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HeathcliffW Corp. L4 Cleanup Agent - CCA
Use his defense skill to immobilize him for a turn, but give him +10
Charge Count, +2
Attack Power Up, and a free copy of his S3 on the succeeding turn after. While immobilized, he gets damage reduction,
Charge Barrier, and
Aggro based on
Charge Potency. He also gains
Charge Count and 1
Load when he's hit while immobilized.
S3 consumes 10
Charge Count for +4 Coin Power. Its first 3 coins gives him additional
Charge Count on Heads Hit, and its last coin consumes up to 10 additional
Charge Count to gain even more Coin Power. It gains
Unbreakable Coin at 3+
Charge Potency or at less than 50% HP.
He gains 1
Charge Potency for every 10 cumulative Count he consumes, giving additional Power to his skills and passively giving him
Defense Level Up.
S2 gives him
Charge Barrier depending on his
Charge Potency.
His passive gives him shields based on his
Charge Potency and increases damage dealt by his skills if they produce enough
Charge to go over his max.



Charge, Coin Power +1
[On Use] Clash Power +1 for every 6
Charge Count on self (max 2)
Charge Count
Rupture Count
Rupture


Charge Barrier equal to (2 +
Charge Potency on self) (max 6, 1 per turn)
[On Use] Consume 6
Charge Count to gain +1 Coin Power
[On Use] At 3+
Charge, Coin Power +1
Charge Count
Rupture Count
Rupture


Charge Potency or less than 50% HP, convert all Coins in this Skill into
Unbreakable Coin
- If this unit loses a Clash while this effect is active, Final Power +3
[On Use] At 10+
Charge Count, consume 10
Charge Count to gain +4 Coin Power
[On Use] Gain Clash Power equal to
Charge Potency on self (max 5)
Charge Count
Charge Count
Charge Count
Charge Count to gain Coin Power for this Coin equal to (
Charge Count consumed for this Coin)
Rupture
Charge Potency x 10)% of this Coin's final damage (max 50%)


Clashable Guard
[Combat Start] At less than 15
Charge Count, gain the following effects:
- Gain
Overcharge next turn (max 1 per turn)
- Turn End: Remove this unit's first Stagger Threshold (once per Encounter)
- Turn End: Add 1 Rip Space - CCA Overdrive to the list of Skills for the next upcoming turn (once per turn)
Unbreakable Coin
Charge every time this unit consumes 10 cumulative
Charge Count in this Encounter
- Turn Start: Gain
Defense Level Up equal to
Charge Potency on self (max 6)
Charge Potency x 5) (max 25)
- Immediately before getting hit, gain Shield equal to (
Charge Potency on self) (max 5, 3 times per turn)
- If this unit gains
Charge Count past the Max
Charge Count Cap by using a Skill, the Skill deals +3% damage for every
Charge Count that exceeds the Max
Charge Count Cap (max 15%)
Charge Count past the Max
Charge Count Cap by using a Skill, the unit gains 1
Charge Barrier next turn for every
Charge Count that exceeds the Max
Charge Count Cap (max 3, including E.G.O Skills)