HeathcliffLoading...
Uptie: IVLevel: 65
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Heathcliff

Generate
Charge Count with his S1 (at less than 5 Count), S3, or defense, then spend 5-10 on his S2 for +2 Coin Power and 4
Defense Level Down. At less than 10, he'll spend some HP to cover the difference.
Both his S2 and S3 inflicts
Photoelectricity based on his
Charge Potency. This gives everyone bonus
Charge Potency when they hit the same target for the rest of the turn.
Gains 1
Charge Potency for every 10 cumulative Count spent, increasing his S3's
Charge Count generation and giving it
Blunt Fragility application.
Passive gives him
Haste and
Clash Power Up with
Charge Potency.



Charge Count to gain Coin Power +1
Charge Count
Charge Count


Charge Count, consume 2(10 - current
Charge Count)% HP to raise
Charge Count to 10
[On Use] Consume 10
Charge Count to gain Coin Power +2
Charge Count, inflict 2
Defense Level Down
Charge Count, inflict 2
Defense Level Down
HP Healing Down
Photoelectricity equal to
Charge (max 3)


Charge on self (max 2)
Charge Count
Charge x 3)
Charge Count (max 9)
Photoelectricity equal to
Charge (max 3)
Blunt Fragility for every 2
Charge (max 2)


Charge Count (2 times per turn)
Charge every time this unit consumes 10 cumulative
Charge Count in this Encounter
Turn End: At 2+
Charge, gain 1
Haste next turn
Turn End: At 3+
Charge, gain 1 additional
Haste and 1
Clash Power Up next turn
Charge Count +5
(When conditions are met, this effect will remain activated until the start of the next turn)
Panic














