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By request, I've added the RR6 bosses to the Favorite Boss Fight question. I've also added Dimension Shredder Yi Sang ahead of time to the Favorite Identity questions. As before, you can update your responses if you want to change your votes.
By request, I've added the RR6 bosses to the Favorite Boss Fight question. I've also added Dimension Shredder Yi Sang ahead of time to the Favorite Identity questions. As before, you can update your responses if you want to change your votes.
![Tears of the Tarnished Blood [汚血泣淚] Tears of the Tarnished Blood [汚血泣淚]](https://limbus-assets.eldritchtools.com/assets/egos/21008_cg.webp)

SinclairTears of the Tarnished Blood [汚血泣淚]
Threadspin:
Release Date2025-05-29
Season6 - Zàng Huā Yín
Community Rating
Notes/Explanation
Popular Builds
Main
•
Gives him
Flower-burying Pin [埋花針] based on
Reson. The buff increases every turn or when hit and gives him
Offense Level Up. Successive uses of the same E.G.O gain Coin Power but also damage him based on the stacks of the buff. At 20 stacks or 30% or less HP, the 2nd coin is reused, but will kill him afterwards.
•
Passive gives him SP healing whenever he has a negative effect or loses HP or SP.
Other
•
He gains
Denial [不許] which lets him ignore death but still lets him die at the end of the turn. This basically just makes sure he can use the E.G.O before dying if he uses it.
Skills



Tears of the Tarnished Blood
Awakening
Coin Power +1 for every 6
Flower-burying Pin [埋花針] on self (max 3)
[Combat Start] Gain
Denial [不許]
[Before Attack] Gain
Flower-burying Pin [埋花針] equal to Gluttony Reson. (max 5)
[Before Attack] Take (
Flower-burying Pin [埋花針] on self x 2) HP damage
- Does not get Staggered if this lowers this unit's HP below a Stagger Threshold; instead, remove the Stagger Threshold higher than this unit's current HP
[Attack End] For 3 turns, lose 10 SP at Turn End
Flower-burying Pin [埋花針] on self (max 3)
[Combat Start] Gain
Denial [不許]
[Before Attack] Gain
Flower-burying Pin [埋花針] equal to Gluttony Reson. (max 5)
[Before Attack] Take (
Flower-burying Pin [埋花針] on self x 2) HP damage
- Does not get Staggered if this lowers this unit's HP below a Stagger Threshold; instead, remove the Stagger Threshold higher than this unit's current HP
[Attack End] For 3 turns, lose 10 SP at Turn End I
[On Hit] Inflict +1
Rupture Count
Rupture Count II
Deal +1% damage for every 2% missing HP on self (max 40%)
[On Hit] Inflict 3
Rupture
Rupture[On Hit] If this unit has 30% or less HP, or is at 20
Flower-burying Pin [埋花針] Stack, Reuse this Coin (once per Skill)
Flower-burying Pin [埋花針] Stack, Reuse this Coin (once per Skill)[Reuse - On Hit] Consume all HP on self to deal +20% damage with this Coin (once per Turn)



Tears of the Tarnished Blood
Corrosion
[Indiscriminate]
Targets randomly
Base Power +1 for every 10
Flower-burying Pin [埋花針] on self (max 2)
[Combat Start] Gain
Denial [不許]
[Before Attack] Gain (Gluttony Reson. + 4)
Flower-burying Pin [埋花針] (max 10)
[Before Attack] Take (
Flower-burying Pin [埋花針] on self x 2) HP damage
Does not get Staggered if this lowers this unit's HP below a Stagger Threshold; instead, remove the Stagger Threshold higher than this unit's current HP
Flower-burying Pin [埋花針] on self (max 2)
[Combat Start] Gain
Denial [不許]
[Before Attack] Gain (Gluttony Reson. + 4)
Flower-burying Pin [埋花針] (max 10)
[Before Attack] Take (
Flower-burying Pin [埋花針] on self x 2) HP damage
Does not get Staggered if this lowers this unit's HP below a Stagger Threshold; instead, remove the Stagger Threshold higher than this unit's current HP I
[On Hit] Inflict +1
Rupture Count
Rupture Count[On Hit] Inflict 3
Rupture
Rupture II
Deal +1% damage for every 2% missing HP on self (max 40%)
[On Hit] If this unit has 30% or less HP, or is at 20
Flower-burying Pin [埋花針] Stack, Reuse this Coin (once per Skill)
Flower-burying Pin [埋花針] Stack, Reuse this Coin (once per Skill)[Reuse - On Hit] Consume all HP on self to deal +20% damage with this Coin (once per Turn)
Passives
Crying Tears
- Turn End: If this unit had a negative effect or lost its HP or SP, heal 5 SP.
- If this unit or an ally is defeated, inflict 1
Fragile to all enemies next turn (once per turn)
Fragile to all enemies next turn (once per turn)