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W Corp. L4 Cleanup Agent - CCA
000Heathcliff

HeathcliffW Corp. L4 Cleanup Agent - CCA

Uptie: Level:
Stats
hp
304 (152)
speed
4 - 6
defense level
63 (+3)
Resists
Slash
x1
Pierce
x2
Blunt
x0.5
Keywords
ChargeRupture
Release Date2025-10-23
Season6 - Zàng Huā Yín
Tags/Factions
W Corp.
Community Rating
Tips/Summary
Popular Builds
Usage Tips

Use his defense skill to immobilize him for a turn, but give him +10 ChargeCharge Count, +2 Attack Power UpAttack Power Up, and a free copy of his S3 on the succeeding turn after. While immobilized, he gets damage reduction, Charge BarrierCharge Barrier, and AggroAggro based on ChargeCharge Potency. He also gains ChargeCharge Count and 1 LoadLoad when he's hit while immobilized.

S3 consumes 10 ChargeCharge Count for +4 Coin Power. Its first 3 coins gives him additional ChargeCharge Count on Heads Hit, and its last coin consumes up to 10 additional ChargeCharge Count to gain even more Coin Power. It gains Unbreakable CoinUnbreakable Coin at 3+ ChargeCharge Potency or at less than 50% HP.

Other Details

He gains 1 ChargeCharge Potency for every 10 cumulative Count he consumes, giving additional Power to his skills and passively giving him Defense Level UpDefense Level Up.

S2 gives him Charge BarrierCharge Barrier depending on his ChargeCharge Potency.

His passive gives him shields based on his ChargeCharge Potency and increases damage dealt by his skills if they produce enough ChargeCharge to go over his max.

▴ Click to Collapse ▴
Skills
gluttony-1
1071301
gluttony-1-bg
blunt3 +4coincoin
Congestion Cleanup
x3
Skill 1
offense level60 (+0)Clash: 5-15Damage: 6-24.15Atk Weight:
[On Use] At 3+ ChargeCharge, Coin Power +1 [On Use] Clash Power +1 for every 6 ChargeCharge Count on self (max 2)
Coin Outline
I
[On Hit] Gain +4 ChargeCharge Count
[On Hit] Inflict +1 RuptureRupture Count
Coin Outline
II
[On Hit] Inflict 2 RuptureRupture
gloom-2
1071302
gloom-2-bg
blunt5 +6coincoin
Boost: Elbow Blade
x2
Skill 2
offense level61 (+1)Clash: 5-21Damage: 10-39.1Atk Weight:
[Combat Start] Gain Charge BarrierCharge Barrier equal to (2 + ChargeCharge Potency on self) (max 6, 1 per turn) [On Use] Consume 6 ChargeCharge Count to gain +1 Coin Power [On Use] At 3+ ChargeCharge, Coin Power +1
Coin Outline
I
[On Hit] Gain +6 ChargeCharge Count
[On Hit] Inflict +1 RuptureRupture Count
Coin Outline
II
[On Hit] Inflict 3 RuptureRupture
envy-3
1071303
envy-3-bg
blunt3 +2coincoincoincoin
Rip Space - CCA Overdrive
x1
Skill 3
offense level65 (+5)Clash: 9-33Damage: 13.5-115.57Atk Weight:
[Combat Start] If this unit has 3+ ChargeCharge Potency or less than 50% HP, convert all Coins in this Skill into Unbreakable CoinUnbreakable Coin - If this unit loses a Clash while this effect is active, Final Power +3 [On Use] At 10+ ChargeCharge Count, consume 10 ChargeCharge Count to gain +4 Coin Power [On Use] Gain Clash Power equal to ChargeCharge Potency on self (max 5)
Coin Outline
I
[Heads Hit] Gain +1 ChargeCharge Count
Coin Outline
II
[Heads Hit] Gain +1 ChargeCharge Count
Coin Outline
III
[Heads Hit] Gain +2 ChargeCharge Count
Coin Outline
IV
[Coin Start] Consume up to 10 ChargeCharge Count to gain Coin Power for this Coin equal to (ChargeCharge Count consumed for this Coin)
[On Hit] Inflict 2 RuptureRupture
[On Hit] Deal Slash damage equal to (ChargeCharge Potency x 10)% of this Coin's final damage (max 50%)
envy-1
1071304_4
envy-1-bg
guard3 +10unbreakable coin
CCA Overcharge
Defense
defense level63 (+3)Clash: 3-13Damage: 0-0Atk Weight:
Clashable GuardClashable Guard [Combat Start] At less than 15 ChargeCharge Count, gain the following effects: - Gain OverchargeOvercharge next turn (max 1 per turn) - Turn End: Remove this unit's first Stagger Threshold (once per Encounter) - Turn End: Add 1 Rip Space - CCA Overdrive to the list of Skills for the next upcoming turn (once per turn)
Coin Outline
I
Unbreakable CoinUnbreakable Coin
Combat Passives
Defence-Oriented Charge
- Gain 1 ChargeCharge every time this unit consumes 10 cumulative ChargeCharge Count in this Encounter - Turn Start: Gain Defense Level UpDefense Level Up equal to ChargeCharge Potency on self (max 6)
Congestion Cleaning Armour
envy x5
OWNED
- Combat Start: If this unit has less than 50% HP, gain Shield equal to (ChargeCharge Potency x 5) (max 25) - Immediately before getting hit, gain Shield equal to (ChargeCharge Potency on self) (max 5, 3 times per turn) - If this unit gains ChargeCharge Count past the Max ChargeCharge Count Cap by using a Skill, the Skill deals +3% damage for every ChargeCharge Count that exceeds the Max ChargeCharge Count Cap (max 15%)
Support Passives
One day I'll wear me Armour for Cancelled Trains
envy x3
RES
- Combat Start: If the unit with the earliest Deployment Order gains ChargeCharge Count past the Max ChargeCharge Count Cap by using a Skill, the unit gains 1 Charge BarrierCharge Barrier next turn for every ChargeCharge Count that exceeds the Max ChargeCharge Count Cap (max 3, including E.G.O Skills)