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MeursaultThe Thumb East Capo IIII
Starts out with 12
Tigermark Round in his default mode. When he runs out, he reloads 8
Savage Tigermark Round and goes into a stronger phase with
Unbreakable Coins, more damage, and more
Burn application. After running out, he goes into a defensive phase where his attacks are much weaker, but he gains
Protection and bonus damage based on his missing HP.
His reload can be forced sooner by defending or by getting staggered, but this exhausts all of his regular ammo. If he's forced to reload due to stagger, he automatically recovers from the stagger.
Using his S3 while having
Savage Tigermark Round upgrades it to his S3-2 instead.
When using his last
Savage Tigermark Round, the skill that uses the last stack gains +2 atk weight. Try lining this up with his S3 if you're fighting multiple targets.
His S1 consumes 1 ammo, S2 consumes 2, S3 consumes 3. Skills or coins are not cancelled when running out of ammo, but they lose the buffs from the ammo and stop inflicting
Burn. Coins that consume
Tigermark Round get +1 Power and +10% damage. When he has
Savage Tigermark Round, it gives +2 Power, +30% damage, and +2
Burn Potency and Count application instead.
He gains
Tiantui Star [天退星] when loading
Savage Tigermark Round giving him more speed, damage based on speed difference, and bonus
Tremor application. It's upgraded to
Shin (心) - Tiantui Star [天退星] which is just a stronger variant when he consumes 8 or more ammo in total (of either type).
He gains
Overheat when running out of
Savage Tigermark Round reducing his Clash Power by 1 for every 2 ammo he spent during the fight for a total of -10 Clash Power if he managed to spend all 12
Tigermark Round and 8
Savage Tigermark Round. In return he gains buffs depending on how much total ammo he spent.
At 8+ ammo spent, he gets
Protection every turn for every 10% HP missing (max 5 at half life).
At 14+ ammo spent, his
Unbreakable Coins deal more damage based on missing HP% when he loses clashes.
At 20 ammo spent, he deals even more damage based on the difference between his missing HP% and his target's missing HP%.
Both S3s trigger a
Amplitude Conversion into
Tremor - Scorch inflicting bonus
damage based on the average of
Burn and
Tremor Potencies on
Tremor Burst. Both also trigger
Tremor Burst 3 times when consuming 3 ammo.



Burn +
Tremor) on the main target (max 3)
Tremor
Tigermark Round
Tremor
Burn


Burn +
Tremor) on the main target (max 4)
Tremor
Tigermark Round
Tremor
Burn
Tigermark Round
Tremor Count
Burn Count
Tremor Count, trigger
Tremor Burst; then, reduce target's
Tremor Count by 1


Savage Tigermark Round, activate 'Savage Tigerslayer's Perfected Flurry of Blades' instead
- [Before Use] If this unit does not have
Savage Tigermark Round, cancel activation
Coin Power +1 for every 8 (
Burn +
Tremor) on the main target, (max 2)
Tigermark Round
Tremor
Burn
Tigermark Round
Tremor Count
Burn Count
Tigermark Round
Tigermark Round due to this Coin's effect, deal +50% damage
Amplitude Conversion into
Tremor - Scorch
Tremor Burst; then, reduce target's
Tremor Count by 1
- When spending
Tigermark Round, activate the above effect 2 more times


Burn +
Tremor) on the main target (max 2)
Tremor
Tremor Count
Savage Tigermark Round
Burn
Savage Tigermark Round
Burn Count
Savage Tigermark Round
Amplitude Conversion into
Tremor - Scorch
Tremor Burst; then, reduce target's
Tremor Count by 1
- When spending
Savage Tigermark Round, activate the above effect 2 more times


Burn +
Tremor) on the main target (max 2)
If
Tigermark Round (or
Savage Tigermark Round) is at 0, Clash Power +2
Tremor (2 times per turn)
Tremor Count (2 times per turn)
Tigermark Round
When flipping a Coin that consumes
Tigermark Round or
Savage Tigermark Round: while not having those 'Unique Ammo' does not cancel this unit's attacks, the Coin's On Hit "inflict
Burn" and "inflict
Burn Count" effects do not activate
If this unit equipped Defense Skills for the first time in this Encounter, or if this unit spent all of his
Tigermark Round, or if this unit is Staggered: at the end of that turn, reload 8
Savage Tigermark Round and gain 1
Tiantui Star [天退星] (once per Encounter)
- If this effect activates while this unit is Staggered, recover from Stagger (excluding forced Staggers)
- Remove all
Tigermark Round if this unit has any leftover
Tigermark Round
- At 8+ (sum of
Tigermark Round and
Savage Tigermark Round spent), convert
Tiantui Star [天退星] to
Shin (心) - Tiantui Star [天退星]
When this unit uses a Base Attack Skill that spends the final Round of
Savage Tigermark Round...
- Gain Atk Weight +2 before attacking
- Gain 1
Overheat next turn
Tigermark Round:
- At 1+
Tigermark Round, convert all Coins of 'Tanglecleaver' into
Unbreakable Coins
- Skill Coins that spend
Tigermark Round gain +1 Power and deal +10% damage (activates only as long as the Coin has Rounds left to spend)
When this unit has
Savage Tigermark Round:
- At 1+
Savage Tigermark Round, convert all Coins of this unit's Base Attack Skills to
Unbreakable Coins
- At 0
Savage Tigermark Round, convert all Coins of this unit's Base Attack Skills that spend 'Unique Ammo' to
Unbreakable Coins
- Skill Coins that spend
Savage Tigermark Round gain +2 Power, deal +30% damage, and inflict +2 more
Burn Potency and
Burn Count On Hit with those Coins (activates only as long as the Coin has Rounds left to spend)
Ammo, if their Speed is faster than the target's by 3 or more, deal +(Speed difference × 3)% more damage (max 15%).
(This effect does not activate if the affected unit lacks the
Ammo buff entirely. However, it will activate if they have the
Ammo buff, even if they have 0 rounds left)