] Inflict 2
Tremor and trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
Bleed
Tremor and +1
Tremor Count
Open Wound
Amplitude Conversion into
Tremor - Hemorrhage
Tremor Burst; then, reduce target's
Tremor Count by 1
Fatal Wound, or if the enemy(Core) has 20%- HP, use 'Mercé'


Haste on self +
Bind on target) (max 60%)
If target has Shield, deal +30% damage (in Focused Encounters, the Core or Parts)
Deal +1% damage for every 1% missing HP on the enemy(Core)
- If the enemy(Core) has 20%- HP, deal +100% damage instead
[On Use] Inflict 5
Defense Level Down
[On Use] Coin Power +1 for every 4 (
Bleed +
Tremor) on target (max 3)
[Clash Win] Inflict 4
Tremor and trigger
Tremor Burst
Unbreakable Coin
Unbreakable Coin
Bleed and +1
Bleed Count
Unbreakable Coin
Tremor and +2
Tremor Count
Unbreakable Coin
Amplitude Conversion into
Tremor - Hemorrhage
Tremor Burst; then, reduce target's
Tremor Count by 1
Bind, trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
Deep Wound into
Fatal Wound next turn


Clashable Guard
[Combat Start] For this turn, increase the number of times 'Mercé' can be used when triggered by the effect of 'Purge Enforcer of the Famiglie' to 2 per turn
[Combat Start] Gain 1
Haste next turn (once per turn)
[On Use] Coin Power +1 for every 6 (
Bleed +
Tremor) on target (max 2)
[Clash Win] Inflict 2
Tremor
Unbreakable Coin
Pierce Power Up next turn (once per turn)
When using a Base Attack Skill, if this unit's Speed is faster than the target's, inflict
Defense Power Down on the target for every 2 Speed difference (max 2 per turn)
After ally Attack using Base Attack Skills, if the enemy(Core) has 20%- HP, use 'Mercé' on the target (once per turn)
- If there is only 1 surviving enemy after an attack, this Passive also activates when the target is Staggered
Defense Power Down on the target for every 3 Speed difference (max 2 per turn)