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SinclairZwei Assoc. West Section 3
Uptie: Level:
Stats
Resists
Keywords
Release Date2024-10-10
Season5 - Oblivion
Tags/Factions
Fixer
Zwei Association
Community Rating
Tips/Summary
Popular Builds
•
Gains
Aggro and
Tremor Count with his skills. Also gives himself and his allies
Defense Level Up.
•
Consumes up to 8
Tremor Count with his S3 to inflict it on his target.
•
His passive gives him
Defense Level Up based on his
Tremor Count.
Skills



Suppressing.
x3
Skill 1
[On Use] Gain +3
Aggro to this Skill Slot next turn
[On Use] Gain 2
Defense Level Up
[On Use] If target has 4+
Tremor Count, Clash Power +2
[Clash Win] Gain +3
Tremor Count
Aggro to this Skill Slot next turn
[On Use] Gain 2
Defense Level Up
[On Use] If target has 4+
Tremor Count, Clash Power +2
[Clash Win] Gain +3
Tremor Count I
[Hit after Clash Win] Inflict +2
Tremor Count
Tremor Count II
[On Hit] Gain 2
Defense Level Up next turn
Defense Level Up next turn


Combat Preparation
x2
Skill 2
[On Use] Gain +3
Aggro to this Skill Slot next turn
[On Use] Gain 1
Defense Level Up for every 2
Tremor Count on self (max 3)
[On Use] At 4+
Defense Level Up, Coin Power +1
[Clash Win] Gain +3
Tremor Count
Aggro to this Skill Slot next turn
[On Use] Gain 1
Defense Level Up for every 2
Tremor Count on self (max 3)
[On Use] At 4+
Defense Level Up, Coin Power +1
[Clash Win] Gain +3
Tremor Count I
[Hit after Clash Win] On 2 other allies with the lowest HP percentage, apply 2
Defense Level Up next turn
Defense Level Up next turn II
[On Hit] On 2 other allies with
Defense Level Up, apply ((
Defense Level Up on the ally)/2)
Offense Level Up next turn (once per turn, max 3)
Defense Level Up, apply ((
Defense Level Up on the ally)/2)
Offense Level Up next turn (once per turn, max 3)


Fence
x1
Skill 3
[On Use] Gain 1
Defense Level Up for every 2
Tremor Count on self (max 4)
[On Use] Coin Power +1 for every 3
Defense Level Up on self (max 3)
Defense Level Up for every 2
Tremor Count on self (max 4)
[On Use] Coin Power +1 for every 3
Defense Level Up on self (max 3) I
[On Hit] On 1 other ally with the lowest HP percentage, apply 4
Defense Level Up next turn
Defense Level Up next turn III
[On Hit] Consume up to 8
Tremor Count on self, and inflict the same amount of
Tremor Count on target
Tremor Count on self, and inflict the same amount of
Tremor Count on target[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
Tremor Burst; then, reduce target's
Tremor Count by 1


Zwei Knight's Greatsword Form - Guard
Defense
Clashable Guard
[Combat Start] Gain +5
Aggro to this Skill Slot next turn
[On Use] Gain +3
Tremor Count (once per turn)
[Clash Win] Trigger
Tremor Burst I
Unbreakable CoinCombat Passives
Begin Protection Mission
At Combat Start, gain
Defense Level Up equal to
Tremor Count on self (max 5)
Defense Level Up equal to
Tremor Count on self (max 5)Support Passives
Contract Target Protection
Turn End: apply 1
Haste and 3
Defense Level Up to 1 ally with the lowest HP percentage next turn
Haste and 3
Defense Level Up to 1 ally with the lowest HP percentage next turn