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SinclairHarmony
Gives
Rhythm to himself and allies, increasing damage and offense, but reducing defense on the next turn. The passive gives him 2 stacks every turn after use. The corroded form gives everyone bonus
,
, and
damage and a
Fragile stack.
The 3rd coin can be reused up to 4 times, making this a 7 coin E.G.O. The awakening version triggers reuses on heads hit, while the corroded version triggers it randomly based on a randomized HP loss that he gets per coin.
Has aoe SP healing affecting up to 4 allies (based on reson for awakening and always 4 on corrosion). Reson on corrosion gives him additional atk weight.
His passive gives him automatic SP healing every turn he loses SP. The awakening form also uses the modern WAW E.G.O mechanic of costing less SP up front and triggering an SP loss for the next two turns, which can be negated by this passive effect.
He gets some bonus HP and SP healing on kill with the passive. The bonus is doubled when killing with this E.G.O.



Bleed +
Burn) on the main target (max 10)
Deal more damage based on missing HP on self (max 20%)
Deal -50% damage against sub-targets
[On Target Kill] All allies gain 2
Rhythm next turn (once per Skill)
[Attack End] Heal 12 SP for (1 + highest Reson.) other allies with the least SP (max 4 units)
[Attack End] For 2 turns, lose 8 SP at Combat End
Bleed
Burn
Burn
Bleed
Rhythm next turn (once per Coin)


Bleed +
Burn) on the main target (max 10)
Deal more damage based on missing HP on self (max 20%)
Deal -50% damage against sub-targets
[Before Attack] Gain Atk Weight equal to (highest Reson. / 2) (max 2; rounded down)
[Before Attack] Base Power -2 for every Cracked Coin (max -6)
[Attack End] Heal 15 SP for 4 other allies with the least SP
[Attack End] All allies gain 2
Rhythm, 1
Wrath DMG Up, 1
Lust DMG Up, 1
Envy DMG Up, 1
Fragile next turn
- If target was killed, activate the effect above once more
Unbreakable Coin
Bleed
Unbreakable Coin
Burn
Unbreakable Coin
Burn
Bleed
Rhythm next turn (once per Coin)
Rhythm
On Target Kill: This unit heals 5% HP and 5 SP (once per turn)
- If target was killed by E.G.O Skill - Harmony, double the amount this effect heals
Turn End: If this unit lost SP this turn, heal (4 + sum of
Burn and
Bleed on all enemies / 10) SP (max 10; rounded down)