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MeursaultCrushbound Past
Threadspin:
Release Date2025-07-31
Season6 - Zàng Huā Yín
Community Rating
Notes/Explanation
Popular Builds
Main
•
Aoe multi-coin damage E.G.O with large damage bonuses from
Tremor and can trigger multiple
Tremor Bursts.
•
Applies
Amplitude Entanglement on the main target. Useful if you want to combine multiple
Tremor versions and your sources only have
Amplitude Conversion.
Other
•
Passively gives him
Clash Power Up and
Offense Level Up every turn. The amount increases by 1 every 3 turns up to +4 of each. He gets the first stack on the 3rd turn after the E.G.O is used.
•
Passively gives him
Damage Up on odd turns and
Protection on even turns.
Skills



Crushbound Past
Awakening
[Before Attack] If the main target has 30+ (
Tremor +
Tremor Count), gain +1 Atk Weight
- At 100+, gain +3 Atk Weight instead
[Before Attack] For every 2 highest Reson., inflict 1
Tremor against all targets this unit attacks (max 3)
[Attack End] For 3 turns, lose 10 SP at Turn End
[Attack End] Heal (
Accumulated Past x 2)% HP
[Attack End] When activating odd-numbered (Sloth Reson.) in odd-numbered turns, or when activating even-numbered (Sloth Reson.) in even-numbered turns, heal 10 SP
Tremor +
Tremor Count), gain +1 Atk Weight
- At 100+, gain +3 Atk Weight instead
[Before Attack] For every 2 highest Reson., inflict 1
Tremor against all targets this unit attacks (max 3)
[Attack End] For 3 turns, lose 10 SP at Turn End
[Attack End] Heal (
Accumulated Past x 2)% HP
[Attack End] When activating odd-numbered (Sloth Reson.) in odd-numbered turns, or when activating even-numbered (Sloth Reson.) in even-numbered turns, heal 10 SP I
[On Hit] Inflict +2
Tremor Count
Tremor Count[On Hit] Inflict +(Sloth Reson. / 2)
Tremor Count (max 3)
Tremor Count (max 3)[On Hit] If it's the main target, trigger
Amplitude Entanglement into the target's current
Tremor type
Amplitude Entanglement into the target's current
Tremor type II
[On Hit] Inflict 4
Tremor
Tremor III
[Coin Start] This Coin deals +1% damage for every
Tremor on the main target (max 50%)
Tremor on the main target (max 50%) IV
[Coin Start] This Coin deals +1% damage for every (
Tremor +
Tremor Count) on the main target (max 100%)
Tremor +
Tremor Count) on the main target (max 100%)[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
Tremor Burst; then, reduce target's
Tremor Count by 1[On Hit] If this Coin's effects raised the damage dealt by +50% or more, trigger
Tremor Burst once.
Tremor Burst once.[On Hit] If this Coin's effects raised the damage dealt by +100% or more, trigger
Tremor Burst 2 times; then, reduce target's
Tremor Count by 2
Tremor Burst 2 times; then, reduce target's
Tremor Count by 2


Crushbound Past
Corrosion
[Indiscriminate]
Targets randomly
Deal +10% damage for every highest Reson. (max 100%)
- If the highest Reson. was a Sloth Reson., deal +20% damage for every highest Reson. instead (max 100%)
[Before Attack] If the main target has 30+ (
Tremor +
Tremor Count), gain +2 Atk Weight
[Before Attack] When activating even-numbered (Sloth Reson.) in odd-numbered turns, or when activating odd-numbered (Sloth Reson.) in even-numbered turns, deal +12% damage
[Attack End] Heal (
Accumulated Past x 3)% HP
Tremor +
Tremor Count), gain +2 Atk Weight
[Before Attack] When activating even-numbered (Sloth Reson.) in odd-numbered turns, or when activating odd-numbered (Sloth Reson.) in even-numbered turns, deal +12% damage
[Attack End] Heal (
Accumulated Past x 3)% HP I
[Coin Start] This Coin deals +2% damage for every (
Tremor on the main target +
Tremor Count on the main target) (max 100%)
Tremor on the main target +
Tremor Count on the main target) (max 100%)[On Hit] Inflict 5
Tremor and +2
Tremor Count
Tremor and +2
Tremor Count[On Hit] Inflict +(Sloth Reson.)
Tremor Count (max 6)
Tremor Count (max 6)[On Hit] If it's the main target, trigger
Amplitude Entanglement into the target's current
Tremor type
Amplitude Entanglement into the target's current
Tremor type[On Hit] Trigger
Tremor Burst 2 times; then, reduce target's
Tremor Count by 2
Tremor Burst 2 times; then, reduce target's
Tremor Count by 2[On Hit] If this Coin's effects raised the damage dealt by +100% or more, trigger
Tremor Burst 2 times; then, reduce target's
Tremor Count by 2
Tremor Burst 2 times; then, reduce target's
Tremor Count by 2Passives
Metronome
Turn Start: in odd-numbered turns, gain 1
Damage Up; in even-numbered turns, gain 1
Protection
- Does not stack with the Metronome E.G.O Gift. (If the said E.G.O Gift is at an enhanced state, its effect subtracts the values gained from this effect)
- Does not affect the instances of its effect applied to other allies
When using E.G.O Skill, gain 1
Accumulated Past next turn (once per Encounter)
- Gain 1
Accumulated Past at every subsequent Turn End
Damage Up; in even-numbered turns, gain 1
Protection
- Does not stack with the Metronome E.G.O Gift. (If the said E.G.O Gift is at an enhanced state, its effect subtracts the values gained from this effect)
- Does not affect the instances of its effect applied to other allies
When using E.G.O Skill, gain 1
Accumulated Past next turn (once per Encounter)
- Gain 1
Accumulated Past at every subsequent Turn End