SinclairLoading...
Uptie: IVLevel: 65
Stats
Resists
Keywords
Release Date
Season
Tags/Factions
Community Rating
Tips/Summary
Top Builds
Loading...
Skills
Loading...
Combat Passives
Loading...
Support Passives
Loading...
Sanity
Loading...
Sinclair

Gains
Aggro and
Tremor Count with his skills. Also gives himself and his allies
Defense Level Up.
Consumes up to 8
Tremor Count with his S3 to inflict it on his target.
His passive gives him
Defense Level Up based on his
Tremor Count.



Aggro to this Skill Slot next turn
[On Use] Gain 2
Defense Level Up
[On Use] If target has 4+
Tremor Count, Clash Power +2
[Clash Win] Gain +3
Tremor Count
Tremor Count
Defense Level Up next turn


Aggro to this Skill Slot next turn
[On Use] Gain 1
Defense Level Up for every 2
Tremor Count on self (max 3)
[On Use] At 4+
Defense Level Up, Coin Power +1
[Clash Win] Gain +3
Tremor Count
Defense Level Up next turn
Defense Level Up, apply ((
Defense Level Up on the ally)/2)
Offense Level Up next turn (once per turn, max 3)


Defense Level Up for every 2
Tremor Count on self (max 4)
[On Use] Coin Power +1 for every 3
Defense Level Up on self (max 3)
Defense Level Up next turn
Tremor Count on self, and inflict the same amount of
Tremor Count on target
Tremor Burst; then, reduce target's
Tremor Count by 1


Clashable Guard
[Combat Start] Gain +5
Aggro to this Skill Slot next turn
[On Use] Gain +3
Tremor Count (once per turn)
[Clash Win] Trigger
Tremor Burst
Unbreakable Coin
Defense Level Up equal to
Tremor Count on self (max 5)
Haste and 3
Defense Level Up to 1 ally with the lowest HP percentage next turn
Panic













