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Lobotomy E.G.O::Magic Bullet
000Outis

OutisLobotomy E.G.O::Magic Bullet

Uptie: Level:
Stats
hp
203 (41,81,142)
speed
3 - 7
defense level
57 (-3)
Resists
Slash
x1
Pierce
x0.5
Blunt
x2
Keywords
Burn
Release Date2024-01-11
SeasonWalpurgisnacht 2
Tags/Factions
E.G.O Gear
L Corp.
Lobotomy Corp. Headquarters
Community Rating
Tips/Summary
Popular Builds
Usage Tips

She gains Magic BulletMagic Bullet from her S2 (up to 4), S3, and defense skill. Her skills inflict Dark FlameDark Flame based on her Magic BulletMagic Bullet (except for S1 which always inflicts 1), which inflicts Defense Level DownDefense Level Down and Pride damage equal to BurnBurn Potency x Dark FlameDark Flame stacks.

Her S3's Base and Coin Power changes depending on her Magic BulletMagic Bullet. At 0-3, it's 15 +4. At 4-6, it's 17 +6. At 7, it's 30 +10. It also changes its atk weight to the value of her stacks, but she loses 5 SP per stack above 1 and if her SP hits 10 or lower, she has a 50% chance to attack indiscriminately. This means at 7 stacks, she needs to be at 41 or above SP for her not to attack indiscriminately. It will also consume all her Magic BulletMagic Bullet if she uses it at 7 stacks. This counts as 'spending' her last ammo for any relevant passives from other identities.

Other Details

Her passive gives her PoisePoise before attacking based on the enemy's BurnBurn if they have 4 or more Defense Level DownDefense Level Down.

[Outis] Magic Bullet interacts with her mechanics, generating Magic BulletMagic Bullet based on Reson and inflicting Dark FlameDark Flame.

▴ Click to Collapse ▴
Skills
wrath-1
1110701
wrath-1-bg
blunt3 +4coincoin
Ignition
x3
Skill 1
offense level63 (+3)Clash: 4-18Damage: 6-27Atk Weight:
Coin Power +1 for every 3 BurnBurn on target (Max 3)
Coin Outline
I
[On Hit] Inflict 1 Dark FlameDark Flame next turn
Coin Outline
II
[On Hit] Inflict BurnBurn equal to Dark FlameDark Flame on target
pride-2
1110702
pride-2-bg
blunt4 +6coincoin
Detonate Magic Bullet
x2
Skill 2
offense level63 (+3)Clash: 5-23Damage: 8-35Atk Weight:
Coin Power +1 for every 6 BurnBurn on target (Max 3)
Coin Outline
I
[On Hit] At less than 4 Magic BulletMagic Bullet, gain 1 Magic BulletMagic Bullet; then, inflict Dark FlameDark Flame equal to Magic BulletMagic Bullet next turn
Coin Outline
II
[On Hit] Inflict BurnBurn equal to Dark FlameDark Flame on target
pride-3
1110703
pride-3-bg
pierce15 +4coin
Magic Bullet Fire
x1
Skill 3
offense level65 (+5)Clash: 31-41Damage: 39-52Atk Weight:
Deal +1% damage for every BurnBurn on target (Max 30%) [Before Attack] Gain 1 Magic BulletMagic Bullet - Lose ((Magic BulletMagic Bullet -1)x5) SP - Atk Weight becomes equal to Magic BulletMagic Bullet value - At 10 or less SP, 50% chance to attack indiscriminately [Attack End] If at 7 Magic BulletMagic Bullet, reset to 0 (Counts as spending the last Ammo)
Coin Outline
I
[On Hit] Inflict Dark FlameDark Flame equal to Magic BulletMagic Bullet next turn
pride-1
1110704_4
pride-1-bg
guard10 +4coin
The Price of a Bullet
Defense
defense level57 (-3)Clash: 24-28Damage: 0-0Atk Weight:
[On Use] Gain 1 Magic BulletMagic Bullet (Once per turn) [On Use] Gain Final Power equal to (Magic BulletMagic Bullet x2) [Skill End] Lose SP equal to Magic BulletMagic Bullet
Combat Passives
The Marksman's Smoking Pipe
pride x3
OWNED
If the main target's Defense Level is currently lowered by 4 or more, gain (BurnBurn on main target) PoisePoise Before Attack (Max 20 per turn)
Support Passives
Request Work
pride x3
RES
1 ally with the most SP deals +10% damage with E.G.O Skills If the E.G.O Skill consumes 7+ E.G.O resources, deal additional +5% damage