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OutisLobotomy E.G.O::Magic Bullet
She gains
Magic Bullet from her S2 (up to 4), S3, and defense skill. Her skills inflict
Dark Flame based on her
Magic Bullet (except for S1 which always inflicts 1), which inflicts
Defense Level Down and
damage equal to
Burn Potency x
Dark Flame stacks.
Her S3's Base and Coin Power changes depending on her
Magic Bullet. At 0-3, it's 15 +4. At 4-6, it's 17 +6. At 7, it's 30 +10. It also changes its atk weight to the value of her stacks, but she loses 5 SP per stack above 1 and if her SP hits 10 or lower, she has a 50% chance to attack indiscriminately. This means at 7 stacks, she needs to be at 41 or above SP for her not to attack indiscriminately. It will also consume all her
Magic Bullet if she uses it at 7 stacks. This counts as 'spending' her last ammo for any relevant passives from other identities.
Her passive gives her
Poise before attacking based on the enemy's
Burn if they have 4 or more
Defense Level Down.
[Outis] Magic Bullet interacts with her mechanics, generating
Magic Bullet based on Reson and inflicting
Dark Flame.



Burn on target (Max 3)
Dark Flame next turn
Burn equal to
Dark Flame on target


Burn on target (Max 3)
Magic Bullet, gain 1
Magic Bullet; then, inflict
Dark Flame equal to
Magic Bullet next turn
Burn equal to
Dark Flame on target


Burn on target (Max 30%)
[Before Attack] Gain 1
Magic Bullet
- Lose ((
Magic Bullet -1)x5) SP
- Atk Weight becomes equal to
Magic Bullet value
- At 10 or less SP, 50% chance to attack indiscriminately
[Attack End] If at 7
Magic Bullet, reset to 0 (Counts as spending the last Ammo)
Dark Flame equal to
Magic Bullet next turn


Magic Bullet (Once per turn)
[On Use] Gain Final Power equal to (
Magic Bullet x2)
[Skill End] Lose SP equal to
Magic Bullet
Burn on main target)
Poise Before Attack (Max 20 per turn)