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Hi! An end-of-season popularity poll is currently ongoing on the site. If you'd like to leave a response or see the current results you can find it here.

By request, I've added the RR6 bosses to the Favorite Boss Fight question. I've also added Dimension Shredder Yi Sang ahead of time to the Favorite Identity questions. As before, you can update your responses if you want to change your votes.
Binds
wawOutis

OutisBinds

Threadspin:
Release Date2024-04-11
Season4 - Clear All Cathy
wrathlustslothgluttonygloomprideenvyCost1140040Resistx1x1x2x2x0.5x0.5x0.75
Community Rating
Notes/Explanation
Popular Builds

Aoe E.G.O with Tremor - FractureTremor - Fracture application, increasing stagger levels on already staggered enemies.

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Skills
pride-3
pride-3-bg
blunt20 +10coin
Binds
Awakening
offense level+0Clash: 20-30Damage: 20-30SP Cost: 10Atk Weight:
[Before Attack] Gain (highest Pride or Sloth Reson. - 2) Atk Weight (max 2) Amount of Stagger Threshold raised by Tremor BurstTremor Burst increases by 100% [Attack End] For 3 turns, lose 8 SP at Turn End
Coin Outline
I
[On Hit] Inflict 6 TremorTremor
[On Hit] Trigger Amplitude ConversionAmplitude Conversion into Tremor - FractureTremor - Fracture
[On Hit] Trigger Tremor BurstTremor Burst
pride-3
pride-3-bg
blunt32 -14coin
Binds
Corrosion
offense level+0Clash: 18-32Damage: 18-32SP Cost: 30Atk Weight:
[Indiscriminate] Targets Randomly [Before Attack] Gain (highest Pride or Sloth Reson. - 2) Atk Weight (max 2) Amount of Stagger Threshold raised by Tremor BurstTremor Burst increases by 50%
Coin Outline
I
[On Hit] Inflict 6 TremorTremor
[On Hit] Inflict +3 TremorTremor Count
[On Hit] Trigger Amplitude ConversionAmplitude Conversion into Tremor - FractureTremor - Fracture
[Tails Hit] Trigger Tremor BurstTremor Burst
[Tails Hit] Trigger Tremor BurstTremor Burst
[On Hit] Trigger Tremor BurstTremor Burst
Passives
Grand Welcome
Attack End: If the target this unit attacked is Staggered or defeated, gain +1 Pride E.G.O resource and +1 E.G.O resource for 1 other random Affinity (3 times per turn)