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Yi SangN Corp. E.G.O:: Fell Bullet
Uptie: Level:
Stats
Resists
Keywords
Release Date2025-07-03
Season6 - Zàng Huā Yín
Tags/Factions
E.G.O Gear
N Corp.
Community Rating
Tips/Summary
Popular Builds
Usage Tips
•
Build up 7
Torn Memory from his S1, S2, defense, or [Yi Sang] Fell Bullet. Then consume it with S3. The E.G.O needs his passive to be active, otherwise it will consume all of his stacks.
•
S3 with 7
Torn Memory will target an ally and deal a lot of damage on its first coin. If it kills that ally, the 2nd coin will deal a lot of damage to all sub-targets. Otherwise it will deal a regular amount of damage to one random sub-target.
Other Details
•
Using his S3 while [Ryōshū] N Corp. E.G.O:: Contempt, Awe is on the field and has
Contempt of the Gaze will trigger an additional attack that's similar to his S3 but targeting Ryōshū instead.
Skills



See Through Defenses
x3
Skill 1
Deal +15% damage for every
Torn Memory on self (max 105%)
[On Use] Coin Power +1 for every 5
Poise on self (max 2)
[On Use] Base Power +1 for every 3
Poise Count on self (max 2)
[On Use] Gain +2
Poise Count and 1
Torn Memory
Torn Memory on self (max 105%)
[On Use] Coin Power +1 for every 5
Poise on self (max 2)
[On Use] Base Power +1 for every 3
Poise Count on self (max 2)
[On Use] Gain +2
Poise Count and 1
Torn Memory I
[On Hit] Gain +1
Poise Count
Poise Count[On Crit] Inflict +1
Bleed Count
Bleed Count[On Crit] Gain 1
Torn Memory
Torn Memory


Punch Through
x2
Skill 2
[On Use] Deal +15% damage for every
Torn Memory on self (max 105%)
[On Use] Coin Power +1 for every 5
Poise on self (max 2)
[On Use] Gain 2
Poise
Torn Memory on self (max 105%)
[On Use] Coin Power +1 for every 5
Poise on self (max 2)
[On Use] Gain 2
Poise I
[On Hit] Gain 2
Poise
Poise[On Crit] Inflict 2
Bleed
Bleed II
Unbreakable Coin[On Hit] Gain 2
Poise
Poise[On Hit] Gain 1
Torn Memory
Torn Memory[On Crit] Inflict 2
Bleed
Bleed[On Crit] Gain 2
Torn Memory
Torn Memory


Target Readjustment Fire
x1
Skill 3
[Combat Start] Targets the unit that has the lowest HP
- At 7
Torn Memory, primarily targets among allies as the main target
[Combat Start] Gain +1 Atk Weight for every 3
Torn Memory on self (max 2)
[On Use] Coin Power +1 for every 5
Poise on self (max 2)
[On Use] Base Power +1 for every 3
Poise Count on self (max 2)
[On Use] Gain 1
Poise for every
Torn Memory on self (max 7)
[Attack End] Lose (
Torn Memory on self x 2) SP (max 14)
[Attack End] If this unit has 7
Torn Memory at Combat Start, lose them all
- If this unit lost all
Torn Memory, and if an ally is killed, heal 20 SP on self
Torn Memory, primarily targets among allies as the main target
[Combat Start] Gain +1 Atk Weight for every 3
Torn Memory on self (max 2)
[On Use] Coin Power +1 for every 5
Poise on self (max 2)
[On Use] Base Power +1 for every 3
Poise Count on self (max 2)
[On Use] Gain 1
Poise for every
Torn Memory on self (max 7)
[Attack End] Lose (
Torn Memory on self x 2) SP (max 14)
[Attack End] If this unit has 7
Torn Memory at Combat Start, lose them all
- If this unit lost all
Torn Memory, and if an ally is killed, heal 20 SP on self I
Unbreakable CoinThis Coin deals damage only against the main target
If the main target is an ally, activate the following effects:
- The main target's Pierce Resistance becomes Fatal against this attack
- Deal +7% damage for every
Torn Memory on self (max 49%)
Torn Memory on self (max 49%)- +3% Damage on Critical Hit for every
Poise on self (max 60%)
Poise on self (max 60%) II
Unbreakable CoinThis Coin deals damage only against the sub-targets
- However, if the main target was an enemy, deal damage against the main target
- If the first Coin failed to kill an ally, 1 random sub-target takes damage
Deal +20% damage for every
Torn Memory on self (max 140%)
Torn Memory on self (max 140%)- If the first Coin killed an ally, deal +40% damage for every
Torn Memory on self instead (max 280%)
Torn Memory on self instead (max 280%)
+5% Damage on Critical Hit for every
Poise Potency (max 50%)
Poise Potency (max 50%)+10% Damage on Critical Hit for every
Torn Memory on self (max 70%)
Torn Memory on self (max 70%)Deal +(HP percentage the first Coin removed from the main target)% damage (max 100%)
[On Hit] Inflict 3
Bleed
Bleed- If the first Coin killed an ally, inflict 5
Bleed and +2
Bleed Count instead
Bleed and +2
Bleed Count instead


Front Line Support
Defense
[Clashable Counter]
[On Use] Coin Power +1 for every 2
Poise on self (max 3)
[On Use] Gain 2
Torn Memory
Poise on self (max 3)
[On Use] Gain 2
Torn Memory I
[On Hit] Gain 2
Poise
Poise[On Hit] Gain +2
Poise Count
Poise CountCombat Passives
Volatilized Memory
Turn End: Lose all
Torn Memory on self. Next turn, gain
Torn Memory equal to the amount lost
Torn Memory on self. Next turn, gain
Torn Memory equal to the amount lostFell Bullet
If this unit killed an allied unit using its attack, gain
Fell Bullet for the next turn (including using this unit's 'E.G.O Corrosion' and attacks against allies)
If this unit uses its E.G.O 'Fell Bullet' and consumes
Torn Memory: Next turn, gain
Torn Memory equal to the amount of it consumed by the end of the last turn
Fell Bullet for the next turn (including using this unit's 'E.G.O Corrosion' and attacks against allies)
If this unit uses its E.G.O 'Fell Bullet' and consumes
Torn Memory: Next turn, gain
Torn Memory equal to the amount of it consumed by the end of the last turnSupport Passives
Designate Target
When the ally with the slowest Speed attacked an ally, Attack End: Gain 1
Damage Up next turn (2 times per turn)
- If the attacked ally is killed by this attack, gain 1
Damage Up for the whole Encounter instead (max 2 per Stage per Identity)
- Can gain only up to 2
Damage Up from the above effect
Damage Up next turn (2 times per turn)
- If the attacked ally is killed by this attack, gain 1
Damage Up for the whole Encounter instead (max 2 per Stage per Identity)
- Can gain only up to 2
Damage Up from the above effect