"Window BGM and Jukebox" option has been added to the Game Update section in the poll. You can update your responses if you want to change your votes.


GregorLobotomy E.G.O::Lamp
Use his defense on the first turn to immediately trigger
Dazzle on turn 2, then build up his
Lamp on succeeding turns with
Res. You'll want him to gain 8
Lamp every 3 turns to refresh
Dazzle. You can use his defense skill again if he's still far from 8 at the third turn.
Lamp makes Gregor slower, which buffs his skills. He has a passive that lets him clash with anything regardless of speed to counteract it.
Dazzle is a panic-type changing debuff that makes the enemy take increased damage, makes Gregor stronger against them by triggering his skills' conditionals, and gives them other minor debuffs.
Any
Haste gained is automatically converted to
Clash Power Up.
Using his S3 to give him
Plus Coin Boost is a good setup for an S2 next turn since the S2 is a 4 coin skill.
Triggering his passive gives him +5 SP if an enemy has
Dazzle and applies
Guardians of the Forest to an ally giving them a bonus SP healing/loss when using a plus/minus coin skill.



Dazzle
[On Use] If target has 6+ (
Sinking +
Burn), Coin Power +1
[On Use] Gain 1
Bind next turn
Burn
Sinking


Dazzle
[On Use] If target has 6+ (
Sinking +
Burn), Coin Power +1
Sinking Count
Sinking
Burn
Burn Count


Dazzle
[On Use] If target has 6+ (
Sinking +
Burn), Coin Power +1
[On Use] If target has
Dazzle, convert all Coins on this Skill to
Unbreakable Coins and gain Clash Power +3
[Attack End] If target is defeated, or if it has 3
Dazzle, gain 1
Plus Coin Boost next turn (once per turn)
Burn Count
Sinking Count
Burn
Sinking
Dazzle, deal +60% damage
Dazzle, deal Gloom damage equal to 80% of this Coin's final damage


Clashable Guard
[Combat Start] Gain
Lamp up to 8 Stack; for every Stack gained, take HP damage equal to 1% of max HP (this effect does not reduce this unit's HP below 1)
[Turn End] Apply 1
Haste next turn to (
Bind on self / 2) other allies with the slowest Speed (once per turn; rounded down)
Unbreakable Coin
Lamp
External effects cannot change this unit's Min. and Max. Speeds
When chaining Skills, this unit can redirect the Attack Skills' targeting to itself regardless of Speed (Focused Encounters only)
When gaining
Haste, gain 1
Clash Power Up instead (once per turn)
- Once the above effect activates, cannot gain
Haste for the rest of the turn
Defense Level Up for every ally wearing E.G.O Gears (max 3)
When an ally dies, gain 2
Pierce DMG Up next turn (once per turn)
Lamp for every 2 Gloom Reson. (max 3)
Combat Start: If an enemy has
Dazzle, heal 5 SP
Turn End: Apply
Guardians of the Forest next turn to the ally with the earliest Deployment order among those that do not fit the following conditions:
- Is this unit
- Is an ally that has
Guardians of the Forest
- Is an ally that cannot heal SP due to conditions such as Panic or Corrosion
Aggro to the leftmost Slot next turn
- Gain 1
Blunt DMG Up next turn