Meursault

His passive automatically lets him generate 1
Ashen Bullet every turn even without using it first. It costs 0 resources at 5 stacks. On use, he gains
Black Wings and starts generating it every turn. The buff gives him
Charge Count and
Offense Level Up every turn plus some bonus damage for
Charge and
Poise skills.
His awakening consumes SP to generate
Ashen Bullet so he always has 5 on use (this should not bypass E.G.O resources). He consumes all stacks while executing the attack.
His corrosion's 2nd coin's heads chance depends on his
Ashen Bullet stacks. If it flips heads, he generates 2 stacks, some
Poise, and refunds some resources, but doesn't deal damage. If it flips tails, he consumes all stacks and deals significant damage.
His passive heals his SP and gives him
Power Up whenever he consumes 3
Ammo



Poise Potency +
Charge Count) on self (max 10)
Clash Power +2 for every
Ashen Bullet on self
[Before Attack] Gain +3
Poise Count and +5
Charge Count
[Before Attack] Consume 3(5 -
Ashen Bullet on self) SP to gain up to max
Ashen Bullet
[Attack End] Gain 2
Black Wings
Unbreakable Coin
Ashen Bullet
Charge Count x 5)% damage (max 100%)
- Deal +(
Poise Potency x Count)% damage on Critical Hit (max 100%)
- For this Coin, change target's Pierce Resist. to Fatal
Pierce Fragility (once per Skill)
Sinking
Ashen Bullet, Reuse this Coin (4 times per Skill)
Unbreakable Coin
Charge Count (max 5)
Sinking Count


Poise Potency +
Charge Count) on self (max 10)
[Before Attack] When attacking just 1 target, deal +200% damage (in Focused Encounters, a Core)
[Before Attack] Gain Final Power +(
Ashen Bullet on self)
[Before Attack] If this unit does not have
Ashen Bullet, gain 1
Ashen Bullet
[Before Attack] Base Power -2 for every Cracked Coin (max -4)
[On Kill] Heal 5 SP
Unbreakable Coin
Black Wings
Charge Count
Poise
Bind next turn
Unbreakable Coin
Ashen Bullet on self x 20)% chance to flip Tails regardless of this unit's SP
Poise
Poise Count
Ashen Bullet
Charge Count x 5)% damage (max 100%)
Ashen Bullet on self
Sinking
Sinking Count
Ashen Bullet, does not consume E.G.O Resource when using "Hollow" E.G.O's Skills (both Awakening and Corrosion)
Turn Start: Gain 1
Ashen Bullet
[Effect on Use]
Turn Start: Gain 1
Black Wings
Heal 5 SP every time this unit consumes or loses 3 cumulative
Ammo, and gain 1
Power Up next turn (including Unique
Ammo; counts up to 9
Ammo per turn)













