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LCE E.G.O:: AEDD
000Gregor

GregorLCE E.G.O:: AEDD

Uptie: Level:
Stats
hp
274 (82,164)
speed
5 - 7
defense level
63 (+3)
Resists
Slash
x0.5
Pierce
x1
Blunt
x2
Keywords
ChargeRupture
Release Date2026-03-19
Season7 - Kumo no ito • oti on akA
Tags/Factions
E.G.O Gear
LCE
Limbus Company
Community Rating
Tips/Summary
Popular Builds
Usage Tips

Provides ChargeCharge Count to allies deployed earlier than him with Gloom or Envy Res through his passive. If he's first deployed, he gains it himself instead. At 0-2 Potency and 12+ Count, he can also pass some of his Count to allies.

His S2 and S3 apply PhotoelectricityPhotoelectricity providing even more ChargeCharge Count to allies and his S3 applies Charged StingCharged Sting to enemies increasing damage from ChargeCharge skills. Doubled if the skill is also Envy.

On death, he ignores it and gains Self-chargeSelf-charge instead based on his ChargeCharge Potency. It's reduced by being attacked, by attacking, and at the end of every turn. He can't die until it runs out. He also gains +2 final power during this time.

Other Details

He gains Coin Power at 3+ and 5+ ChargeCharge Potency. He also gets speed and Unbreakable CoinUnbreakable Coin upgrades on his S2 and S3 at 3+ Potency.

He can consume 4 HP or shields instead of 2 ChargeCharge Count when triggering the passive from [Gregor] AEDD.

Any Charge BarrierCharge Barrier he gets is immediately upgraded to High-voltage ExoskeletonHigh-voltage Exoskeleton which basically does the same thing a the empowered clause of the former (for W corp ids).

