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Finally with the release of the new Dawn Offices and the 2 new EGO Gifts that came along with the new update, the
Tremor - Scorch team is now complete. With that came also the new Dawn for [Sinclair] Dawn Office Fixer with his LIMBILLION amount of GLAZE. This team will focus on tackling MDE60A with the new Thumb and Dawn Office IDs while maximizing their full potential. So prepare y'all's cheeks to get CRACKED at DAWN.
Dawn Office ID so make sure to shard what you can and good luck on your pulls!
Burn or
Tremor ID. Some suggestions are [Don Quixote] Cinq Assoc. East Section 3, [Outis] Lobotomy E.G.O::Magic Bullet with [Outis] Magic Bullet, [Ryōshū] Lobotomy E.G.O:: Faint Aroma & Solitude, or any
Time Moratorium. Just remember that you can then swap the sac bot into any ID that has beneficial passives, such as [Yi Sang] Liu Assoc. South Section 3 or [Don Quixote] Shi Assoc. South Section 5 Director.
Dawn Office IDs. The reason for this is that:
Light of Daybreak.
Maturing Textbook ramp up down to just 2 turns.
Maturing Textbook in 3 turns which is still quite long for MD but it's better than never.
Dawn Office,
From Dawnbreak to Sunset, and Wing-shaped Waxen Candle, Sinclair will no longer need any external SP help since he will always be in
Volatile Passion although Faith will always be a nice guarantee.
Burn
Tremor ID and thus will have the same clashing capability as other Dawn Office S3s.
Fire Butterfly Coffin only need 1-2 turns to reach max.
High Noon when alive,
Loneliness at High Noon when dead, and she also do free Seconded Offensive whenever the other Dawn Office staggers or use S3s.
Fire Butterfly Coffin, use Stigmatize to trigger Dismemberment at High Noon and gain 3
Battle Instinct instantly. You'd generally want to do this since her Eject - High Noon only gives 1
Battle Instinct. Also, remember that you can't trigger both Dismemberment at High Noon and Eject - High Noon at the same turn because of
Overheated Coffin.
Light of Daybreak only need 1-2 turns to reach max.
From Dawnbreak to Sunset when alive,
Blazing Sunset when dead, and he also do free Flash of Sunup whenever the other Dawn Office staggers or use S3s.
Haste and
Defense Level Up which is beneficial for [Rodion] The House of Spiders: The Thumb Nursefather.
Burn count and Tango Marinade for more clash power.
Bleed potency for extra damage and with Red-stained Gossypium it'll essentially give free 99 damage per clash.
Attack Power Up.
Poise generation.
Requested Target. Not really important but if available in shop or as floor reward then get them.
Burn EGO Gifts will give more
Burn inflictions, more
Burn damage, more
Attack Power Up, basically all the good stuff for our
Burn team.
Attack Power Up for IDs that have
Charge which is easy to get by getting the general
Charge EGO Gifts.
Burn EGO Gifts.
Burn EGO Gift and is crucial to buff
Dawn Office IDs. It will give all of the essential status like
Battle Instinct and
Dawnherald for them to scale up. It also make [Sinclair] Dawn Office Fixer to inflict more
Burn and
Tremor potency and thus make him count as a
Burn
Tremor ID.
Burn potency cap, give more
Burn inflictions, and give more damage.
Tremor EGO Gift and is crucial to buff
Plus Coin Boost, 2
Damage Up, and 3
Offense Level Up. Other than that, it'll also give more damage for every
Tremor - Scorch on target and if said skill is an Ammo spending skill and/or is used by "The Thumb" faction it'll also give more additional damage. It can also give
Offense Level Up for IDs that procs
Tremor Burst and most importantly will make [Rodion] The House of Spiders: The Thumb Nursefather give 1
Maturing Textbook to [Heathcliff] The House of Spiders: The Thumb Apprentice on attack end of her S3.
Burn potency and count inflictions on an enemy with
Tremor - Scorch.
Tremor teams and it's a pretty much a "get every EGO Gifts that are listed" type of pack.
Tremor, give
Defense Level Down inflictions, and more
Tremor potency and count inflictions.
Tremor, give more Clash Power when clashing against a faster enemy (2+ speed difference), and give more
Offense Level Up for 3 slowest allies.
Poise on an ally.
Damage Up and
Protection. It'll also give [Rodion] The House of Spiders: The Thumb Nursefather
Haste and make her deal more damage the faster she is to the enemy.
Slash DMG Up or
Poise and
Crit DMG Up depending on whether or not an ally is hit during the turn.
Defense Level Down when an ID uses
Bind.
Bind infliction on Crit, gain more
Poise when an enemy has
Bind, and will give
Offense Level Down and more
Bind to all enemies that have
Bleed.
Defense Level Up and Offense Level for all IDs.
Dhyāna on hit and when they get hit.
Haste, more
Tremor Burst, and more
Ammo skills. It'll also give +2 Coin Powers when proccing 4+
Burn team.
Burn potency cap, Activate
Burn on Clash Win, and give max 8 Offense Level on Skill Use againts enemy that has
Burn.
Tremor team.
Amplitude Entanglement for one of the listed Tremor Types on Clash Win with
Tremor skills.
K Corp. Emergency Ampule.
Hunger starting from turn 2 onwards.
Dawn Office IDs into the team.
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