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HeathcliffLobotomy E.G.O:: Sunshower
Uptie: Level:
Stats
Resists
Keywords
Release Date2023-06-08
Season2 - Reminiscence
Tags/Factions
E.G.O Gear
Technology Liberation Alliance
Community Rating
Tips/Summary
Popular Builds
Usage Tips
•
He's a negative coin identity who loses SP by gaining
Sinking instead of losing it directly when using his skills. His passive allows himself to automatically trigger
Sinking, while giving him
Protection and
Blunt DMG Up next turn if he's about to get hit, and his defense is a counter that gives him even more
Sinking and a
Paralyze to buff his skill next turn. This means he wants to use his counter and get hit to setup his S2 next turn.
•
He wants to be below -25SP when using his S2 to give it +5 Final Power. At -15SP, he gets +3 instead.
Other Details
•
His S2 also consumes 5
Sinking to deal more damage.
Skills



Umbrella Thwack
x3
Skill 1
[On Use] Gain +1
Sinking Count
[Clash Lose] Gain 3
Sinking
Sinking Count
[Clash Lose] Gain 3
Sinking III
[On Hit] Inflict 2
Sinking
Sinking[Tails Hit] Inflict +2
Sinking Count
Sinking Count


Puddle Stomp
x2
Skill 2
[On Use] When below -15 SP, Final Power +3
[On Use] When below -25 SP, Final Power +2
II
[Tails Hit] Inflict 3
Rupture
Rupture III
[Tails Hit] Inflict 3
Rupture
Rupture IV
Spend 5
Sinking to deal +20% damage
Sinking to deal +20% damage[Tails Hit] Trigger
Tremor Burst
Tremor Burst


Spread Out!
x1
Skill 3
[On Use] Gain 6
Sinking and +3
Sinking Count
Sinking and +3
Sinking Count I
[Tails Hit] Inflict 1
Paralyze next turn
Paralyze next turn III
[On Hit] Inflict 5
Rupture
Rupture[Tails Hit] Inflict 1
Fragile next turn
Fragile next turn


Warning
Defense
[On Use] Gain 5
Sinking
Sinking I
[Tails Hit] Gain 1
Paralyze next turn
Paralyze next turn II
[On Hit] Inflict 5
Sinking
Sinking[On Hit] Inflict 5
Rupture
RuptureCombat Passives
Rain of Tears
At the start of the combat phase, spend 1
Sinking Count and lose SP by the current amount of
Sinking.
Before being hit by an attack, gain
Protection equal to this unit's
Sinking. (Up to 5
Protection can be gained per turn)
When hit, gain 1
Blunt DMG Up next turn. (3 per turn)
Sinking Count and lose SP by the current amount of
Sinking.
Before being hit by an attack, gain
Protection equal to this unit's
Sinking. (Up to 5
Protection can be gained per turn)
When hit, gain 1
Blunt DMG Up next turn. (3 per turn)Support Passives
Ragged Umbrella
1 ally with the least SP loses 10 SP when hit by an attack and gains 1
Blunt DMG Up next turn. (Once per turn)
Blunt DMG Up next turn. (Once per turn)