HeathcliffLoading...
Threadspin: IV
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Heathcliff

Good clashing and incredibly strong defensive and sustain E.G.O.



Charge Count for every 10% of missing HP (Max 7)
Gain 2
Haste next turn
Paralyze and 1
Gloom Fragility


Charge Count for every 10% of missing HP (Max 7)
Gain 2
Haste next turn
Charge Count to deal bonus Gloom damage by (
Charge Count * 2.5)% of damage dealt (Max 50%)
Charge Count
Charge Count
Charge Count to heal 2.5% HP
At less than 40% HP, gain +1
Charge Count before activating the healing effect (can gain up to 10
Charge Count per turn)














