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Harmony
heSinclair

SinclairHarmony

Threadspin:
Release Date2026-03-05
SeasonWalpurgisnacht 8
wrathlustslothgluttonygloomprideenvyCost3210011Resistx0.5x0.75x1x1x2x2x1
Community Rating
Notes/Explanation
Popular Builds
Main

Gives RhythmRhythm to himself and allies, increasing damage and offense, but reducing defense on the next turn. The passive gives him 2 stacks every turn after use. The corroded form gives everyone bonus Wrath, Lust, and Envy damage and a FragileFragile stack.

The 3rd coin can be reused up to 4 times, making this a 7 coin E.G.O. The awakening version triggers reuses on heads hit, while the corroded version triggers it randomly based on a randomized HP loss that he gets per coin.

Has aoe SP healing affecting up to 4 allies (based on reson for awakening and always 4 on corrosion). Reson on corrosion gives him additional atk weight.

His passive gives him automatic SP healing every turn he loses SP. The awakening form also uses the modern WAW E.G.O mechanic of costing less SP up front and triggering an SP loss for the next two turns, which can be negated by this passive effect.

Other

He gets some bonus HP and SP healing on kill with the passive. The bonus is doubled when killing with this E.G.O.

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Skills
wrath-3
wrath-3-bg
slash6 +2coincoincoin
Harmony
Awakening
offense level+2Clash: 16-22Damage: 21.6-117.6SP Cost: 10Atk Weight:
Clash Power +1 for every 2 (BleedBleed + BurnBurn) on the main target (max 10) Deal more damage based on missing HP on self (max 20%) Deal -50% damage against sub-targets [On Target Kill] All allies gain 2 RhythmRhythm next turn (once per Skill) [Attack End] Heal 12 SP for (1 + highest Reson.) other allies with the least SP (max 4 units) [Attack End] For 2 turns, lose 8 SP at Combat End
Coin Outline
I
[On Hit] Inflict 2 BleedBleed
Coin Outline
II
[On Hit] Inflict 2 BurnBurn
Coin Outline
III
[Heads Hit] At 10%+ HP, take 4 ~ 8 HP damage (once per Coin) - Then, Reuse this Coin (4 times per Skill) - This damage does not Stagger or reduce this unit's HP below 1
[On Hit] Inflict 1 BurnBurn
[On Hit] Inflict 1 BleedBleed
[On Hit] A random ally gains 1 ~ 3 RhythmRhythm next turn (once per Coin)
wrath-3
wrath-3-bg
slash14 -2unbreakable coinunbreakable coinunbreakable coin
Harmony
Corrosion
offense level+4Clash: 19-25Damage: 51.4-117.6SP Cost: 30Atk Weight:
[Indiscriminate] Targets randomly Clash Power +1 for every 2 (BleedBleed + BurnBurn) on the main target (max 10) Deal more damage based on missing HP on self (max 20%) Deal -50% damage against sub-targets [Before Attack] Gain Atk Weight equal to (highest Reson. / 2) (max 2; rounded down) [Before Attack] Base Power -2 for every Cracked Coin (max -6) [Attack End] Heal 15 SP for 4 other allies with the least SP [Attack End] All allies gain 2 RhythmRhythm, 1 Wrath DMG UpWrath DMG Up, 1 Lust DMG UpLust DMG Up, 1 Envy DMG UpEnvy DMG Up, 1 FragileFragile next turn - If target was killed, activate the effect above once more
Coin Outline
I
Unbreakable CoinUnbreakable Coin
[On Hit] Inflict 2 BleedBleed
Coin Outline
II
Unbreakable CoinUnbreakable Coin
[On Hit] Inflict 2 BurnBurn
Coin Outline
III
Unbreakable CoinUnbreakable Coin
[On Hit] At 10%+ HP, take 10 ~ 20 HP damage (once per Coin) - Then, Reuse this Coin if the sum of HP lost due to this effect is less than 50 (4 times per Skill) - This damage does not Stagger or reduce this unit's HP below 1
[On Hit] Inflict 1 BurnBurn
[On Hit] Inflict 1 BleedBleed
[On Hit] A random ally gains 1 ~ 3 RhythmRhythm next turn (once per Coin)
Passives
That... was Indeed a Rhythm
Turn Start: Gain 2 RhythmRhythm On Target Kill: This unit heals 5% HP and 5 SP (once per turn) - If target was killed by E.G.O Skill - Harmony, double the amount this effect heals Turn End: If this unit lost SP this turn, heal (4 + sum of BurnBurn and BleedBleed on all enemies / 10) SP (max 10; rounded down)