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Hong LuThe Lord of Hongyuan
His S3 chooses one of his Heishou allies, then after his attack, makes them use their S3, after which he uses his S3-2 comboing with the chosen ally. The chosen ally cycles among all active Heishous in deployment order. After this, the chosen ally gets a persistent offense/defense level buff and he gets a persistent buff depending on the ally chosen. If he can't use his S3-2, he uses his S3-3 instead, which is a slightly stronger version and can gain Atk Weight if at least 3 Heishous have died.
Using his defense skill buffs Heishou allies with a
Slash Power Up and causes the Heishou ally with the least HP to use their S1 as a follow up skill if his counter is triggered. That Heishou ally also heals 10% HP and retreats at the end of the turn. If there are no backup units, they get 2
Attack Power Up instead. Note that they are placed in front of non-Heishou units in the return order, but behind backup units that haven't entered combat yet.
Whenever an ally enters combat whether from backup or returning from retreat, they heal 10SP and use their S1 for free at combat start. For Heishou or Jia Family units, they heal 20SP and use their S3 instead.
Gains
Leash-holder of All Heishou at the start of the battle, which gives him bonus speed, damage,
Defense Level Up, and
Offense Level Up depending on how many Heishou identities were deployed (including Backup sinners). Whenever a Heishou unit dies, he heals SP and gains a stack of
Life from Death [死中求活], which gives him even more
Offense Level Up,
Damage Up, and
Attack Power Up.
Using his S3-2 gives him a stacking
Heishou Bolus Contamination [黑獣丸染] buff depending on which Heishou he comboed with plus a bit of bonus damage per active buff. All the buffs can be active at the same time:
[Yi Sang] Heishou Pack - Wu Branch Adept:
Tremor Burst on the final coin of an attack skill (once per turn).
[Faust] Heishou Pack - Mao Branch Adept: -5% damage received.
[Don Quixote] Heishou Pack - Wei Branch: inflict 1
Sinking when inflicting
Rupture (3 per turn)
[Ryōshū] Heishou Pack - Mao Branch: +5% damage against slower enemies
[Heathcliff] Heishou Pack - You Branch Adept: deal 5% of
damage as
damage.
[Rodion] Heishou Pack - Si Branch: inflict 1
Rupture on critical hit (3 per turn)
[Sinclair] Heishou Pack - You Branch: inflict 1
Burn when inflicting
Rupture (3 per turn)
[Outis] Heishou Pack - Mao Branch: inflict 1
Rupture Count on hit when unopposed (1 per turn)
[Gregor] Heishou Pack - Si Branch: gain 1
Poise Count when dealing
Rupture damage (1 per turn)
When his passive is active, he applies
Lordsguard to 1-2 Heishou allies based on Reson (1 at 3 and 2 at 6 Reson) on turns where he doesn't use his defense skill. If he takes an unopposed attack, allies with the status redirect that attack to themselves and use his second defense skill (the clashable guard) on it.
His passive allows him to interact with [Hong Lu] Tears of the Tarnished Blood [汚血泣淚], gaining
Tarnished Blood instead of dying the first time his HP drops to 0 and converting [Hong Lu] Tears of the Tarnished Blood [汚血泣淚]'s death effect to a 60% HP heal once per encounter. He also gets a permanent
Damage Up when that triggers.



Defense Power Up to 1 + (highest Reson. / 3) other allies. (once per turn; max 3; prioritizes targets that have
Assist Defense; includes Unique Assist Defenses)
[On Use] At 6+ (
Rupture on target +
Poise on self), Coin Power +1
[On Use] If target has 3+ types of negative effects, Clash Power +1
Poise Count
Rupture Count


Gluttony DMG Up to all other allies that have Gluttony Skills equipped this turn (once per turn)
[On Use] Coin Power +1 for every 6 (
Rupture on target +
Poise on self) (max 2)
[On Use] Gain 3
Poise
Rupture Count
Poise Count
Unbreakable Coin
Rupture
Unbreakable Coin
Rupture


