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RyōshūLCCB Assistant Manager
Uptie: Level:
Stats
Resists
Keywords
Release Date2023-11-16
Season3 - Bon Voyage
Tags/Factions
LCC
Limbus Company
Community Rating
Tips/Summary
Popular Builds
Usage Tips
•
Mainly relevant for her Support Passive which gives
Poise to allies that spend
Ammo and bonus damage when spending their last
Ammo.
Other Details
•
Gains
Poise and applies various debuffs on her target (SP loss on S1,
Offense Level Down on S2,
Tremor and
Rupture on S3).
Skills



Shove
x3
Skill 1
[On Use] Gain 2
Poise Count
At 7+
Poise, Coin Power +1
Poise Count
At 7+
Poise, Coin Power +1 I
[On Crit] Target loses 8 SP



T.N.
x2
Skill 2
At 7+
Poise, Coin Power +1
Poise, Coin Power +1 I
[On Hit] Gain 2
Poise
Poise[On Crit] Inflict 2
Offense Level Down
Offense Level Down II
[On Hit] Gain 1
Poise
Poise[On Crit] Inflict 1
Offense Level Down
Offense Level Down


O.O.F.
x1
Skill 3
[On Use] Gain 4
Poise
Gain +1 Coin Power for every 7
Poise on self (max 2)
Poise
Gain +1 Coin Power for every 7
Poise on self (max 2) I
[On Crit] Gain +1
Poise Count
Poise Count II
[On Crit] Gain +1
Poise Count
Poise Count III
Spend 1
Ammo
Ammo[On Crit] Double the application of
Tremor &
Rupture Potency and Count
Tremor &
Rupture Potency and Count[On Hit] Inflict 4
Tremor and +2
Tremor Count
Tremor and +2
Tremor Count[On Hit] Inflict 4
Rupture and +2
Rupture Count
Rupture and +2
Rupture Count[On Hit] Trigger
Tremor Burst
Tremor Burst


Guard
Defense
Combat Passives
A S.B.
- Always Active : Begin encounters with 7
Ammo
- If this unit has 7+
Poise at Turn End, heal 8 SP.
- If this unit already has max SP upon meeting the above condition, gain 1
Poise next turn
Ammo
- If this unit has 7+
Poise at Turn End, heal 8 SP.
- If this unit already has max SP upon meeting the above condition, gain 1
Poise next turnSupport Passives
The Lucky Cig
- If 1 ally with the least
Ammo uses a Skill that spends
Ammo, gain 3
Poise. (once per turn; does not apply to allies without
Ammo)
- If 1 ally with the least
Ammo uses up their last
Ammo with a Coin, deal 50% of the damage dealt by that Coin attack against each target as bonus damage against each individual target. (rounded up)
Ammo uses a Skill that spends
Ammo, gain 3
Poise. (once per turn; does not apply to allies without
Ammo)
- If 1 ally with the least
Ammo uses up their last
Ammo with a Coin, deal 50% of the damage dealt by that Coin attack against each target as bonus damage against each individual target. (rounded up)