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RodionR Corp. 4th Pack Reindeer
Generate
Charge Count with her S1 and S2 then spend it on her S3. S2 consumes some but it's always a net gain.
At 5-9
Charge Count, her S3 hits randomly between the main target and another random target (either an ally or enemy). At 3+ Potency, it stops targeting allies, so it will only target enemies. The skill consumes all her Count to gain +2 Coin Power on the first 10 and deal more damage for any excess beyond that.
Standard
Charge build up (+1 Potency every 10 Count consumed, Potency increases damage dealt).
Her passive doubles her
Sinking application against targets without
Sinking.
She can gain
Sinking from losing clashes, triggering the downside of her S2 or S3 (not enough
Charge), or when triggering her passive. She doesn't do anything with it, so it's purely a downside. Be careful of the stack building up especially if she never gets hit because
Sinking doesn't decay naturally.



Charge on self (max 50%)
At 2+
Charge, Coin Power +1
At 5+
Charge Count, Coin Power +1
[Clash Lose] Gain 4
Sinking and +4
Charge Count
Sinking
Charge Count
Sinking
Charge Count


Charge on self (max 60%)
Coin Power +1 for every 5
Charge Count (max 2)
[Clash Lose] Gain 5
Sinking and +5
Charge Count
Sinking and +2
Sinking Count
Charge Count
Charge Count, gain 5
Sinking and +4
Charge Count (once per turn)
Charge Count, consume 4
Charge Count and inflict 1
Blunt Fragility next turn (once per turn)


Charge (max 40%)
[On Use] At 5~9
Charge Count:
- Gain 5
Sinking and +5
Charge Count
- This Skill gains the following attributes: [Indiscriminate],
Unfocused Volley, and Atk Weight +1
- [Before Use] At 3+
Charge, this Skill does not gain the [Indiscriminate] effect
[On Use] At 10+
Charge Count, consume all
Charge Count to gain the following effects:
- Coin Power +2
- Deal +12% damage for every 1 excess
Charge Count consumed past 10 (max 60%)
Sinking Count
Charge, raise Stagger Threshold by 20% of damage dealt instead
Sinking
Sinking
Sinking


Charge Count, Base Power +2
[On Use] Gain +3
Charge Count (2 times per turn)
Charge every time this unit consumes 10 cumulative
Charge Count in this Encounter
When using a Base Attack Skill that inflicts
Sinking Potency, if the main target does not have
Sinking, this unit gains 5
Sinking and doubles the amount of
Sinking Potency the Skill applies (once per turn; in Focused Encounters, the Part)
At less than 35% HP, Base Attack Skills gain Final Power +1
Charge or Unique Charge and have effects that inflict
Sinking against enemies deal +10% damage (except E.G.O Skills)