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SinclairThe One Who Shall Grip
Uptie: Level:
Stats
Resists
Keywords
Release Date2023-05-04
Season1 - Orientation
Tags/Factions
N Corp.
N Corp. Fanatic
Community Rating
Tips/Summary
Popular Builds
•
High damaging S2 and S3, but inconsistent due to being negative SP. No SP safeguard means the need to be careful with SP management.
•
Defense skill heals SP if he gets too low, though it's usually better to get SP support from other sources.
Skills



Coerced Judgement
x3
Skill 1
[On Use] Lose 7 SP
II
[Tails Hit] Gain 1
Fanatic next turn
Fanatic next turn[On Hit] Inflict 3
Burn
Burn


Amoral Enactment
x2
Skill 2
[On Use] Lose 10 SP
If this unit is
Fanatic, deal +10% damage
Fanatic, deal +10% damage II
[Tails Hit] Inflict 2
Burn
Burn[On Hit] Inflict 1
Burn
Burn III
[Tails Hit] Inflict 2
Burn
Burn[On Hit] Inflict 1
Burn
Burn IV
[Tails Hit] Inflict +1
Burn Count
Burn Count[On Hit] Inflict 2
Bleed
Bleed


Self-destructive Purge
x1
Skill 3
- [On Use] Lose 15 SP
- If this unit is
Fanatic, deal +15% damage
- If target is a
Fanatic, deal +15% damage
- If target is a , deal +10% damage
II
[On Hit] Raise Stagger Threshold by 50% of damage dealt
III
[On Hit] If target has 5+
Bleed, inflict 7
Burn
Bleed, inflict 7
Burn[On Kill] Gain 1
Blunt Power Up next turn
Blunt Power Up next turn


Enough…
Defense
[Combat Start] Heal 5~10 SP
Combat Passives
Mad Flame
Heal 50% less SP from winning a clash or defeating an enemy.
If 5 or more surviving units, including this unit, are 'N Corp. Fanatics', they deal +10% damage.
Support Passives
Cornering
1 ally with the least SP deals +10% Blunt damage.
If said ally is below 0 SP, further boost their Blunt damage the lower their SP is. (Max 10%)