"Window BGM and Jukebox" option has been added to the Game Update section in the poll. You can update your responses if you want to change your votes.


GregorUnbrilliant Glory
The first consumes less E.G.O resources, refunds part of the SP cost, and gives him
Man in Scabbard, along with
Offense Level Up and
Damage Up.
Man in Scabbard gives him
Aggro and
Protection and increases every turn. By default it increases by 10 per turn, but the amount goes up faster when taking damage or when allies are staggered or killed.
On his second and further uses, he triggers the regular attack portion of the E.G.O, which is an unclashable attack that's buffed with more damage, atk weight, and coin reuses depending on his
Man in Scabbard stacks. At 40 stacks, it becomes clashable and gains +20 Clash Power. Higher stacks will also refund some E.G.O resources and give him
Defense Level Up. Afterwards, it gets reset to 1 stack.
The corroded version immediately hits with 4 coins, but
Man in Scabbard still gives him more power and damage, then gets set to 1 afterwards.
Both versions of the E.G.O deal increased damage if he hits at least 3 targets.



Man in Scabbard, activate Unbrilliant Glory - Incandescence instead
This Skill does not hit an enemy, does not trigger Defense Skills, and external effects cannot trigger this Skill to be Reused
[Attack End] Gain 1
Man in Scabbard
[Attack End] Heal 25 SP
[Attack End] Gain 2
Offense Level Up and 1
Damage Up next turn


Man in Scabbard, becomes Clashable
[On Use] At 40
Man in Scabbard, until this Skill ends, this unit cannot be Staggered from taking damage, and gains Clash Power +20
[Before Attack] Consume all
Man in Scabbard and gain the following effects(all of them rounded down):
- For every (Stack consumed / 20), recuperate 1 E.G.O resource (in the following order: Pride, then Wrath)
- For every (Stack consumed / 10), gain +1 Atk Weight (max 4)
- For every (Stack consumed / 10), gain
Defense Level Up (once per turn)
- If 40 Stack was consumed, the 4th Coin deals +100% damage, and this unit gains 2
Protection (once per turn)
[Before Attack] Deal +5% damage for every 8 (
Burn +
Tremor) on the main target (max 25%)
[Attack End] Heal 5 SP for every target that was Staggered or killed due to this Skill's damage (max 25)
[Attack End] Gain 1
Man in Scabbard
[Turn End] If this Skill did not consume 40
Man in Scabbard, the leftmost Skill Slot on the Dashboard gains +4
Aggro next turn (once per turn)
Unbreakable Coin
Man in Scabbard Stack consumed / 10) - 1) times (3 times max)
Burn
Tremor
Tremor Potency, trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
Tremor on target (max 10)


Man in Scabbard, Base Power +1
[Before Attack] Consume all
Man in Scabbard and gain the following effects(all of them rounded down):
- Gain (Stack consumed / 10)
Defense Level Up (once per turn)
- If 40 Stack was consumed, the final Coin deals +160% damage and this unit gains 2
Protection (once per turn)
[Before Attack] Deal +3% damage for every 6 (
Burn +
Tremor) on the main target (max 15%)
[Before Attack] Base Power -4 for every Cracked Coin (max -16)
[Attack End] Gain 1
Man in Scabbard
[Turn End] If 40
Man in Scabbard was consumed by this Skill, the leftmost Skill Slot on the Dashboard gains +8
Aggro next turn (once per turn)
Unbreakable Coin
Unbreakable Coin
Unbreakable Coin
Unbreakable Coin
Burn
Tremor
Tremor Potency, trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
Man in Scabbard when meeting one of the following conditions:
- Gain 1 for every 3 HP damage taken
- Gain 1 for every 5 Shield HP damage taken
- Gain 10 per Staggered ally when other allies become Staggered
- Gain 20 per dead ally when other allies are killed
Turn Start: if this unit is Staggered due to damage, and if this unit has 40+
Man in Scabbard, fix all of this unit's Resistance values to 2 for the turn and recover from Stagger (once per Encounter; excluding forced Staggers)