By request, I've added the RR6 bosses to the Favorite Boss Fight question. I've also added Dimension Shredder Yi Sang ahead of time to the Favorite Identity questions. As before, you can update your responses if you want to change your votes.


HeathcliffFull-Stop Office Fixer
Use him with [Hong Lu] Full-Stop Office Rep since he gets free uses of his S2 when Hong Lu uses his S2 and S3. Outside of just doing more damage, the free skill casts lets him build and maintain his {status:Poise} much easier.
Starts battles with 10
Ammo and 1
Ammo - Atelier Logic. S1 consumes 3
Ammo. S2 and S3 consume 1 each. His first S3 use is upgraded and uses his only
Ammo - Atelier Logic instead. When he runs out of both, he automatically retreats from combat. He
Reloads when returning (once per encounter), but only reloads
Ammo, not
Ammo - Atelier Logic.
It is not recommended to use his S1 due to the amount of
Ammo spent. Use his defense instead when you don't have a choice. It buffs his next S3 use and triggers [Hong Lu] Full-Stop Office Rep's S1-2.
S2 is a strong single coin skill that inflicts
Pierce Fragility.
S3 is an extremely strong single coin nuke skill. S3-2 is an even stronger version of his S3. Both versions of S3 consume any
Poise Potency above 30 to deal even more damage (up to 10 stacks).
His defense skill gives him 1 stack of
Concentration【Sniper】 increasing his S3's damage and generates bonus
Poise. It can stack up to 4. Returning after retreating will also start him off with 4 stacks.
If his passive is active, he gains some
Haste based on his
Poise increasing his S2 and S3's damage (since they get bonus damage based on speed difference). If he did not attack (excluding the bonus S2s from [Hong Lu] Full-Stop Office Rep's mechanics), he grants 3
Poise to an ally and 10
Poise and 1
Pierce Power Up to himself.



Poise Count
[On Use] Gain 2
Haste next turn (once per turn)
Ammo
Poise Count
Ammo
Ammo


Poise and +2
Poise Count
[On Use] Gain 2
Haste next turn (once per turn)
Ammo
Pierce Fragility (2 times per turn)
Pierce Fragility next turn (once per turn)


Ammo - Atelier Logic, activate 'AL-HV Pulverisation Round' instead
If this unit's Speed is faster than the target's, deal +10% damage for every 1 Speed difference (max 50%)
[On Use] Gain 5
Poise
[On Use] Consume all
Concentration【Sniper】 on self, gain (value consumed x 2)
Poise Potency, and deal +(value consumed x 12.5)% damage
[Attack End] Gain +2
Poise Count
Ammo
Poise Potency, consume up to 10 of
Poise Potency over 30 to deal +(
Poise Potency consumed x 10)% damage


Poise
[On Use] Consume all
Concentration【Sniper】 on self, gain (value consumed x 2)
Poise Potency, and deal +(value consumed x 25)% damage
[Attack End] Gain +5
Poise Count
Ammo - Atelier Logic
Poise Potency, consume up to 10 of
Poise Potency over 30 to deal +(
Poise Potency consumed x 10)% damage


Ammo, this Skill activates as 'Taking Cover' instead
[On Use] If Full-Stop Office Rep. Hong Lu is on the field, request
Melee Support from that unit (once per turn)
[On Evade] Gain 3
Poise (3 times per turn)
[Turn End] Gain 1
Concentration【Sniper】 next turn (once per turn)


Clashable Guard
[On Use] If Full-Stop Office Rep. Hong Lu is on the field, request
Melee Support from that unit (once per turn)
[Clash Win] Inflict 1
Pierce Resist Down (once per turn)
[Turn End] Gain 1
Concentration【Sniper】 next turn (once per turn)
Unbreakable Coin
Pierce Power Up
When this unit enters the Encounter, gain 1
Ammo - Atelier Logic (once per Encounter)
Turn End: If this unit does not have any remaining
Ammo of any kind, activate
Overwatch Assignment (once per Encounter)
If this unit is Substituted in, or is rejoining battle after
Overwatch Assignment, gain max
Concentration【Sniper】, 3
Pierce Power Up, and
Reload
(Except
Ammo - Atelier Logic; once per Encounter)
Haste next turn for every 10
Poise on self (max 2)
Combat Start: If this unit is not set to use any Attack Skills (including E.G.O Skills), apply 3
Poise to 1 ally that has the least
Poise Potency
Turn End: If this unit did not use any Attack Skills (including E.G.O Skills, excluding
Target Spotted), gain 10
Poise and 1
Pierce Power Up next turn
Ammo gains +2
Poise Count when using a Skill that consumes
Ammo.
- If the said ally is a Full-Stop Office Identity, or if they have less than 5
Poise Count, gain +4
Poise Count instead (once per turn; does not apply to units without
Ammo)