GregorLoading...
Threadspin: IV
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Gregor

Inflicts more
Burn based on
Charge Potency on self. Also generates and consumes a lot of
Charge Count.
Increases the target's damage taken from
and
skills for the current and next turn.
Passive gives him consistent
Bind application in a Reson team and bonus damage when using
Burn or
Charge skills at 3+
Charge Potency.



Burn Potency on the main target
- Gain Coin Power equal to (
Charge Potency on self - 1)
[Before Attack] This Skill inflicts +(
Charge Potency on self - 1) more
Burn Potency (max 2)
[Before Attack] Gain +(highest Reson. + 1)
Charge Count (max 7)
- At 3 or fewer
Charge Count, gain 3 more
Charge Count
[Before Attack] Consume up to 15
Charge Count and deal +3% damage for every
Charge Count consumed (max 45%)
[Attack End] If the Before Attack effects consumed 15
Charge Count, gain +5
Charge Count
Burn
Resident Reg. Microchip or
Bind, inflict +2
Burn Count
Charge Count
Resident Reg. Microchip
Bind next turn


Burn Potency on the main target
- Gain Coin Power equal to (
Charge Potency on self - 1)
[Before Attack] Gain +(highest Reson. + 3)
Charge Count (max 10)
[Before Attack] Deal +((
Charge Potency + Count - 1) x 3)% damage (max 60%)
[On Kill]
- Gain +4
Charge Count
- Gain 1
Damage Up next turn (once per turn)
Burn Count
Resident Reg. Microchip
Bind next turn
Charge Count
Charge Count, deal Envy damage equal to (
Charge Count consumed x 5)% of this Coin's final damage (min 5%, max 40%)
Bind next turn on the main target (once per turn)
At 3+
Charge Potency, the following Base Skills deal +10% damage:
- Base Skills that gain or consume
Charge Count
- Base Skills that inflict
Burn Potency or Count on the enemy














