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Lobotomy E.G.O::Lamp
000Gregor

GregorLobotomy E.G.O::Lamp

Uptie: Level:
Stats
hp
274 (110)
speed
1 - 4
defense level
65 (+5)
Resists
Slash
x1
Pierce
x0.5
Blunt
x2
Keywords
BurnSinking
Release Date2026-02-05
Season7 - Kumo no ito • oti on akA
Tags/Factions
E.G.O Gear
LCE
Limbus Company
Community Rating
Tips/Summary
Popular Builds
Usage Tips

Use his defense on the first turn to immediately trigger DazzleDazzle on turn 2, then build up his LampLamp on succeeding turns with Gloom Res. You'll want him to gain 8 LampLamp every 3 turns to refresh DazzleDazzle. You can use his defense skill again if he's still far from 8 at the third turn.

LampLamp makes Gregor slower, which buffs his skills. He has a passive that lets him clash with anything regardless of speed to counteract it.

DazzleDazzle is a panic-type changing debuff that makes the enemy take increased damage, makes Gregor stronger against them by triggering his skills' conditionals, and gives them other minor debuffs.

Other Details

Any HasteHaste gained is automatically converted to Clash Power UpClash Power Up.

Using his S3 to give him Plus Coin BoostPlus Coin Boost is a good setup for an S2 next turn since the S2 is a 4 coin skill.

Triggering his passive gives him +5 SP if an enemy has DazzleDazzle and applies Guardians of the ForestGuardians of the Forest to an ally giving them a bonus SP healing/loss when using a plus/minus coin skill.

▴ Click to Collapse ▴
Skills
wrath-1
1121401
wrath-1-bg
pierce3 +4coincoin
Intense Stare: Zero-Range
x3
Skill 1
offense level61 (+1)Clash: 3-15Damage: 6-26.4Atk Weight:
If any of the following conditions are met, Coin Power +1 - If target's Speed is faster than this unit's by 3 or more - If this unit's Speed is 1 or slower - If target has DazzleDazzle [On Use] If target has 6+ (SinkingSinking + BurnBurn), Coin Power +1 [On Use] Gain 1 BindBind next turn
Coin Outline
I
[On Hit] Inflict 2 BurnBurn
Coin Outline
II
[On Hit] Inflict 3 SinkingSinking
gloom-2
1121402
gloom-2-bg
pierce3 +3coincoincoincoin
Destroy the Visible with the Invisible
x2
Skill 2
offense level62 (+2)Clash: 5-21Damage: 13.8-63.14Atk Weight:
If any of the following conditions are met, Clash Power +2 - If target's Speed is faster than this unit's by 3 or more - If this unit's Speed is 1 or slower - If target has DazzleDazzle [On Use] If target has 6+ (SinkingSinking + BurnBurn), Coin Power +1
Coin Outline
I
[On Hit] Inflict +3 SinkingSinking Count
[On Hit] Deal (30% of this Coin's final damage) Blunt damage
Coin Outline
II
[On Hit] Inflict 2 SinkingSinking
[On Hit] Deal (30% of this Coin's final damage) Blunt damage
Coin Outline
III
[On Hit] Inflict 2 BurnBurn
Coin Outline
IV
[On Hit] Inflict +2 BurnBurn Count
pride-3
1121403
pride-3-bg
pierce5 +4coincoincoin
Salvation for those Enchanted by the Lamp
x1
Skill 3
offense level65 (+5)Clash: 9-27Damage: 32-128.94Atk Weight:
If any of the following conditions are met, Coin Power +1 and deal +40% damage - If target's Speed is faster than this unit's by 3 or more - If this unit's Speed is 1 or slower - If target has DazzleDazzle [On Use] If target has 6+ (SinkingSinking + BurnBurn), Coin Power +1 [On Use] If target has DazzleDazzle, convert all Coins on this Skill to Unbreakable CoinUnbreakable Coins and gain Clash Power +3 [Attack End] If target is defeated, or if it has 3 DazzleDazzle, gain 1 Plus Coin BoostPlus Coin Boost next turn (once per turn)
Coin Outline
I
[On Hit] Inflict +1 BurnBurn Count
[On Hit] Inflict +3 SinkingSinking Count
Coin Outline
II
[On Hit] Inflict 3 BurnBurn
[On Hit] Inflict 3 SinkingSinking
Coin Outline
III
If the target(Core) has 25% or less HP, or if target has DazzleDazzle, deal +60% damage
[On Hit] If target has DazzleDazzle, deal Gloom damage equal to 80% of this Coin's final damage
gloom-1
1121404_4
gloom-1-bg
guard3 +10unbreakable coin
The Wick of Burned Feathers
Defense
defense level65 (+5)Clash: 3-14Damage: 0-0Atk Weight:
Clashable GuardClashable Guard [Combat Start] Gain LampLamp up to 8 Stack; for every Stack gained, take HP damage equal to 1% of max HP (this effect does not reduce this unit's HP below 1) [Turn End] Apply 1 HasteHaste next turn to (BindBind on self / 2) other allies with the slowest Speed (once per turn; rounded down)
Coin Outline
I
Unbreakable CoinUnbreakable Coin
Combat Passives
Dazzling Lamp
Turn Start: Gain 1 LampLamp External effects cannot change this unit's Min. and Max. Speeds When chaining Skills, this unit can redirect the Attack Skills' targeting to itself regardless of Speed (Focused Encounters only) When gaining HasteHaste, gain 1 Clash Power UpClash Power Up instead (once per turn) - Once the above effect activates, cannot gain HasteHaste for the rest of the turn
E.G.O Gear Proficiency Manual
Turn Start: Gain 1 Defense Level UpDefense Level Up for every ally wearing E.G.O Gears (max 3) When an ally dies, gain 2 Pierce DMG UpPierce DMG Up next turn (once per turn)
Eyes Bright Like Lamps
gloom x2
RES
Combat Start: Gain 1 LampLamp for every 2 Gloom Reson. (max 3) Combat Start: If an enemy has DazzleDazzle, heal 5 SP Turn End: Apply Guardians of the ForestGuardians of the Forest next turn to the ally with the earliest Deployment order among those that do not fit the following conditions: - Is this unit - Is an ally that has Guardians of the ForestGuardians of the Forest - Is an ally that cannot heal SP due to conditions such as Panic or Corrosion
Support Passives
Were There More Lives to be Saved?
wrath x3
RES
Turn End: Apply the following to the ally with the earliest Deployment order among those that have negative effects - Gain +4 AggroAggro to the leftmost Slot next turn - Gain 1 Blunt DMG UpBlunt DMG Up next turn