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RyōshūLobotomy E.G.O:: Faint Aroma & Solitude
She has two separate main mechanics that work independently from each other. Her S1, S1-2, the first coin on her S2, and her permanent passive are related to Solitude, while the remaining coins on her S2, her S3, S3-2, and her activated passive are related to Faint Aroma.
Solitude: She begins the fight with 6
Bullet - Solitude and uses 1 per Solitude related coin on her S1 and S2. She uses her S1-2 and
Reloads when running out. Her S1-2 inflicts
Solitude which is a panic type changing debuff that increases
damage and applies additional
Sinking count.
Faint Aroma: Her Faint Aroma related coins all inflict
Faint Aroma. Enemies with stacks of it take increased damage from Ryōshū and naturally spreads more of the status around (gains more stacks when damaged by
Sinking, gives stacks to other enemies on
Tremor Burst, spreads stacks to other enemies on death), but at max stacks it consumes itself to trigger
Sinking damage and a
Tremor Burst on the enemy. Once her passive is active, she begins gaining
Petals as the debuff spreads, and at 30 consumes all of it to use her S3-2 on the enemies with the most
Faint Aroma.
If she has at least 1
Bullet - Solitude and an enemy goes below -40SP or is staggered, she uses her S1 as a free follow up attack to anyone's attack (including herself).
Her S3-2 does more damage against less targets. She also loses
Petals at the end of the attack, so she starts at 0 afterwards, despite it doing things that would normally give her stacks.
Her evade can be used to quickly gain 10
Petals.



Tremor +
Sinking) on target (max 2)
Bullet - Solitude
Sinking Count
Bullet - Solitude
Tremor


Unfocused Volley
When this Skill inflicts
Solitude, if the target already has
Solitude this turn, or will be inflicted with
Solitude next turn, trigger
Tremor Burst instead; then, reduce target's
Tremor Count by 1
Sinking Count
Solitude next turn
Tremor
Solitude next turn
Tremor
Solitude next turn


Tremor +
Sinking) on target (max 2)
[On Use] Deal +1% damage for every
Faint Aroma on target
Bullet - Solitude
Sinking Count
Faint Aroma
Tremor Count
Faint Aroma
Tremor Count


Tremor +
Sinking) on target (max 2)
[On Use] Deal +1% damage for every
Faint Aroma on target
Faint Aroma
Sinking Count
Faint Aroma
Sinking
Faint Aroma
Tremor
Tremor Burst; then, reduce target's
Tremor Count by 1
Sinking on target


Faint Aroma on all targets) (max 6)
[Attack End] Lose all
Petals on self
Faint Aroma
Sinking
Tremor
Tremor Burst; then, reduce target's
Tremor Count by 1
Sinking on target


Petals (once per turn)
[Turn End] Gain 2
Fragile and 2
Attack Power Up next turn (once per turn)
Bullet - Solitude
At 1+
Bullet - Solitude, if the enemy has less than -40 SP or is Staggered at this unit or an ally's Attack End, use 'Bang. Bang.' as an Unopposed Attack (once per turn)
Attack End: At 0
Bullet - Solitude, use 'Stories that Never Cease' as an Unopposed Attack against the target and consume 10 SP to
Reload
Petals if the enemy takes
Sinking damage
Gain
Petals equal to
Faint Aroma inflicted every time enemies gain
Faint Aroma
Gain 2
Petals every time
Tremor Burst is triggered regardless of the unit
Attack Skill End: At 30+
Petals, use 'Magnificent End' against the target that has the highest
Faint Aroma Stack
Deal +(
Faint Aroma on the target)% damage against Staggered targets
If this unit lost 10%+ HP this turn, heal 3% HP and 10 SP (once per turn)
Sinking Potency, Count, or 'Unique Sinking', inflict 2
Tremor and trigger
Tremor Burst; then, reduce target's
Tremor Count by 1 (once per turn)