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RodionThe House of Spiders: The Thumb Nursefather
Starts with 30
Eye of Precognition. When she has it, she gains
Accelerating Future while clashing, making her clash better and deal more damage the more clashes happen, and she gets a free use of her Evade when attacked unopposed, with a
Unbreakable Coin, or on clash lose. She loses stacks for every Skill use, Clash, or use of the Defense.
At 0
Eye of Precognition, she
Reloads, gains a copy of Disposal, and converts it to
Eye of Precognition - Overheat. At this state, she gains 3
Offense Level Up, 3
Defense Level Down, and gains 10 stacks per turn. In 3 turns, she hits 30 and it converts back to
Eye of Precognition.
When she has Disposal, she inflicts
Game Target on her last target on the previous turn. Killing that enemy with Disposal generates another copy of the skill. Killing with the generated copy doesn't generate another copy. You'll need to hit 0
Eye of Precognition again to get another use.
Starts with 10
Acceleration Round which are used by her S2 and S3. At 0 stacks, her S2 is replaced with her S2-2 instead. Spending rounds gives her
Poise and both of her S3s gain bonus
Tremor Bursts, Coin Power, and Damage.
Using her Clashable Counter brings her up to 5
Acceleration Round, ensuring she has enough to maximize the damage bonus on Disposal
Gains
Shin (心) - Disgrace on the first time she hits 0
Accelerating Future, when staggered, or when [Heathcliff] The House of Spiders: The Thumb Apprentice dies.
On death, she gives [Ryōshū] Blade of the House of Spiders Defense Coin Power and bonus damage against targets with Shield.
Has a single Stagger Recovery.



Poise, Final Power +1
[On Use] Coin Power +1 for every 6 (
Burn +
Tremor) on target (max 2)
[Clash Win] Lose (# of remaining Coins)
Eye of Precognition Stack on self; deal +5% damage for every Stack lost (max 10%)
Burn
Tremor
Burn Count
Tremor Count


Poise, Final Power +1
[On Use] Base Power +1 for every 4 (
Burn +
Tremor) on target (max 2)
Burn Count
Tremor Count
Tremor Burst; then, reduce target's
Tremor Count by 1


Acceleration Round, activate as "Sezionatura di Cervo"
[On Use] At 6+
Poise, Final Power +1
[On Use] Coin Power +1 for every 6 (
Burn +
Tremor) on target (max 2)
[Clash Win] Lose (# of remaining Coins)
Eye of Precognition Stack on self; deal +5% damage for every Stack lost (max 15%)
Acceleration Round
Burn
Tremor
Acceleration Round
Tremor and +1
Tremor Count
Tremor Burst; then, reduce target's
Tremor Count by 1


Eye of Precognition - Overheat state, gain Final Power +2 and convert all Coins into
Unbreakable Coins
[On Use] Gain +4
Poise Count
[On Use] Coin Power +1 for every 6 (
Burn +
Tremor) on target (max 2)
[Clash Win] Lose (# of remaining Coins)
Eye of Precognition Stack on self; deal +5% damage for every Stack lost (max 15%)
Poise
Burn
Tremor and +2
Tremor Count
Amplitude Conversion into
Tremor - Scorch
Tremor Burst; then, reduce target's
Tremor Count by 1
Tremor, trigger
Tremor Burst; then, reduce target's
Tremor Count by 1


Poise, Final Power +1
[On Use] Coin Power +1 for every 6 (
Burn +
Tremor) on target (max 2)
[Before Attack] Lose up to 10
Eye of Precognition on self (once per turn)
Acceleration Round
Burn
Tremor
Acceleration Round
Burn Count
Tremor Count
Acceleration Round
Amplitude Conversion into
Tremor - Scorch
Tremor Burst; then, reduce target's
Tremor Count by 1
- Activate the above effect once more for every
Acceleration Round spent by this Skill (max 2 times)


