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MeursaultLobotomy E.G.O:: Hornet 【Alteration】
Starts battles with 10
Spore Round [Base] and 6
Spore Round [Buckshot]. Coins that use
Spore Round [Base] are single target and inflict 2
Spore, while those that use
Spore Round [Buckshot] have atk weight and inflict 3
Spore. He can also convert 2
Spore Round [Base] to 1
Spore Round [Buckshot] at the cost of 2 SP whenever he's out. Running out of bullets mid-skill cancels the skill and automatically consumes SP to trigger a
Reload [Germination].
Killing enemies with
Spore gives him
Loyalty Pheromone, giving him minor buffs next turn and also buffs his S2 and S3 with clashing and
Unbreakable Coins. S3 also gets an additional atk weight on its last coin at max
Loyalty Pheromone. His passive can also give him additional
Spore application and refunds some ammo when killing enemies with
Spore.
His S3 gives him additional ammo if he's too low to prevent it from stopping early. It will also automatically
Reload [Germination] at the end.
His S3 deals additional damage with spare atk weight and the last coin does a mini
Burn burst at max
Spore, consuming the
Spore stacks in the process. The formula caps out at 148 bonus
damage with 99
Burn.
His S1 inflicts
Pierce Fragility at max
Spore Round [Base].
His evade triggers a
Reload [Germination].



Spore on target (max 30%)
[Before Use] At max
Spore Round [Base], inflict 1
Pierce Fragility On Hit (once per turn)
[On Use] Coin Power +1 for every 6 (
Burn +
Bleed) on target (max 2)
Spore Round [Base]
Burn
Spore Round [Base]
Bleed


Spore on target (max 45%)
[On Use] If the main target has 6+ (
Burn +
Bleed), Coin Power +1
[On Use] If this unit has
Loyalty Pheromone, Clash Power +1
[On Use] Convert Coins equal to
Loyalty Pheromone into
Unbreakable Coins, beginning with the final Coin
[Attack End] At 1 or fewer
Spore Round [Base],
Reload [Germination]
Spore Round [Buckshot]
Burn Count
Spore Round [Buckshot]
Bleed Count
Spore Round [Buckshot]
Burn Count


Spore on target (max 30%)
[Before Use] At 2 or fewer
Spore Round [Base], consume 6 SP to gain 3
Spore Round [Base]
[On Use] Coin Power +1 for every 6 (
Burn +
Bleed) on the main target (max 3)
[On Use] If this unit has
Loyalty Pheromone, Clash Power +1
[On Use] Convert Coins equal to
Loyalty Pheromone into
Unbreakable Coins, beginning with the 3rd Coin
[On Use] At 3
Loyalty Pheromone, gain Atk Weight +1
[Attack End]
Reload [Germination]
Spore Round [Base]
Burn
Spore Round [Base]
Bleed
Spore Round [Base]
Bleed
Unbreakable Coin
Spore Round [Buckshot]
Loyalty Pheromone on self (max 15%)
Spore is at max Stack, activate the following:
- Deal (
Burn Potency x
Spore Stack / 10) Wrath damage (rounded down)
- Dealing Wrath damage with this effect counts as activating
Burn
- Target loses 1
Burn Count
-
Spore on target expires
Burn Count and +2
Bleed Count


Reload [Germination] (once per turn)
[On Evade Use] Coin Power +1 for every 6 (
Burn +
Bleed) on the attacker (max 3)
[On Evade] Heal 10 HP (once per turn)
- If this unit has
Loyalty Pheromone, heal an additional 5 HP for every Stack
Spore Round [Base] and 6
Spore Round [Buckshot]
On Hit using Coins that spend Spore Round:
- If
Spore Round [Base] was spent, inflict 2
Spore
- If
Spore Round [Buckshot] was spent, inflict 3
Spore
- This counts as "inflicting negative effects with the Skill"
Before Coin Use of a Coin that spends
Spore Round [Buckshot], if this unit does not have
Spore Round [Buckshot], consume 2 SP and 2
Spore Round [Base] to gain 1
Spore Round [Buckshot]
If this unit runs out of Spore Round mid-Skill, cancel all subsequent Coins and
Reload [Germination]
When targets that have
Spore are killed, gain 1
Loyalty Pheromone
Spore, gain the following effects:
- Inflict double the
Spore for the next turn
- On Kill using a Base Attack Skill, gain (Spore Round the Skill spends / 2) Spore Round (rounded up; once per Skill)