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MeursaultR Corp. 4th Pack Rhino
Uptie: Level:
Stats
Resists
Keywords
Release Date2023-07-13
SeasonStandard Fare
Tags/Factions
R Corp.
Community Rating
Tips/Summary
Popular Builds
Usage Tips
•
Builds
Charge Count on his S1, S2, or when attacked while defending, then spends up to 10 on his S3 to apply bonus
Bleed Count.
Other Details
•
Passive gives speed and
Aggro every turn at 5+
Charge Count. S1 and S3 gain Power buffs at 10+ Count.
•
S1 gains more damage and S2 inflicts additional
Bleed Count at 7+ speed.
Skills



Weighty Bash
x3
Skill 1
At 10+
Charge Count, Final Power +2
At 7+ Speed, deal +25% Damage
[On Use] Gain +2
Charge Count
Charge Count, Final Power +2
At 7+ Speed, deal +25% Damage
[On Use] Gain +2
Charge Count I
[On Hit] Gain +2
Charge Count
Charge Count


Demolish
x2
Skill 2
At 7+ Speed, inflict +1
Bleed Count with this Skill
[On Use] Gain +4
Charge Count
Bleed Count with this Skill
[On Use] Gain +4
Charge Count I
[On Hit] Gain +4
Charge Count
Charge Count II
[On Hit] Inflict +1
Bleed Count
Bleed Count III
[On Hit] Inflict +1
Bleed Count
Bleed Count


Rhino Ram
x1
Skill 3
[On Use] At 10+
Charge Count, Coin Power +2
Charge Count, Coin Power +2 I
[On Hit] Inflict +1
Bleed Count
Bleed Count[On Hit] Spend 2
Charge Count; Inflict +1
Bleed Count
Charge Count; Inflict +1
Bleed Count[On Hit] Spend 3
Charge Count; Inflict +1
Bleed Count
Charge Count; Inflict +1
Bleed Count II
[On Hit] Inflict +1
Bleed Count
Bleed Count[On Hit] Spend 2
Charge Count; Inflict +1
Bleed Count
Charge Count; Inflict +1
Bleed Count[On Hit] Spend 3
Charge Count; Inflict +1
Bleed Count
Charge Count; Inflict +1
Bleed Count


Bioelectricity Induction
Defense
[On Use] If attacked while shielded, gain +2
Charge Count (Max 10 per turn)
Charge Count (Max 10 per turn)Combat Passives
Activate rrR-#4 Suit Pressurization
At the end of the turn, gain +2 Max Speed per 5
Charge Count next turn. (Max 6)
At the start of the turn, if at 5+
Charge Count, gain 3 Aggro to this unit's rightmost slot.
Charge Count next turn. (Max 6)
At the start of the turn, if at 5+
Charge Count, gain 3 Aggro to this unit's rightmost slot.Support Passives
Maneuver Training
At the end of the turn, 1 ally that has the highest
Charge Count gains Max Speed +1 (Capped at 3) per 5
Charge Count next turn
Charge Count gains Max Speed +1 (Capped at 3) per 5
Charge Count next turn