MeursaultLoading...
Threadspin: IV
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Meursault

Strong single target damage ego.
Applies a debuff that increases
Bleed application, while also inflicting some back to the attacker. The debuff also counts the
Bleed damage the target takes over the next 4 turns (2 on clash lose). At 100 damage or when it expires, it deals
damage to the target based on the total
Bleed damage counted, deals some of that damage to its allies, and generates additional
Bloodfeast.
If the last coin kills the target, the excess damage is spread out to all remaining enemies.



Bleed on target (max 2)
[Attack End] For 3 turns, lose 10 SP at Turn End
Bleed
Bleed on target once (target loses 1
Bleed Count)
Bleed
Bleed on target once (target loses 1
Bleed Count)
Unbreakable Coin
Rose Wedge Count
Rose Wedge Count
Unbreakable Coin
Bleed (1 + (highest Reson./2)) times. (3 times max; target loses
Bleed Count equal to the number of times it was activated)


Bleed on self +
Bleed on target) (max 3)
[On Use] Consume up to 10% of this unit's max HP and deal (HP consumed / 2) damage to all enemies and allies
- At less than 50% of this unit's max HP, inflict and activate 5
Bleed on all allies instead (lose 1
Bleed Count). Heal HP equal to the amount of
Bleed damage dealt to allies
Bleed on self and the target
Bleed on self and the target once (both lose 1
Bleed Count)
Bleed on self and the target
Bleed on self and the target once (both lose 1
Bleed Count)
Unbreakable Coin
Rose Wedge Count
Rose Wedge Count
Rose Wedge, inflict 4 additional
Rose Wedge Potency
Unbreakable Coin
Bleed (1 + (highest Reson./2)) times. (3 times max; target loses
Bleed Count equal to the number of times it was activated)
Bleed damage, heal HP equal to the
Bleed damage (max 10 per turn)
- When activating a Skill/Coin effect that inflicts
Bleed, if the target has
Rose Wedge, inflict 1
Bleed against the target. (2 times per turn)













