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OutisMagic Bullet
Threadspin:
Release Date2025-01-09
SeasonWalpurgisnacht 5
Community Rating
Notes/Explanation
Popular Builds
•
Uses a different skill based on the number of
Magic Bullet she has with the skill generally becoming more powerful with more
Magic Bullet. 6 stacks is the strongest for aoe. 7 stacks is the strongest for single target, but will kill her afterwards. She gets
Magic Bullet based on Reson after using the skill.
•
Inflicts
Dark Flame based on
Magic Bullet on all the targets hit. Inflicts 4 on all enemies with
Burn if the main target dies.
•
The passive gives her bonus
Burn application or
Dark Flame instead if the target has 30+
Burn.
Skills



Magic Bullet
Awakening
Deal +3% damage for every 3
Burn on target (max 30%)
[Before Attack] At 0
Magic Bullet, gain 1
Magic Bullet.
-
Magic Bullet value determines the bullet to fire.
·
The First Magic Bullet
·
The Second Magic Bullet
·
The Third Magic Bullet
·
The Fourth Magic Bullet
·
The Fifth Magic Bullet
·
The Sixth Magic Bullet
·
The Seventh Magic Bullet
[Attack End] Gain
Magic Bullet equal to the highest Reson. (min. 1, max 4)
[Attack End] If the main target is defeated, inflict 4
Dark Flame against all enemies that have
Burn
Burn on target (max 30%)
[Before Attack] At 0
Magic Bullet, gain 1
Magic Bullet.
-
Magic Bullet value determines the bullet to fire.
·
The First Magic Bullet
·
The Second Magic Bullet
·
The Third Magic Bullet
·
The Fourth Magic Bullet
·
The Fifth Magic Bullet
·
The Sixth Magic Bullet
·
The Seventh Magic Bullet
[Attack End] Gain
Magic Bullet equal to the highest Reson. (min. 1, max 4)
[Attack End] If the main target is defeated, inflict 4
Dark Flame against all enemies that have
Burn I
[On Hit] Inflict
Burn equal to
Magic Bullet
Burn equal to
Magic Bullet[On Hit] Inflict
Dark Flame equal to
Magic Bullet (once per turn for each unit)
Dark Flame equal to
Magic Bullet (once per turn for each unit)


Magic Bullet
Corrosion
[Indiscriminate]
Targets randomly
Deal +3% damage for every 3
Burn on target (max 30%)
[Before Attack] At 0
Magic Bullet, gain 1
Magic Bullet.
-
Magic Bullet value determines the bullet to fire.
·
The First Magic Bullet
·
The Second Magic Bullet
·
The Third Magic Bullet
·
The Fourth Magic Bullet
·
The Fifth Magic Bullet
·
The Sixth Magic Bullet
·
The Seventh Magic Bullet
[Attack End] Gain
Magic Bullet equal to the highest Reson. (min. 1, max 4)
[Attack End] If the main target is defeated, inflict 7
Dark Flame against all enemies that have
Burn
Burn on target (max 30%)
[Before Attack] At 0
Magic Bullet, gain 1
Magic Bullet.
-
Magic Bullet value determines the bullet to fire.
·
The First Magic Bullet
·
The Second Magic Bullet
·
The Third Magic Bullet
·
The Fourth Magic Bullet
·
The Fifth Magic Bullet
·
The Sixth Magic Bullet
·
The Seventh Magic Bullet
[Attack End] Gain
Magic Bullet equal to the highest Reson. (min. 1, max 4)
[Attack End] If the main target is defeated, inflict 7
Dark Flame against all enemies that have
Burn I
[On Hit] Inflict
Burn equal to
Magic Bullet
Burn equal to
Magic Bullet[On Hit] Inflict +(
Magic Bullet / 2)
Burn Count (rounded down)
Magic Bullet / 2)
Burn Count (rounded down)[On Hit] Inflict
Dark Flame equal to
Magic Bullet (once per turn for each unit)
Dark Flame equal to
Magic Bullet (once per turn for each unit)Passives
Seven Bullets
- On Hit with Base Attack Skills: inflict (
Magic Bullet / 3)
Burn (3 times per turn)
- For Lobotomy E.G.O::Magic Bullet Outis Identity, inflict (
Magic Bullet)
Burn instead (3 times per turn)
- If the target has 30+
Burn, inflict 1
Dark Flame instead of the above effect (2 times per turn)
Magic Bullet / 3)
Burn (3 times per turn)
- For Lobotomy E.G.O::Magic Bullet Outis Identity, inflict (
Magic Bullet)
Burn instead (3 times per turn)
- If the target has 30+
Burn, inflict 1
Dark Flame instead of the above effect (2 times per turn)