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GregorThe Priest of La Manchaland
He starts encounters with 0
Ailing Heart. It passively increases by 1 every turn and increases by 3 when his defense is used. The buff gives him increasing defensive and healing bonuses as it goes up. His passive heals SP to an ally every turn it's active, but the amount decreases as this buff goes up.
All his skills give him 3
Bloodied Hand, with his S2 giving an additional 3 at less than 5
Ailing Heart or up to 10 by consuming
Bloodfeast at 5+
Ailing Heart. His S3 will consume any stacks he has above 10, healing him per stack consumed. At 10 consumed, it gains Coin Power and at 20 consumed, it gains a Coin Reuse. The S3 also heals him based on the damage dealt regardless of consuming
Bloodied Hand and deals bonus damage based on missing HP.
At 10+
Bloodied Hand, he gets
Offense Level Up every turn, and at 20+, he gets an additional
Offense Level Up and a free 1
Rupture and
Bleed application on hit.
His passive lets him ignore death once.
His defense gives him more
Bleed and triggers it thrice to generate
Bloodfeast.



Aggro to this Skill Slot next turn
[On Use] Coin Power +1 for every 6
Bleed on target (max 2)
[On Use] Gain 10
Bleed
- At 50%+ HP, gain 15 additional
Bleed
Bleed
Rupture
Bloodied Hand


Aggro to this Skill Slot next turn
[On Use] Coin Power +1 for every 6
Bleed on target (max 2)
[On Use] Gain 10
Bleed
[On Use] At 5+
Ailing Heart, consume up to 60
Bloodfeast; then, gain 1
Bloodied Hand for every 6
Bloodfeast consumed
- At less than 5
Ailing Heart, gain 10
Bleed and 3
Bloodied Hand
Bleed Count
Rupture
Bloodied Hand


Bleed, Coin Power +1
[On Use] Consume every excess Stack of
Bloodied Hand past 10 Stack to gain the following effects:
- Heal (Stacks consumed x 3) HP on self
- If this unit consumed 10+ Stack, Coin Power +1
- If this unit consumed 20 Stack, Reuse the final Coin
[On Use] Gain 10
Bleed
[Attack End] Heal 10% HP on self
Bloodied Hand
Bleed Count
Rupture Count
Bleed
Rupture


Bleed and activate
Bleed up to 3 times on self (once per turn; lose
Bleed Count equal to the number of times it was activated)
[Combat Start] At less than 40% HP, consume up to 20
Bloodfeast and heal the same value as HP (once per turn)
[Combat Start] Gain 3
Ailing Heart (once per turn)
Bloodfeast value by the amount of
Bleed damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will rise above the surface.
Ailing Heart) SP for the ally with the least SP (excluding: self or allies that are Panicked or Corroded)
In this Encounter, when this unit takes damage that brings their HP down to 0, nullify that damage; then, this unit's HP cannot drop below 1 for the turn. (once per Encounter)
Bleed, heal 3 additional HP