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RodionLobotomy E.G.O:: The Sword Sharpened with Tears
She'll use positive coin skills at 0+ SP and negative coin skills at negative SP. The check for this happens at turn start, so if her SP crosses the threshold during the turn, her skills won't change to the other type. The skills in both modes are roughly the same but with slightly different numbers. Her positive SP mode gets more defensive buffs and slightly more consistent clashing, while her negative SP mode gets more offensive buffs but has slightly less consistent clashing.
Both modes increase in power the further she is from 0 SP. Her positive SP mode gives more Clash Power,
Protection,
Defense Level Up and
Sinking Potency application, while her negative SP mode gives more Power,
Damage Up,
Offense Level Up, and
Sinking Count application.
Using her defense skill in either mode gives her a stack of
Tear-sharpened, which drains her SP every turn, eventually forcing her into her negative SP mode. At 3 stacks, her next skill's final coin will consume all 3 stacks to inflict additional
Sinking and damage, then bring her back up to 30SP. If this was with her negative SP mode S3, it regains a Coin Reuse.
Has a Unique Charge
Deep Tears. She typically generates more than enough for her skills without too much monitoring so you can mostly ignore it, just know that it's mainly consumed by the S3.
Tear-sharpened gives her 5
Deep Tears per turn (10 at 3 stacks), bonus damage per stack, and an additional
Clash Power Up at positive SP and
Pierce Power Up at negative SP.
Her SP cannot go below than -40 using her own effects (SP loss from skills or
Tear-sharpened) or from allies, but it can still drop below -40 from SP reducing effects from enemies or from E.G.O usage. She has a one time protection from hitting -45 SP every encounter, but it only works against SP damage effects from enemies.



Sinking, Coin Power +1
At 3+
Protecting Sword, Clash Power +1
Sinking
Sinking
Deep Tears
- Gain 1 additional
Deep Tears for every 2
Protecting Sword (max 2)


Sinking on target (max 3)
[On Use] Lose 7 SP
Sinking
Sinking
Deep Tears
- Gain 1 additional
Deep Tears for every 2
Piercing Sword this unit had at Combat Start (max 2)


Sinking, Coin Power +1
Clash Power +1 for every 2
Protecting Sword (max 2)
[On Use] At 15+
Deep Tears, consume 5
Deep Tears to deal +15% damage
Sinking
Sinking Count
Deep Tears
- Gain additional
Deep Tears equal to
Protecting Sword (max 5)


Sinking on target (max 3)
[On Use] Lose 10 SP
[On Use] At 15+
Deep Tears, consume 5
Deep Tears to deal +20% damage
Sinking
Sinking and +2
Sinking Count
Deep Tears
- Gain additional
Deep Tears equal to
Piercing Sword this unit had at Combat Start (max 5)


Sinking, Coin Power +1
Clash Power +1 for every
Protecting Sword (max 5)
[On Use] At 10+
Deep Tears, consume up to 20
Deep Tears
- Deal +(Stack consumed x 1.5)% damage
- Base Power +1 for every 5 Stack consumed
[Attack End] If target is defeated, regain half of
Deep Tears consumed by this Skill
Sinking Count
Tear-sharpened, or consumed it with this Coin, deal +20% damage
Sinking equal to
Protecting Sword (max 5)


Sinking on target (max 4)
[On Use] Lose 15 SP
[On Use] At 10+
Deep Tears, consume up to 20
Deep Tears
- Deal +(Stack consumed x 3)% damage
- Base Power +1 for every 5 Stack consumed
[Attack End] If target is defeated, regain half of
Deep Tears consumed by this Skill
Sinking Count
Sinking (once per Skill)
Tear-sharpened, Reuse Coin once (once per turn)


Clashable Guard
[Combat Start] Coin Power +1 for every 2
Protecting Sword (max 2)
[Combat Start] Gain Shield equal to (SP / 3)% of this unit's max HP (once per turn)
[On Use] Gain 5
Deep Tears (2 times per turn)
[Turn End] At less than 3
Tear-sharpened, lose 15 SP to gain 1
Tear-sharpened (once per turn)
- If this unit has
Tear-sharpened, lose (
Tear-sharpened Stack x 15) more SP
Unbreakable Coin


Piercing Sword (max 2)
[On Use] Gain 5
Deep Tears (2 times per turn)
[Turn End] At less than 3
Tear-sharpened, lose 15 SP and gain 1
Tear-sharpened (once per turn)
- If this unit has
Tear-sharpened, lose (
Tear-sharpened Stack x 15) more SP
Unbreakable Coin
Sinking
Unbreakable Coin
Sinking
Blessing
- Uses Plus Coin Skills as Base Skills
Turn Start: at less than 0 SP, gain
Despair
- Uses Minus Coin Skills as Base Skills
When gaining
Charge Count, gain
Deep Tears instead
-
Deep Tears is unaffected by
Charge Potency
Tear-sharpened
- SP loss effects from ally death in this unit's 'Base factors decreasing Sanity'
In an Encounter, when this unit takes damage that brings its SP to -45, maintain this unit's SP at -44 for that turn (once per Encounter)
(※ This applies only to SP damages; it does not apply to SP changes or SP consuming abilities like using E.G.O Skills)
Piercing Sword: before hitting an enemy with a Base Attack Skill, consume 1
Piercing Sword to inflict 1
Sinking
- If this unit has 2+
Piercing Sword before this turn's final Base Attack Skill's final Coin hits, consume all of it instead to inflict it as
Sinking
If this unit has 3
Tear-sharpened: before hitting an enemy with the final Coin of a Base Attack Skill, consume all
Tear-sharpened to inflict 3
Sinking and +3
Sinking Count, and deal +50% damage with that Coin
- If this effect activated, reset to 0 SP if this unit has less than 0 SP at Turn End. (when in Panic or 'E.G.O Corrosion', recover) Then, heal 30 SP
Blessing state...
- Take -(SP / 2)% HP damage from attacks (max 20%)
- Combat Start: at 3+
Protecting Sword, gain 1
Protection
- Combat Start: at 5
Protecting Sword, gain 2
Protection and 1
Clash Power Up instead
When in
Despair state...
- Deal +(-SP/2)% damage with Base Skills (max 20%)
- Combat Start: at 3+
Piercing Sword gain 1
Damage Up
- Combat Start: at 5
Piercing Sword, gain 2
Damage Up and 1
Power Up instead