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RodionThe Princess of La Manchaland
Her skills consume
Bloodfeast to give
Blooming Thorn to herself and an ally. Her S3 gives it to Reson allies instead of only 1.
At 25+ stacks of
Blooming Thorn, her S3 consumes all stacks and gets upgraded to her S3-2, which gets +2 atk weight and increased damage and status applications. Both S3s apply
Festive Fever to self and Reson allies based on her
Bloodfeast Consumed, increasing damage against targets with
Bleed.
When her passive is active, she gains additional
Blooming Thorn whenever an ally takes
Bleed damage or consumes
Bloodfeast.
Allies with
Blooming Thorn gain
Defense Level Up and inflict
Bleed against attackers when taking damage, consuming a stack.
Can gain up to 30 stacks of
Blooming Thorn instead of 10, and at 10+ or 20+ stacks, she inflicts an additional 1 or 2 more
Bleed and
Rupture on her skills respectively.
Her defense is a clashable counter that lowers
Bleed Count on allies while still generating the
Bloodfeast that would have been generated if they received the
Bleed damage. It also gives her some
Blooming Thorn.
Her passive heals her based on her damage dealt. Any excess healing will go to the ally with the least HP%.



Bloodfeast and apply 1
Blooming Thorn for every 10
Bloodfeast this unit consumed (2 times per turn)
- Prioritizes
Blooming Thorn
- If this unit failed to consume
Bloodfeast, gain 5
Bleed
[On Use] Coin Power +1 for every 6
Bleed on target (max 2)
Bleed
Rupture


Attack Power Up, consume up to 30
Bloodfeast and apply 1
Blooming Thorn for every 10
Bloodfeast this unit consumed (2 times per turn)
- Prioritizes
Attack Power Up and 2
Blooming Thorn
- If this unit failed to consume
Bloodfeast, gain 5
Bleed
[On Use] Coin Power +1 for every 6
Bleed on target (max 2)
Rupture Count
Bleed Count
Rupture
Bleed


Blooming Thorn, activate 'Ascendant Don Quixote Hardblood Arts - The Finale' instead
[On Use] If target has 6+
Bleed, Coin Power +1
[On Use] To self and (highest Reson.) allies: apply (3 + (1 for every 50
Bloodfeast Consumed by this unit)
Festive Fever this turn and next turn (max 10)
[On Use] To self and (highest Reson.) allies: apply 3
Blooming Thorn
Rupture Count
Bleed Count
Rupture
Bleed
Rupture
Bleed


Bleed, Coin Power +1
[On Use] To self and (highest Reson.) allies: apply 5 + (1 for every 50
Bloodfeast Consumed by this unit)
Festive Fever this turn and next turn (max 10)
[On Use] To self and (highest Reson.) allies: apply 5
Blooming Thorn
Deal +1% damage for every 5
Bloodfeast Consumed by this unit (max 50%)
[Attack End] Consume all
Blooming Thorn on self
Rupture Count
Bleed Count
Rupture
Bleed
Rupture
Bleed


Bleed Count by 3 for 2 other allies that have the highest (
Bleed Potency x Count) value, and increase
Bloodfeast by (pre-reduction
Bleed Potency x Count reduced)
- If this effect reduces
Bleed Count to 0,
Bleed expires
- If the affected ally is a
Bleed Count by 2 more
[Clash Win] Gain 4
Blooming Thorn
Bleed
Bleed Count
Bloodfeast value by the amount of
Bleed damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will fill the surface.
Bleed damage or consumes
Bloodfeast, this unit gains 1
Blooming Thorn (5 times per turn)
Heal HP on self by 20% of the damage dealt using base Skills (max 10 per Skill)
- At max HP, heal 1 ally that has the lowest HP percentage by excess healing
Bleed Potency at Turn End: Reduce the ally's
Bleed Potency by 6 max, and apply (
Bleed Potency reduced / 2)
Blooming Thorn (rounded down)