Hi! An end-of-season popularity poll is currently ongoing on the site. If you'd like to leave a response or see the current results you can find it here.
By request, I've added the RR6 bosses to the Favorite Boss Fight question. I've also added Dimension Shredder Yi Sang ahead of time to the Favorite Identity questions. As before, you can update your responses if you want to change your votes.
By request, I've added the RR6 bosses to the Favorite Boss Fight question. I've also added Dimension Shredder Yi Sang ahead of time to the Favorite Identity questions. As before, you can update your responses if you want to change your votes.


HeathcliffFell Bullet
Threadspin:
Release Date2024-07-25
SeasonStandard Fare
Community Rating
Notes/Explanation
Popular Builds
Main
•
Stronger with Reson.
Other
•
Can generate 1
Ammo on crit kill, but it's not very useful with Heathcliff's ids.
Skills



Fell Bullet
Awakening
[Before Attack] Gain (highest Reson. + 1)
Torn Memory (max 7)
- If it was an A-Reson., gain (highest Reson. + 2)
Torn Memory instead
[Before Attack] Gain 1
Poise for every
Torn Memory (max 7)
[Before Attack] Gain +1
Poise Count
[Attack End] Lose every
Torn Memory
Torn Memory (max 7)
- If it was an A-Reson., gain (highest Reson. + 2)
Torn Memory instead
[Before Attack] Gain 1
Poise for every
Torn Memory (max 7)
[Before Attack] Gain +1
Poise Count
[Attack End] Lose every
Torn Memory II
+15% Damage on Critical Hit for every
Torn Memory (max 105%)
Torn Memory (max 105%)[On Hit] Inflict 5
Bleed
Bleed[On Crit] Inflict 3
Sinking
Sinking[On Crit Kill] If this unit has the
Ammo effect, gain 1
Ammo (3 times per Encounter)
Ammo effect, gain 1
Ammo (3 times per Encounter)


Fell Bullet
Corrosion
[Indiscriminate]
Targets randomly
[Before Attack] Gain (highest Reson. + 1)
Torn Memory (max 7)
- If it was an A-Reson., gain (highest Reson. + 2)
Torn Memory instead
[Before Attack] Gain 1 Atk Weight for every 3
Torn Memory (max 2)
[Before Attack] Deal +3% damage for every
Torn Memory (max 21%)
[Before Attack] Gain 1
Poise for every
Torn Memory (max 7)
[Before Attack] Deal +5% damage for every 5
Poise on self (max 25%)
[Before Attack] Consume 5
Poise on self
[Attack End] Lose every
Torn Memory
Torn Memory (max 7)
- If it was an A-Reson., gain (highest Reson. + 2)
Torn Memory instead
[Before Attack] Gain 1 Atk Weight for every 3
Torn Memory (max 2)
[Before Attack] Deal +3% damage for every
Torn Memory (max 21%)
[Before Attack] Gain 1
Poise for every
Torn Memory (max 7)
[Before Attack] Deal +5% damage for every 5
Poise on self (max 25%)
[Before Attack] Consume 5
Poise on self
[Attack End] Lose every
Torn Memory I
[On Hit] Inflict 3
Bleed and 3
Sinking
Bleed and 3
SinkingPassives
Crushed Pendant
Combat Start: At 3+ highest Reson., gain 3
Poise.
Poise.