Loading user status...
Hi! An end-of-season popularity poll is currently ongoing on the site. If you'd like to leave a response or see the current results you can find it here.

"Window BGM and Jukebox" option has been added to the Game Update section in the poll. You can update your responses if you want to change your votes.
The Thumb East Soldato II
000Sinclair

SinclairThe Thumb East Soldato II

Uptie: Level:
Stats
hp
257 (51,103,180)
speed
4 - 6
defense level
60 (+0)
Resists
Slash
x2
Pierce
x0.5
Blunt
x1
Keywords
BurnTremor
Release Date2025-06-19
Season6 - Zàng Huā Yín
Tags/Factions
Soldato II
The Fingers
The Thumb
Community Rating
Tips/Summary
Popular Builds
Usage Tips

Starts encounters with 15 Scorch Propellant AmmoScorch Propellant Ammo, which is only normally spent on his S3 up to 3 at a time. If his S3 spends at least 1, it gets an additional Tremor BurstTremor Burst on the last coin. If it spends the full 3, it gains Base Power, damage, Unbreakable CoinUnbreakable Coin, and a second bonus Tremor BurstTremor Burst on the last coin.

His passive lets him consume some Scorch Propellant AmmoScorch Propellant Ammo to give it to the earliest deployed ally that uses AmmoAmmo when that ally goes below half their starting amount. He gives exactly the same amount that ally spent on the skill that brought them below half and can only do this once per encounter. His support passive does the same thing but gives them half their starting amount (max 5) instead of the amount they just spent.

Other Details

His S3 triggers Amplitude ConversionAmplitude Conversion into Tremor - ScorchTremor - Scorch which makes Tremor BurstTremor Bursts deal bonus Wrath damage based on the average of the target's BurnBurn and TremorTremor Potencies.

▴ Click to Collapse ▴
Skills
lust-1
1101301
lust-1-bg
pierce3 +4coincoin
Adherence to Propriety.
x3
Skill 1
offense level62 (+2)Clash: 4-16Damage: 6-31.2Atk Weight:
[On Use] Coin Power +1 for every 6 (BurnBurn + TremorTremor) on target (max 2) [On Use] If target has 'Unique Tremor' as TremorTremor, Clash Power +1
Coin Outline
I
[On Hit] Inflict +1 TremorTremor Count
Coin Outline
II
[On Hit] Inflict 1 TremorTremor
sloth-2
1101302
sloth-2-bg
pierce4 +6coincoin
Respect the Thumb.
x2
Skill 2
offense level63 (+3)Clash: 7-23Damage: 15.6-57.6Atk Weight:
[On Use] Coin Power +1 for every 6 (BurnBurn + TremorTremor) on target (max 2) [On Use] Deal +10% damage for every 4 (BurnBurn + TremorTremor) on target (max 30%) [On Use] If target has 10+ 'Unique Tremor', Base Power +2
Coin Outline
I
[On Hit] Inflict 2 TremorTremor
[On Hit] Inflict +1 TremorTremor Count
Coin Outline
II
[On Hit] If target has 10+ Tremor - ScorchTremor - Scorch, inflict +2 BurnBurn Count
[On Hit] If target has 6+ TremorTremor, trigger Tremor BurstTremor Burst; then, reduce target's TremorTremor Count by 1
wrath-3
1101303
wrath-3-bg
slash5 +4coincoincoin
Thruster Compression
x1
Skill 3
offense level65 (+5)Clash: 9-27Damage: 37.2-111Atk Weight:
[On Use] Coin Power +1 for every 8 (BurnBurn + TremorTremor) on target (max 2) [On Use] At 3+ Scorch Propellant AmmoScorch Propellant Ammo, Base Power +3, deal +30% damage, and convert the Coins to Unbreakable CoinUnbreakable Coins
Coin Outline
I
Spend 1 Scorch Propellant AmmoScorch Propellant Ammo
If this unit spent Scorch Propellant AmmoScorch Propellant Ammo due to this Coin's effect, deal +25% damage
[On Hit] Inflict +1 TremorTremor Count
[On Hit] Inflict +3 BurnBurn Count
[On Hit] Trigger Amplitude ConversionAmplitude Conversion into Tremor - ScorchTremor - Scorch
Coin Outline
II
Spend 1 Scorch Propellant AmmoScorch Propellant Ammo
If this unit spent Scorch Propellant AmmoScorch Propellant Ammo due to this Coin's effect, deal +25% damage
[On Hit] Inflict +1 TremorTremor Count
[On Hit] Inflict 3 BurnBurn
Coin Outline
III
Spend 1 Scorch Propellant AmmoScorch Propellant Ammo
If this unit spent Scorch Propellant AmmoScorch Propellant Ammo due to this Coin's effect, deal +25% damage
[On Hit] Inflict +1 TremorTremor Count
[On Hit] Inflict 4 BurnBurn
[On Hit] Trigger Tremor BurstTremor Burst; then, reduce target's TremorTremor Count by 1
[On Hit] If this unit spent Scorch Propellant AmmoScorch Propellant Ammo, trigger Tremor BurstTremor Burst; then, reduce the target's TremorTremor Count by 1
[On Hit] If this Skill spent 3 Scorch Propellant AmmoScorch Propellant Ammo, trigger Tremor BurstTremor Burst; then, reduce target's TremorTremor Count by 1
pride-1
1101304_4
pride-1-bg
guard9 +6coin
Ferrous Guard
Defense
defense level63 (+3)Clash: 9-15Damage: 0-0Atk Weight:
Inflict 2 TremorTremor against the Attacker when hit as long as this unit has remaining Shield (4 times per turn)
Combat Passives
Bayonets
Always Active: begin Encounters with 15 Scorch Propellant AmmoScorch Propellant Ammo If this unit spent Scorch Propellant AmmoScorch Propellant Ammo with Skills or Passives, gain Damage UpDamage Up equal to the amount spent next turn (max 3) When flipping a Coin that spends Scorch Propellant AmmoScorch Propellant Ammo: while not having Scorch Propellant AmmoScorch Propellant Ammo does not cancel this unit's attacks, the Coin's On Hit "inflict BurnBurn" and "inflict BurnBurn Count" effects do not activate
Ammunition Tribute
pride x3
RES
When the 1 ally Identity with the earliest Deployment order among those using AmmoAmmo finishes their attack, if their current AmmoAmmo count is fewer than half (rounded up), spend Scorch Propellant AmmoScorch Propellant Ammo on self equal to the total AmmoAmmo count the affected unit spent and supply them with the same amount of AmmoAmmo as Scorch Propellant AmmoScorch Propellant Ammo this unit just spent. (can spend up to 5 ammunition) (once per Encounter) - If the AmmoAmmo receiving Identity is a Thumb Identity of a higher rank, supply 1 additional AmmoAmmo they use - If the AmmoAmmo receiving Identity has separate values for Potency and Count, they will be supplied at random. - If either Potency or Count is maxed out, supply whichever is not maxed.
Support Passives
Reloader
pride x4
RES
When the 1 ally Identity with the earliest Deployment order among those using AmmoAmmo finishes their attack, if their current AmmoAmmo count is fewer than half (rounded up), regain half of the maximum AmmoAmmo capacity (rounded up; once per Encounter; max AmmoAmmo regained: 5) - If the AmmoAmmo receiving Identity has separate values for Potency and Count, they will gain them at random - If either Potency or Count of AmmoAmmo is maxed out, gain whichever is not maxed - This effect does not activate if there are no Identities that use AmmoAmmo