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By request, I've added the RR6 bosses to the Favorite Boss Fight question. I've also added Dimension Shredder Yi Sang ahead of time to the Favorite Identity questions. As before, you can update your responses if you want to change your votes.


Hong LuK Corp. Class 3 Excision Staff
Uptie: Level:
Stats
Resists
Keywords
Release Date2023-06-29
Season2 - Reminiscence
Tags/Factions
K Corp.
Community Rating
Tips/Summary
Popular Builds
Usage Tips
•
If his passive is active, any hit at less than 20% HP will heal 90% of his max HP and give him 1
K Corp Ampule. He'll also get 1
Fragile for the rest of the battle (does not stack to more than 1). He can still die if his HP is dropped from 21% HP to 0 in one hit.
•
K Corp Ampule heals him for 5% HP every turn per stack, but kills him once he reaches 4 stacks.
Other Details
•
Also gains
K Corp Ampule from his defense, giving him the healing per turn but sacrificing the 'extra life' given by his passive.
•
S3 applies additional
Rupture Count and damage depending on his
K Corp Ampule stacks.
Skills



Impede the Intruder
x3
Skill 1
If target has 5+
Rupture, Coin Power +3
[On Use] Gain +5 Aggro to this Skill Slot next turn
Rupture, Coin Power +3
[On Use] Gain +5 Aggro to this Skill Slot next turn


Decay Blade
x2
Skill 2
[On Use] Gain +5 Aggro to this Skill Slot next turn
I
[On Hit] Inflict 2
Rupture
If target has 10+
Rupture, heal by 50% of damage dealt
Rupture
If target has 10+
Rupture, heal by 50% of damage dealt II
[On Hit] Inflict 2
Rupture
If target has 10+
Rupture, heal by 50% of damage dealt
Rupture
If target has 10+
Rupture, heal by 50% of damage dealt


Excise Target
x1
Skill 3
At 80% or more HP, Coin Power +2
I
[On Hit] Inflict 4
Rupture
Rupture II
[On Hit] Inflict
Rupture Count by the amount of
K Corp Ampule; Deal +5% damage per
K Corp Ampule
Rupture Count by the amount of
K Corp Ampule; Deal +5% damage per
K Corp Ampule


Ampule Injection
Defense
[On Use] Gain 1
K Corp Ampule next turn
[On Use] Gain +5 Aggro to this Skill Slot next turn
K Corp Ampule next turn
[On Use] Gain +5 Aggro to this Skill Slot next turnCombat Passives
Regeneration Ampule Activation
When hit, if at less than 20% HP, heal by 90% of Max HP and gain 1
K Corp Ampule.
After this activates, gain 1
Fragile every turn for the rest of the battle. (Once per battle)
K Corp Ampule.
After this activates, gain 1
Fragile every turn for the rest of the battle. (Once per battle)Support Passives
High-grade Ampule
At the start of the combat phase, give 2
K Corp Ampule to 1 ally with the lowest HP percentage.
K Corp Ampule to 1 ally with the lowest HP percentage.