Sinclair

Gains
Courier Trunk - Sinclair over time passively at a rate of 3 per turn and on every S1 or S2 use. The buff increases the Coin Power, damage, and
Rupture application on his skills. He also gains +1 speed at 10+ stack and +1
Clash Power Up and
Blunt DMG Up at 20+ stack. At 30+ stack, he starts receiving increasing HP and SP damage every turn until he dies. At 15+ stack, his defense skill causes him to retreat instead. This halves his stacks when he returns.
At 15 Potency and 3 Count of
Rupture on his target, his S1 and S2 stops applying
Rupture and instead inflicts
Defense Level Down. His S3 also stops applying
Rupture, but instead gives him +4 Coin Power.
His passive gives him a shield based on his
Courier Trunk - Sinclair stacks at 6+ speed or if he has
Haste (gained on S2 at 30-
Courier Trunk - Sinclair or S3 without the Coin Power conditional).
He gives
Clash Power Up to 2 allies next turn when he retreats.



Courier Trunk - Sinclair on self or for every 6
Rupture on target (max 2)
[On Use] If target has 15+
Rupture and 3+
Rupture Count, this Skill does not inflict
Rupture Count with its On Hit effects; instead, it inflicts 2
Defense Level Down (once per Coin)
Courier Trunk - Sinclair
- If this unit has less than 15
Courier Trunk - Sinclair, gain 1 additional
Courier Trunk - Sinclair
Rupture Count
- At 15+
Courier Trunk - Sinclair, inflict +1 additional
Rupture Count


Courier Trunk - Sinclair on self or for every 6
Rupture on target (max 2)
[On Use] If target has 15+
Rupture and 3+
Rupture Count, this Skill does not inflict
Rupture or
Rupture Count with its On Hit effects; instead, it inflicts 2
Defense Level Down (once per Coin)
[On Use] At 30-
Courier Trunk - Sinclair, gain 1
Haste next turn (once per turn)
Courier Trunk - Sinclair
- If this unit has less than 15
Courier Trunk - Sinclair, gain 2 additional
Courier Trunk - Sinclair
Rupture
- At 15+
Courier Trunk - Sinclair, inflict +2
Rupture Count
Rupture
- At 15+
Courier Trunk - Sinclair, inflict +2
Rupture Count


Courier Trunk - Sinclair on self or for every 6
Rupture on target (max 2)
[On Use] If target has 15+
Rupture and 3+
Rupture Count, this Skill does not inflict
Rupture or
Rupture Count with its On Hit effects; instead, the final Coin gains +4 Coin Power
[On Use] If target has 15+
Rupture, deal +4% damage for every
Courier Trunk - Sinclair (max 120%)
Rupture Count
- Inflict +1 additional
Rupture Count for every 10
Courier Trunk - Sinclair (max 3)
Rupture
- Inflict +1 additional
Rupture for every 8
Courier Trunk - Sinclair (max 4)
Haste next turn


Courier Trunk - Sinclair, activate 'W-wait, I need to do some maintenance...!' instead (once per turn)
[Combat Start] If this Skill is to be activated, gain (
Courier Trunk - Sinclair)% of this unit's max HP as Shield (max 25%, once per turn)


Courier Trunk - Sinclair)% of this unit's max HP as Shield (max 25%, once per turn)
[Turn End] Activate
Strategic R&R Mode
Strategic R&R Mode', if this unit rejoins the battle, halve the
Courier Trunk - Sinclair value (once per Encounter, rounded up)
Haste, gain (
Courier Trunk - Sinclair)% of this unit's max HP as Shield (max 20%)
Upon Retreat, apply 1
Clash Power Up to 2 allies next turn (prioritizes Substituted units first, then in Deployment order)
- Lasts for 1 additional turn for every 15
Courier Trunk - Sinclair (2 more turns max)
Rupture, inflict 1
Defense Level Down (3 times per enemy per turn)
Panic