Rupture on target +
Poise on self) (max 3)
[On Use] Gain 5
Poise and +3
Poise Count
[Attack End] Among ally Heishou Pack units that can act, choose 1 unit that has the least
Unrelenting Storm Stack and apply
Unrelenting Storm; then, bestow
Exalted Command. (once per turn)
- After
Exalted Command is complete, The Lord of Hongyuan Hong Lu activates 'I Carve the Path of a Lord'
- If
Exalted Command did not activate, or if the combo Identity is Staggered or defeated before
Exalted Command is complete, use 'Lonesome Stand: Sacrifice to Claim the Garden' instead
Unbreakable Coin
Offense Level Down for every 2 types of negative effect on target (max 3)
Defense Level Down for every type of Deathrite on target (max 3)


Rupture on target +
Poise on self) (max 3)
[On Use] Deal +10% damage for every 2 types of negative effects on target (max 30%)
[On Use] Deal +10% damage for every
Heishou Bolus Contamination [黑獣丸染]
[Attack End] Gain
Heishou Bolus Contamination [黑獣丸染] depending on which Heishou Identity activated
Exalted Command
Rupture Count
Rupture
Slash Resist Down next turn (once per turn)
Attack Power Up next turn


Life from Death [死中求活] on self
Deal +1% damage for every 1% (missing HP percentage on target + missing HP percentage on self) (max 50%)
[On Use] At 3+
Life from Death [死中求活], gain +1 Atk Weight
[On Use] Coin Power +1 for every 6 (
Rupture on target +
Poise on self) (max 3)
[On Use] Deal +10% damage for every 2 types of negative effects on target (max 30%)
[On Use] Deal +10% damage for every
Heishou Bolus Contamination [黑獣丸染]
Rupture
Rupture
Rupture
Slash Resist Down next turn (once per turn)
Attack Power Up next turn


Slash Power Up to (highest Reson.) Heishou Pack Identity allies (once per turn)
[Combat Start] If there are Backup Units, select 1 ally Heishou that has the least HP percentage.
- Upon using this Skill, apply
Your Will Guides My Blade. to the selected ally, command
Battlefield Retreat, and heal 10% of their HP upon Retreating (once per turn)
- The Heishou Pack Identity who Retreated due to this effect will be placed earlier in the Return line than non-Heishou Identities
[Combat Start] If there are no Backup Units, apply 2
Attack Power Up to 1 ally Heishou that has the least HP percentage (once per turn)
Unbreakable Coin


Clashable Guard
This Skill counts as Assist Defense only for the unit that uses the Skill, and does not trigger the effects of other characters that have conditionals that check for
Assist Defense activation.
[On Use] If target has 3+ types of negative effects, Clash Power +1
Unbreakable Coin
Leash-holder of All Heishou for every Heishou Pack Identity in the Team, including Backup Units
When Heishou Units are killed in an Encounter, heal 20 SP and gain 1
Life from Death [死中求活] (activates even when this unit has Retreated)
Deal +5% damage for every 1
Heishou Bolus Contamination [黑獣丸染] (max 55%)
Lordsguard to (highest Reson. / 3) random Heishou Pack allies that have the least
Assist Defense Stacks (max 2 allies; once per Identity; excludes Identities that have Skills that gain
Assist Defense)
In this Encounter, when this unit takes damage that brings their HP down to 0, nullify that damage; then, this unit's HP cannot drop below 1 for the turn, and it gains 1
Tarnished Blood (once per Encounter)
This unit's Skills deal +3% damage for every
Tarnished Blood on self
When activating the E.G.O Skill 'Tears of the Tarnished Blood - The End', nullify the death effect in its Attack End effects; instead, heal 60% HP. Starting next turn, gain 1
Damage Up at every Turn Start (once per Encounter)