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Crushbound Past
wawMeursault

MeursaultCrushbound Past

Threadspin:
Release Date2025-07-31
Season6 - Zàng Huā Yín
wrathlustslothgluttonygloomprideenvyCost2260001Resistx2x1x0.5x2x0.5x1x0.75
Community Rating
Notes/Explanation
Popular Builds
Main

Aoe multi-coin damage E.G.O with large damage bonuses from TremorTremor and can trigger multiple Tremor BurstTremor Bursts.

Applies Amplitude EntanglementAmplitude Entanglement on the main target. Useful if you want to combine multiple TremorTremor versions and your sources only have Amplitude ConversionAmplitude Conversion.

Other

Passively gives him Clash Power UpClash Power Up and Offense Level UpOffense Level Up every turn. The amount increases by 1 every 3 turns up to +4 of each. He gets the first stack on the 3rd turn after the E.G.O is used.

Passively gives him Damage UpDamage Up on odd turns and ProtectionProtection on even turns.

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Skills
sloth-3
sloth-3-bg
blunt4 +4coincoincoincoin
Crushbound Past
Awakening
offense level+2Clash: 4-20Damage: 22-84SP Cost: 10Atk Weight:
[Before Attack] If the main target has 30+ (TremorTremor + TremorTremor Count), gain +1 Atk Weight - At 100+, gain +3 Atk Weight instead [Before Attack] For every 2 highest Reson., inflict 1 TremorTremor against all targets this unit attacks (max 3) [Attack End] For 3 turns, lose 10 SP at Turn End [Attack End] Heal (Accumulated PastAccumulated Past x 2)% HP [Attack End] When activating odd-numbered (Sloth Reson.) in odd-numbered turns, or when activating even-numbered (Sloth Reson.) in even-numbered turns, heal 10 SP
Coin Outline
I
[On Hit] Inflict +2 TremorTremor Count
[On Hit] Inflict +(Sloth Reson. / 2) TremorTremor Count (max 3)
[On Hit] If it's the main target, trigger Amplitude EntanglementAmplitude Entanglement into the target's current TremorTremor type
Coin Outline
II
[On Hit] Inflict 4 TremorTremor
Coin Outline
III
[Coin Start] This Coin deals +1% damage for every TremorTremor on the main target (max 50%)
Coin Outline
IV
[Coin Start] This Coin deals +1% damage for every (TremorTremor + TremorTremor Count) on the main target (max 100%)
[On Hit] Trigger Tremor BurstTremor Burst; then, reduce target's TremorTremor Count by 1
[On Hit] If this Coin's effects raised the damage dealt by +50% or more, trigger Tremor BurstTremor Burst once.
[On Hit] If this Coin's effects raised the damage dealt by +100% or more, trigger Tremor BurstTremor Burst 2 times; then, reduce target's TremorTremor Count by 2
sloth-3
sloth-3-bg
blunt30 -10coin
Crushbound Past
Corrosion
offense level+4Clash: 21-31Damage: 62.4-93.6SP Cost: 30Atk Weight:
[Indiscriminate] Targets randomly Deal +10% damage for every highest Reson. (max 100%) - If the highest Reson. was a Sloth Reson., deal +20% damage for every highest Reson. instead (max 100%) [Before Attack] If the main target has 30+ (TremorTremor + TremorTremor Count), gain +2 Atk Weight [Before Attack] When activating even-numbered (Sloth Reson.) in odd-numbered turns, or when activating odd-numbered (Sloth Reson.) in even-numbered turns, deal +12% damage [Attack End] Heal (Accumulated PastAccumulated Past x 3)% HP
Coin Outline
I
[Coin Start] This Coin deals +2% damage for every (TremorTremor on the main target + TremorTremor Count on the main target) (max 100%)
[On Hit] Inflict 5 TremorTremor and +2 TremorTremor Count
[On Hit] Inflict +(Sloth Reson.) TremorTremor Count (max 6)
[On Hit] If it's the main target, trigger Amplitude EntanglementAmplitude Entanglement into the target's current TremorTremor type
[On Hit] Trigger Tremor BurstTremor Burst 2 times; then, reduce target's TremorTremor Count by 2
[On Hit] If this Coin's effects raised the damage dealt by +100% or more, trigger Tremor BurstTremor Burst 2 times; then, reduce target's TremorTremor Count by 2
Passives
Metronome
Turn Start: in odd-numbered turns, gain 1 Damage UpDamage Up; in even-numbered turns, gain 1 ProtectionProtection - Does not stack with the Metronome E.G.O Gift. (If the said E.G.O Gift is at an enhanced state, its effect subtracts the values gained from this effect) - Does not affect the instances of its effect applied to other allies When using E.G.O Skill, gain 1 Accumulated PastAccumulated Past next turn (once per Encounter) - Gain 1 Accumulated PastAccumulated Past at every subsequent Turn End