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RyōshūLobotomy E.G.O:: Red Eyes & Penitence
Her skills generate two types of unique Charge, both of which give her passive bonuses.
Red Eyes gives bonus
Bleed application.
Penitence gives SP healing on hit and a passive HP shield every turn.
At 15+ of both, her S3 gets upgraded while consuming all of both. The upgraded version is mostly the same but with more damage, increased HP and SP healing (which the base version also does to a lesser extent), and inflicts
Bind and
Attack Power Down next turn. After using S3-2, she gains
Only Ashes Remain preventing her from building either Charge versions for a turn. They'll heal HP or SP instead.
Her HP and SP healing affects both herself and an ally, with the S3-2's healing affecting more allies when used with Reson.
Both Charge versions give bonus damage and increase their effects based on their stage. The stages correspond to 1-7, 8-15, and 16-20 Count. All skills generate both Charges. If her passive is active,
Red Eyes generation is increased against targets with
Bleed and
Penitence generation is increased at 20+ SP. Gaining
Charge Count from external sources will randomly assign it to one of the two.



Red Eyes, Coin Power +1
At 7+
Penitence, Clash Power +2
Penitence
[Heads Hit] Gain 1
Penitence
Red Eyes
Bleed


Red Eyes and
Penitence is 15 or higher, Coin Power +1
If target has 6+
Bleed, Coin Power +1
Penitence
Red Eyes
Bleed
Red Eyes equal to (
Bleed on target/2) (max 3)
Red Eyes, gain 1
Haste next turn (2 times per turn)


Red Eyes and
Penitence are both at 15+, activate 'Serious Skullbuster' instead
If this unit's Speed is faster than the target's, Coin Power +1
[On Use] At max SP, Clash Power +2 and Coin Power +1
- [Attack End] If this effect activated, lose 15 SP
Red Eyes
Penitence
Bleed
Penitence
Penitence/2)% of each unit's max HP
Penitence - 10) SP (min 0)


Red Eyes and
Penitence on self
- Coin Power +1 for every 5
Red Eyes consumed (max 4)
- Base Power +1 for every 5
Penitence consumed (max 4)
[Attack End] Lose 15 SP and gain
Only Ashes Remain next turn
Bleed equal to (
Red Eyes consumed - 15) on target (max 5)
Red Eyes and
Penitence consumed (max 160%)
Penitence consumed)% of each unit's max HP
- Heal 1 additional ally for every 2 highest Reson. (max 2 more allies)
Penitence consumed - 5) SP
- Heal 1 additional ally for every 2 highest Reson. (max 2 more allies)
Bind and 2
Attack Power Down next turn (once per turn)


Red Eyes (once per turn)
- At less than 7
Red Eyes, gain +1 additional
Red Eyes
Penitence (once per turn)
- At less than 7
Penitence, gain +1 additional
Penitence
Charge Count, gain
Red Eyes or
Penitence instead
-
Red Eyes and
Penitence are unaffected by
Charge Potency
Red Eyes:
- Deal +(
Red Eyes/2)% damage
- If this unit's Speed is faster than the target's by 3 or more, deal an additional +(
Red Eyes/2)% damage
- If the target has
Bleed, gain 1
Red Eyes (3 times per turn)
When hitting an enemy with a Coin that gains
Penitence:
- Deal +(
Penitence/2)% damage
- If the target's SP is lower than this unit's, deal an additional +(
Penitence/2)% damage(for targets that are Non-SP Units, their SP counts as 0)
- At 20+ SP, gain 1
Penitence (3 times per turn)
When hit by an enemy, gain 1
Penitence (max 3)