Game Target, Coin Power +1
[On Use] If this unit has 1+
Acceleration Round, Coin Power +1
[On Use] Final Power +1 for every 4 (
Burn +
Tremor) on target (max 5)
[On Kill] Upon killing
Game Target, add 1 "Disposal" to the list of Skills for the next upcoming turn (killing
Game Target with the added "Disposal" does not trigger this effect again)
[On Kill]
Reload (once per turn)
Unbreakable Coin
Burn
Tremor
Unbreakable Coin
Burn
Tremor
Unbreakable Coin
Burn Count
Tremor Count
Unbreakable Coin
Amplitude Conversion into
Tremor - Scorch
Unbreakable Coin
Acceleration Round
Deal +10% damage for every
Acceleration Round that will be spent by this Coin effect (max 50%)
Tremor Burst; then, reduce target's
Tremor Count by 1
- Activate the above effect once more for every
Acceleration Round spent (max 3 times)


Burn +
Tremor) on target (max 2)
[On Use] Lose 4
Eye of Precognition on self
[Turn End] If this unit has less than 5
Acceleration Round, reload
Acceleration Round to 5 (once per turn)
Burn
Tremor
Burn
Tremor


Eye of Precognition Stacks on self (max 4)
Base Power +1 for every 2 excess
Eye of Precognition Stacks on self past 10 Stacks (max 4)
[On Use] Gain +3
Poise Count (once per turn)
[On Evade] Gain 2
Poise (2 times per turn)
[On Evade] Heal 3 SP (2 times per turn)
[Skill End] Lose 2
Eye of Precognition on self
Eye of Precognition
At 0
Eye of Precognition Stack, convert
Eye of Precognition into
Eye of Precognition - Overheat
While this unit has
Eye of Precognition, activate the following effects:
- In a Clash, gain 1
Accelerating Future with every Clash (5 times per Skill)
- When attacked by an Unopposed Attack,
Unbreakable Coin Attack, or losing a Clash against an Attack Skill, activate the "Precognition" Skill (once per turn)
The following causes this unit to lose
Eye of Precognition Stack:
- Lose 1
Eye of Precognition with every Clash
- When this unit activates the "Precognition" Skill via Passive effect due to being attacked by an Unopposed Attack or
Unbreakable Coin Attack, lose 3
Eye of Precognition
- When this unit activates the "Precognition" Skill via Passive effect due to losing a Clash, lose 5
Eye of Precognition
At the end of the turn this unit's
Eye of Precognition is converted into
Eye of Precognition - Overheat, activate the following effects:
-
Reload (once per Encounter)
- At the start of the next turn, if this unit has no "Disposal" on its Dashboard, replace a Base Skill with "Disposal" (prioritizes the Skill on the leftmost Slot's top row)
The following causes this unit to gain
Shin (心) - Disgrace next turn:
- If this unit's
Eye of Precognition Stack drops to 0
- If this unit is Staggered
- If The House of Spiders: The Thumb Apprentice Heathcliff is defeated (if the said Identity is already defeated when this unit Substitutes in, gain
Shin (心) - Disgrace at Turn Start)
Turn End: When Staggered due to damage for the first time in this Encounter, recover from Stagger (excluding forced Staggers)
Poise and +2
Poise Count for every
Acceleration Round spent
When flipping a Coin that spends
Acceleration Round, the attack does not get canceled even when this unit is out of
Acceleration Round
This Identity counts only as an "Identity that inflicts
Burn and
Tremor"
Turn Start: If this unit has "Disposal" on its Dashboard, inflict
Game Target on the enemy this unit attacked last in the previous turn (in Focused Encounters, the Parts count for this purpose)
- If there are no targets that satisfy the condition above, inflict
Game Target on the enemy that has the lowest HP
Entanglement
- Defense Skill Coin Power +1, Base Attack Skills deal +10% damage against targets that have Shield
Acceleration Round, Skill 3 gains Coin Power +1 and deals +25% damage
Base Skills deal +1% damage for every 2
Burn on the main target (max 15%)
- If the main target has Shield, Base Skills deal +3% damage instead (max 45%)
Tremor Burst on the enemy, gain 2 Offense Level Up next turn (once per turn)
- If the said ally is "The Thumb" Identity, gain 1
Haste as well (once per turn)