▴ Click to Collapse ▴
Skills
gluttony-1
1121501
gluttony-1-bg
slash3 +4coincoin
Electric Release
x3
Skill 1
offense level62 (+2)Clash: 5-18Damage: 7.8-37.38Atk Weight:
[On Use] Deal +6% damage for every ChargeCharge on self (max 30%) [On Use] At 3+/5+ ChargeCharge, Coin Power +1/+2 [On Use] Clash Power +1 for every 5 ChargeCharge Count on self (max 2) [On Use] At less than 10 ChargeCharge Count, gain +2 ChargeCharge Count
Coin Outline
I
[On Hit] Gain +2 ChargeCharge Count
[On Hit] Inflict 1 RuptureRupture
Coin Outline
II
[On Hit] Gain +2 ChargeCharge Count
[On Hit] Inflict 1 RuptureRupture
gloom-2
1121502
gloom-2-bg
slash4 +4coincoincoin
DC Inversion
x2
Skill 2
offense level62 (+2)Clash: 5-24Damage: 17.25-71.5Atk Weight:
[On Use] Deal +3% damage for every ChargeCharge on self (max 15%) [On Use] At 3+/5+ ChargeCharge, Coin Power +1/+2 - At 3+ ChargeCharge, convert the final Coin into Unbreakable CoinUnbreakable Coin [On Use] At 10+ ChargeCharge Count, consume 5 ChargeCharge Count to gain Base Power +1
Coin Outline
I
[On Hit] Gain +5 ChargeCharge Count
[On Hit] Inflict +2 RuptureRupture Count
Coin Outline
II
[On Hit] Gain +(ChargeCharge + 2) ChargeCharge Count (max 5)
[On Hit] Inflict 2 RuptureRupture
Coin Outline
III
[On Hit] Inflict 2 PhotoelectricityPhotoelectricity - At 3+ ChargeCharge, inflict 3 PhotoelectricityPhotoelectricity instead
envy-3
1121503
envy-3-bg
slash5 +4coincoincoin
High-voltage Current Discharge
x1
Skill 3
offense level63 (+3)Clash: 6-30Damage: 15-91.59Atk Weight:
[Combat Start] Gain High-voltage ExoskeletonHigh-voltage Exoskeleton equal to ChargeCharge (max 5, once per turn) [Before Use] At 3+ ChargeCharge, activate as 'Maximum Output - Ultra High-voltage Current Discharge' (once per turn) [On Use] At 3+/5+ ChargeCharge, Coin Power +1/+2 - At 3+ ChargeCharge, convert the final Coin into Unbreakable CoinUnbreakable Coin [On Use] At 10+ ChargeCharge Count, consume 10 ChargeCharge Count to gain Coin Power +2
Coin Outline
I
[On Hit] Gain +1 ChargeCharge Count
Coin Outline
II
[On Hit] Gain +2 ChargeCharge Count
Coin Outline
III
[On Hit] Inflict 3 RuptureRupture and +2 RuptureRupture Count
[On Hit] Inflict 2 PhotoelectricityPhotoelectricity - At 3+ ChargeCharge, inflict 3 PhotoelectricityPhotoelectricity instead
[On Hit] Inflict Charged StingCharged Sting equal to ChargeCharge next turn (max 5) - At 5+ ChargeCharge, inflict 5 Charged StingCharged Sting this turn and next turn instead (once per turn)
envy-3
1121505
envy-3-bg
slash5 +5unbreakable coinunbreakable coinunbreakable coin
Maximum Output - Ultra High-voltage Current Discharge
Skill 3-2
offense level64 (+4)Clash: 7-31Damage: 38.7-174.77Atk Weight:
Deal +50% damage for every excess Atk Weight beyond the number of actual targets (in Focused Encounters, the Part) [On Use] At 5+ ChargeCharge, Coin Power +1 [On Use] At 10+ ChargeCharge Count, consume 10 ChargeCharge Count to gain Base Power +1 and Coin Power +2 - If there are any remaining ChargeCharge Count, consume up to 10 ChargeCharge Count to deal +(ChargeCharge Count additionally consumed due to this effect x 1.5)% damage (max 15%)
Coin Outline
I
Unbreakable CoinUnbreakable Coin
[On Hit] Inflict +2 RuptureRupture Count
Coin Outline
II
Unbreakable CoinUnbreakable Coin
[On Hit] Inflict 3 RuptureRupture
Coin Outline
III
Unbreakable CoinUnbreakable Coin
[On Hit] Inflict 3 PhotoelectricityPhotoelectricity
[On Hit] Inflict Charged StingCharged Sting equal to ChargeCharge next turn (max 5) - At 5+ ChargeCharge, inflict 5 Charged StingCharged Sting this turn and next turn instead (once per turn)
envy-1
1121504_4
envy-1-bg
guard5 +10coin
This E.G.O Gift's Defensive Capability is Uniquely Superior
Defense
defense level62 (+2)Clash: 5-20Damage: 0-0Atk Weight:
[Combat Start] Gain 2 High-voltage ExoskeletonHigh-voltage Exoskeleton (once per turn) [On Use] Gain Coin Power equal to ChargeCharge on self (max 5) [On Use] Gain +2 ChargeCharge Count (2 times per turn) [On Use] Gain +5 AggroAggro to this Skill Slot next turn
Combat Passives
Undying Persistence
Gain 1 ChargeCharge every time this unit consumes 10 cumulative ChargeCharge Count in this Encounter Any Charge BarrierCharge Barrier this unit gains is converted to High-voltage ExoskeletonHigh-voltage Exoskeleton At 3+ ChargeCharge on self, Min & Max Speed +1 In this Encounter, when this unit takes damage that brings its HP down to 0, gain Self-chargeSelf-charge equal to (5 + ChargeCharge on self x 3) (max 20, once per Encounter)
Alternating Discharge Support
Turn Start: If there are 3+ allies wearing E.G.O Gear including this unit, all relevant allies gain 1 Offense Level UpOffense Level Up If this unit has 12 or less ChargeCharge Count when consuming ChargeCharge Count due to AEDD Gregor's E.G.O Passive effect: On Heads Hit, instead of consuming 2 ChargeCharge Count, this unit consumes 4 Shield or HP to activate the E.G.O Passive effect - This effect triggers only when this unit is at 25%+ HP
Take the Lead. I'll Provide You Support.
gloom x2
envy x2
OWNED
Combat Start: Gain +10 ChargeCharge Count (once per Encounter) Combat End: At more than 12 ChargeCharge Count, consume excess ChargeCharge Count up to 8 and apply +(half of ChargeCharge Count consumed due to this effect) ChargeCharge Count on an ally (rounded up) - This effect prioritizes the ally that has the lowest ChargeCharge Count among allies with earlier Deployment order than this unit - If there are no allies with earlier Deployment order than this unit on the battlefield, or if this unit has 3+ ChargeCharge, deactivate this effect At 2+ Gloom or Envy Reson., apply +2 ChargeCharge Count next turn on allies with earlier Deployment order than this unit - Applies on (Higher Reson. between Gloom and Envy - 1) allies, in Deployment order (max 3 allies) - At 3+ ChargeCharge, apply +4 ChargeCharge Count on allies instead - If there are no allies with earlier Deployment order than this unit on the battlefield, gain +4 ChargeCharge Count instead
Support Passives
Defibrillation
envy x4
RES
Turn End: 3 allies with the earliest Deployment order each heal HP equal to (the sum of ChargeCharge Count and 'Unique Charge' consumed by each of their own Attack Skills this turn, respectively) (max 10)