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Magic Bullet
heOutis

OutisMagic Bullet

Threadspin:
Release Date2025-01-09
SeasonWalpurgisnacht 5
wrathlustslothgluttonygloomprideenvyCost2200040Resistx0.75x1x2x1x1x0.5x2
Community Rating
Notes/Explanation
Popular Builds

Uses a different skill based on the number of Magic BulletMagic Bullet she has with the skill generally becoming more powerful with more Magic BulletMagic Bullet. 6 stacks is the strongest for aoe. 7 stacks is the strongest for single target, but will kill her afterwards. She gets Magic BulletMagic Bullet based on Reson after using the skill.

Inflicts Dark FlameDark Flame based on Magic BulletMagic Bullet on all the targets hit. Inflicts 4 on all enemies with BurnBurn if the main target dies.

The passive gives her bonus BurnBurn application or Dark FlameDark Flame instead if the target has 30+ BurnBurn.

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Skills
pride-3
pride-3-bg
pierce22 +14coin
Magic Bullet
Awakening
offense level+3Clash: 23-37Damage: 28.6-46.8SP Cost: 25Atk Weight:
Deal +3% damage for every 3 BurnBurn on target (max 30%) [Before Attack] At 0 Magic BulletMagic Bullet, gain 1 Magic BulletMagic Bullet. - Magic BulletMagic Bullet value determines the bullet to fire. · The First Magic BulletThe First Magic Bullet · The Second Magic BulletThe Second Magic Bullet · The Third Magic BulletThe Third Magic Bullet · The Fourth Magic BulletThe Fourth Magic Bullet · The Fifth Magic BulletThe Fifth Magic Bullet · The Sixth Magic BulletThe Sixth Magic Bullet · The Seventh Magic BulletThe Seventh Magic Bullet [Attack End] Gain Magic BulletMagic Bullet equal to the highest Reson. (min. 1, max 4) [Attack End] If the main target is defeated, inflict 4 Dark FlameDark Flame against all enemies that have BurnBurn
Coin Outline
I
[On Hit] Inflict BurnBurn equal to Magic BulletMagic Bullet
[On Hit] Inflict Dark FlameDark Flame equal to Magic BulletMagic Bullet (once per turn for each unit)
pride-3
pride-3-bg
pierce40 -20coin
Magic Bullet
Corrosion
offense level+5Clash: 21-41Damage: 26-52SP Cost: 30Atk Weight:
[Indiscriminate] Targets randomly Deal +3% damage for every 3 BurnBurn on target (max 30%) [Before Attack] At 0 Magic BulletMagic Bullet, gain 1 Magic BulletMagic Bullet. - Magic BulletMagic Bullet value determines the bullet to fire. · The First Magic BulletThe First Magic Bullet · The Second Magic BulletThe Second Magic Bullet · The Third Magic BulletThe Third Magic Bullet · The Fourth Magic BulletThe Fourth Magic Bullet · The Fifth Magic BulletThe Fifth Magic Bullet · The Sixth Magic BulletThe Sixth Magic Bullet · The Seventh Magic BulletThe Seventh Magic Bullet [Attack End] Gain Magic BulletMagic Bullet equal to the highest Reson. (min. 1, max 4) [Attack End] If the main target is defeated, inflict 7 Dark FlameDark Flame against all enemies that have BurnBurn
Coin Outline
I
[On Hit] Inflict BurnBurn equal to Magic BulletMagic Bullet
[On Hit] Inflict +(Magic BulletMagic Bullet / 2) BurnBurn Count (rounded down)
[On Hit] Inflict Dark FlameDark Flame equal to Magic BulletMagic Bullet (once per turn for each unit)
Passives
Seven Bullets
- On Hit with Base Attack Skills: inflict (Magic BulletMagic Bullet / 3) BurnBurn (3 times per turn) - For Lobotomy E.G.O::Magic Bullet Outis Identity, inflict (Magic BulletMagic Bullet) BurnBurn instead (3 times per turn) - If the target has 30+ BurnBurn, inflict 1 Dark FlameDark Flame instead of the above effect (2 times per turn)