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GregorLCE E.G.O:: AEDD
Provides
Charge Count to allies deployed earlier than him with
or
Res through his passive. If he's first deployed, he gains it himself instead. At 0-2 Potency and 12+ Count, he can also pass some of his Count to allies.
His S2 and S3 apply
Photoelectricity providing even more
Charge Count to allies and his S3 applies
Charged Sting to enemies increasing damage from
Charge skills. Doubled if the skill is also
.
On death, he ignores it and gains
Self-charge instead based on his
Charge Potency. It's reduced by being attacked, by attacking, and at the end of every turn. He can't die until it runs out. He also gains +2 final power during this time.
He gains Coin Power at 3+ and 5+
Charge Potency. He also gets speed and
Unbreakable Coin upgrades on his S2 and S3 at 3+ Potency.
He can consume 4 HP or shields instead of 2
Charge Count when triggering the passive from [Gregor] AEDD.
Any
Charge Barrier he gets is immediately upgraded to
High-voltage Exoskeleton which basically does the same thing a the empowered clause of the former (for W corp ids).



Charge on self (max 30%)
[On Use] At 3+/5+
Charge, Coin Power +1/+2
[On Use] Clash Power +1 for every 5
Charge Count on self (max 2)
[On Use] At less than 10
Charge Count, gain +2
Charge Count
Charge Count
Rupture
Charge Count
Rupture


Charge on self (max 15%)
[On Use] At 3+/5+
Charge, Coin Power +1/+2
- At 3+
Charge, convert the final Coin into
Unbreakable Coin
[On Use] At 10+
Charge Count, consume 5
Charge Count to gain Base Power +1
Charge Count
Rupture Count
Charge + 2)
Charge Count (max 5)
Rupture
Photoelectricity
- At 3+
Charge, inflict 3
Photoelectricity instead


High-voltage Exoskeleton equal to
Charge (max 5, once per turn)
[Before Use] At 3+
Charge, activate as 'Maximum Output - Ultra High-voltage Current Discharge' (once per turn)
[On Use] At 3+/5+
Charge, Coin Power +1/+2
- At 3+
Charge, convert the final Coin into
Unbreakable Coin
[On Use] At 10+
Charge Count, consume 10
Charge Count to gain Coin Power +2
Charge Count
Charge Count
Rupture and +2
Rupture Count
Photoelectricity
- At 3+
Charge, inflict 3
Photoelectricity instead
Charged Sting equal to
Charge next turn (max 5)
- At 5+
Charge, inflict 5
Charged Sting this turn and next turn instead (once per turn)


Charge, Coin Power +1
[On Use] At 10+
Charge Count, consume 10
Charge Count to gain Base Power +1 and Coin Power +2
- If there are any remaining
Charge Count, consume up to 10
Charge Count to deal +(
Charge Count additionally consumed due to this effect x 1.5)% damage (max 15%)
Unbreakable Coin
Rupture Count
Unbreakable Coin
Rupture
Unbreakable Coin
Photoelectricity
Charged Sting equal to
Charge next turn (max 5)
- At 5+
Charge, inflict 5
Charged Sting this turn and next turn instead (once per turn)


High-voltage Exoskeleton (once per turn)
[On Use] Gain Coin Power equal to
Charge on self (max 5)
[On Use] Gain +2
Charge Count (2 times per turn)
[On Use] Gain +5
Aggro to this Skill Slot next turn
Charge every time this unit consumes 10 cumulative
Charge Count in this Encounter
Any
Charge Barrier this unit gains is converted to
High-voltage Exoskeleton
At 3+
Charge on self, Min & Max Speed +1
In this Encounter, when this unit takes damage that brings its HP down to 0, gain
Self-charge equal to (5 +
Charge on self x 3) (max 20, once per Encounter)
Offense Level Up
If this unit has 12 or less
Charge Count when consuming
Charge Count due to AEDD Gregor's E.G.O Passive effect:
On Heads Hit, instead of consuming 2
Charge Count, this unit consumes 4 Shield or HP to activate the E.G.O Passive effect
- This effect triggers only when this unit is at 25%+ HP
Charge Count (once per Encounter)
Combat End: At more than 12
Charge Count, consume excess
Charge Count up to 8 and apply +(half of
Charge Count consumed due to this effect)
Charge Count on an ally (rounded up)
- This effect prioritizes the ally that has the lowest
Charge Count among allies with earlier Deployment order than this unit
- If there are no allies with earlier Deployment order than this unit on the battlefield, or if this unit has 3+
Charge, deactivate this effect
At 2+ Gloom or Envy Reson., apply +2
Charge Count next turn on allies with earlier Deployment order than this unit
- Applies on (Higher Reson. between Gloom and Envy - 1) allies, in Deployment order (max 3 allies)
- At 3+
Charge, apply +4
Charge Count on allies instead
- If there are no allies with earlier Deployment order than this unit on the battlefield, gain +4
Charge Count instead
Charge Count and 'Unique Charge' consumed by each of their own Attack Skills this turn, respectively) (max 10)