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Hong LuW Corp. L2 Cleanup Agent
Uptie: Level:
Stats
Resists
Keywords
Release Date2023-08-24
SeasonStandard Fare
Tags/Factions
W Corp.
Community Rating
Tips/Summary
Popular Builds
Usage Tips
•
Generate
Charge Count with his S1 and S2, then spends at least 10 on his S3 to give
Charge Barrier to 2 allies.
•
He also gains
Charge Barrier on himself with his S2, S3, and defense.
Other Details
•
Charge Barrier gives the unit extra shields, which then convert into
Charge Count if they aren't consumed by the end of the turn. Each stack of
Charge Barrier counts as 3 shield or 5 on a W Corp. identity.
•
His passive gives him 2
Haste at 5+
Charge Count, and 3 at 10+.
Skills



Energy Cycle
x3
Skill 1
[On Use] Gain +4
Charge Count
Charge Count I
[On Hit] Gain +1
Charge Count
Charge Count II
[On Hit] Gain +1
Charge Count
Charge Count


Cleanup Support
x2
Skill 2
[On Use] Gain +3
Charge Count
Clash Power +2 when Shielded
Charge Count
Clash Power +2 when Shielded I
[On Hit] Gain +3
Charge Count
Charge Count II
[On Hit] At 5+
Charge Count, gain 1
Charge Barrier for every 5
Charge Count next turn (Max 4)
Charge Count, gain 1
Charge Barrier for every 5
Charge Count next turn (Max 4)


Deploy Charge Barrier
x1
Skill 3
[On Use] At 10+
Charge Count, consume all
Charge Count to apply (Consumed
Charge Count / 2)
Charge Barrier (Rounded Down) to 2 allies with the lowest HP percentage
Charge Count, consume all
Charge Count to apply (Consumed
Charge Count / 2)
Charge Barrier (Rounded Down) to 2 allies with the lowest HP percentage III
[On Hit] Inflict 5
Rupture
Rupture[On Hit] Gain 2
Charge Barrier next turn
Charge Barrier next turn


Guard
Defense
[On Use] Gain 3
Charge Barrier (3 times per turn)
Charge Barrier (3 times per turn)Combat Passives
Cleanup Mastery
If at 5+
Charge Count at the start of the combat phase, gain 2
Haste. At 10+
Charge Count, gain 1 additional
Haste.
Charge Count at the start of the combat phase, gain 2
Haste. At 10+
Charge Count, gain 1 additional
Haste.Support Passives
Train Cleanup Manual
An ally with the slowest Speed gains 2
Haste next turn if at 5+
Charge Count at the start of the combat phase
Haste next turn if at 5+
Charge Count at the start of the combat phase