By request, I've added the RR6 bosses to the Favorite Boss Fight question. I've also added Dimension Shredder Yi Sang ahead of time to the Favorite Identity questions. As before, you can update your responses if you want to change your votes.


SinclairDevyat' Assoc. North Section 3
Gains
Courier Trunk - Sinclair over time passively at a rate of 3 per turn and on every S1 or S2 use. The buff increases the Coin Power, damage, and
Rupture application on his skills. He also gains +1 speed at 10+ stack and +1
Clash Power Up and
Blunt DMG Up at 20+ stack. At 30+ stack, he starts receiving increasing HP and SP damage every turn until he dies. At 15+ stack, his defense skill causes him to retreat instead. This halves his stacks when he returns.
At 15 Potency and 3 Count of
Rupture on his target, his S1 and S2 stops applying
Rupture and instead inflicts
Defense Level Down. His S3 also stops applying
Rupture, but instead gives him +4 Coin Power.
His passive gives him a shield based on his
Courier Trunk - Sinclair stacks at 6+ speed or if he has
Haste (gained on S2 at 30-
Courier Trunk - Sinclair or S3 without the Coin Power conditional).
He gives
Clash Power Up to 2 allies next turn when he retreats.



Courier Trunk - Sinclair on self or for every 6
Rupture on target (max 2)
[On Use] If target has 15+
Rupture and 3+
Rupture Count, this Skill does not inflict
Rupture Count with its On Hit effects; instead, it inflicts 2
Defense Level Down (once per Coin)
Courier Trunk - Sinclair
- If this unit has less than 15
Courier Trunk - Sinclair, gain 1 additional
Courier Trunk - Sinclair
Rupture Count
- At 15+
Courier Trunk - Sinclair, inflict +1 additional
Rupture Count


Courier Trunk - Sinclair on self or for every 6
Rupture on target (max 2)
[On Use] If target has 15+
Rupture and 3+
Rupture Count, this Skill does not inflict
Rupture or
Rupture Count with its On Hit effects; instead, it inflicts 2
Defense Level Down (once per Coin)
[On Use] At 30-
Courier Trunk - Sinclair, gain 1
Haste next turn (once per turn)
Courier Trunk - Sinclair
- If this unit has less than 15
Courier Trunk - Sinclair, gain 2 additional
Courier Trunk - Sinclair
Rupture
- At 15+
Courier Trunk - Sinclair, inflict +2
Rupture Count
Rupture
- At 15+
Courier Trunk - Sinclair, inflict +2
Rupture Count


Courier Trunk - Sinclair on self or for every 6
Rupture on target (max 2)
[On Use] If target has 15+
Rupture and 3+
Rupture Count, this Skill does not inflict
Rupture or
Rupture Count with its On Hit effects; instead, the final Coin gains +4 Coin Power
[On Use] If target has 15+
Rupture, deal +4% damage for every
Courier Trunk - Sinclair (max 120%)
Rupture Count
- Inflict +1 additional
Rupture Count for every 10
Courier Trunk - Sinclair (max 3)
Rupture
- Inflict +1 additional
Rupture for every 8
Courier Trunk - Sinclair (max 4)
Haste next turn


Courier Trunk - Sinclair, activate 'W-wait, I need to do some maintenance...!' instead (once per turn)
[Combat Start] If this Skill is to be activated, gain (
Courier Trunk - Sinclair)% of this unit's max HP as Shield (max 25%, once per turn)


Courier Trunk - Sinclair)% of this unit's max HP as Shield (max 25%, once per turn)
[Turn End] Activate
Strategic R&R Mode
Strategic R&R Mode', if this unit rejoins the battle, halve the
Courier Trunk - Sinclair value (once per Encounter, rounded up)
Haste, gain (
Courier Trunk - Sinclair)% of this unit's max HP as Shield (max 20%)
Upon Retreat, apply 1
Clash Power Up to 2 allies next turn (prioritizes Substituted units first, then in Deployment order)
- Lasts for 1 additional turn for every 15
Courier Trunk - Sinclair (2 more turns max)
Rupture, inflict 1
Defense Level Down (3 times per enemy per turn)