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Unbrilliant Glory
wawGregor

GregorUnbrilliant Glory

Threadspin:
Release Date2025-09-25
SeasonPilgrimage of Compassion
wrathlustslothgluttonygloomprideenvyCost2030020Resistx0.5x1x0.5x2x1x0.75x2
Community Rating
Notes/Explanation
Popular Builds

The first consumes less E.G.O resources, refunds part of the SP cost, and gives him Man in ScabbardMan in Scabbard, along with Offense Level UpOffense Level Up and Damage UpDamage Up. Man in ScabbardMan in Scabbard gives him AggroAggro and ProtectionProtection and increases every turn. By default it increases by 10 per turn, but the amount goes up faster when taking damage or when allies are staggered or killed.

On his second and further uses, he triggers the regular attack portion of the E.G.O, which is an unclashable attack that's buffed with more damage, atk weight, and coin reuses depending on his Man in ScabbardMan in Scabbard stacks. At 40 stacks, it becomes clashable and gains +20 Clash Power. Higher stacks will also refund some E.G.O resources and give him Defense Level UpDefense Level Up. Afterwards, it gets reset to 1 stack.

The corroded version immediately hits with 4 coins, but Man in ScabbardMan in Scabbard still gives him more power and damage, then gets set to 1 afterwards.

Both versions of the E.G.O deal increased damage if he hits at least 3 targets.

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Skills
sloth-3
sloth-3-bg
slash5 +5coin
Unbrilliant Glory - Flowing
Awakening
offense level+0Clash: 5-10Damage: 5-10SP Cost: 30Atk Weight:
[Unclashable] When used for the first time in battle, consume 1 fewer Wrath, 2 fewer Sloth, and 1 fewer Pride E.G.O resources. At 1+ Man in ScabbardMan in Scabbard, activate Unbrilliant Glory - Incandescence instead This Skill does not hit an enemy, does not trigger Defense Skills, and external effects cannot trigger this Skill to be Reused [Attack End] Gain 1 Man in ScabbardMan in Scabbard [Attack End] Heal 25 SP [Attack End] Gain 2 Offense Level UpOffense Level Up and 1 Damage UpDamage Up next turn
sloth-3
sloth-3-bg
slash10 +5unbreakable coin
Unbrilliant Glory - Incandescence
Awakening
offense level+3Clash: 31-36Damage: 78-176.5SP Cost: 30Atk Weight:
[Unclashable] External effects cannot trigger this Skill to be Reused At 40 Man in ScabbardMan in Scabbard, becomes Clashable [On Use] At 40 Man in ScabbardMan in Scabbard, until this Skill ends, this unit cannot be Staggered from taking damage, and gains Clash Power +20 [Before Attack] Consume all Man in ScabbardMan in Scabbard and gain the following effects(all of them rounded down): - For every (Stack consumed / 20), recuperate 1 E.G.O resource (in the following order: Pride, then Wrath) - For every (Stack consumed / 10), gain +1 Atk Weight (max 4) - For every (Stack consumed / 10), gain Defense Level UpDefense Level Up (once per turn) - If 40 Stack was consumed, the 4th Coin deals +100% damage, and this unit gains 2 ProtectionProtection (once per turn) [Before Attack] Deal +5% damage for every 8 (BurnBurn + TremorTremor) on the main target (max 25%) [Attack End] Heal 5 SP for every target that was Staggered or killed due to this Skill's damage (max 25) [Attack End] Gain 1 Man in ScabbardMan in Scabbard [Turn End] If this Skill did not consume 40 Man in ScabbardMan in Scabbard, the leftmost Skill Slot on the Dashboard gains +4 AggroAggro next turn (once per turn)
Coin Outline
I
Unbreakable CoinUnbreakable Coin
Reuse this Coin ((Man in ScabbardMan in Scabbard Stack consumed / 10) - 1) times (3 times max)
[Coin Start] If this Coin isn't Cracked, and if it targets 3+ enemies, the final Coin to be used deals +20% damage (for Focused Encounters, each Part counts as 1 target)
[On Hit] Inflict 1 BurnBurn
[On Hit] Inflict 1 TremorTremor
[On Hit without Cracking] If this is the final Coin, and if target has 15+ TremorTremor Potency, trigger Tremor BurstTremor Burst; then, reduce target's TremorTremor Count by 1
[On Hit without Cracking] If this Coin was used 4 times, deal Sloth damage equal to TremorTremor on target (max 10)
sloth-3
sloth-3-bg
slash20 -4unbreakable coinunbreakable coinunbreakable coinunbreakable coin
Unbrilliant Glory - Flowing
Corrosion
offense level+6Clash: 7-23Damage: 58.6-130.2SP Cost: 35Atk Weight:
[Indiscriminate] Targets randomly If there are 3+ targets: If the Coins 1~3 hit without Cracking, the final Coin deals +30% damage (once per Coin; in Focused Encounters, each Part counts as 1 target) [On Use] At 40 Man in ScabbardMan in Scabbard, Base Power +1 [Before Attack] Consume all Man in ScabbardMan in Scabbard and gain the following effects(all of them rounded down): - Gain (Stack consumed / 10) Defense Level UpDefense Level Up (once per turn) - If 40 Stack was consumed, the final Coin deals +160% damage and this unit gains 2 ProtectionProtection (once per turn) [Before Attack] Deal +3% damage for every 6 (BurnBurn + TremorTremor) on the main target (max 15%) [Before Attack] Base Power -4 for every Cracked Coin (max -16) [Attack End] Gain 1 Man in ScabbardMan in Scabbard [Turn End] If 40 Man in ScabbardMan in Scabbard was consumed by this Skill, the leftmost Skill Slot on the Dashboard gains +8 AggroAggro next turn (once per turn)
Coin Outline
I
Unbreakable CoinUnbreakable Coin
Coin Outline
II
Unbreakable CoinUnbreakable Coin
Coin Outline
III
Unbreakable CoinUnbreakable Coin
Coin Outline
IV
Unbreakable CoinUnbreakable Coin
[On Hit] Inflict 5 BurnBurn
[On Hit] Inflict 5 TremorTremor
[On Hit without Cracking] If target has 15+ TremorTremor Potency, trigger Tremor BurstTremor Burst; then, reduce target's TremorTremor Count by 1
Passives
Wanderer
Gain Man in ScabbardMan in Scabbard when meeting one of the following conditions: - Gain 1 for every 3 HP damage taken - Gain 1 for every 5 Shield HP damage taken - Gain 10 per Staggered ally when other allies become Staggered - Gain 20 per dead ally when other allies are killed Turn Start: if this unit is Staggered due to damage, and if this unit has 40+ Man in ScabbardMan in Scabbard, fix all of this unit's Resistance values to 2 for the turn and recover from Stagger (once per Encounter; excluding forced Staggers)