Yi SangLoading...
Uptie: IVLevel: 65
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Yi Sang

Build up 7
Torn Memory from his S1, S2, defense, or [Yi Sang] Fell Bullet. Then consume it with S3. The E.G.O needs his passive to be active, otherwise it will consume all of his stacks.
S3 with 7
Torn Memory will target an ally and deal a lot of damage on its first coin. If it kills that ally, the 2nd coin will deal a lot of damage to all sub-targets. Otherwise it will deal a regular amount of damage to one random sub-target.
Using his S3 while [Ryōshū] N Corp. E.G.O:: Contempt, Awe is on the field and has
Contempt of the Gaze will trigger an additional attack that's similar to his S3 but targeting Ryōshū instead.



Torn Memory on self (max 105%)
[On Use] Coin Power +1 for every 5
Poise on self (max 2)
[On Use] Base Power +1 for every 3
Poise Count on self (max 2)
[On Use] Gain +2
Poise Count and 1
Torn Memory
Poise Count
Bleed Count
Torn Memory


Torn Memory on self (max 105%)
[On Use] Coin Power +1 for every 5
Poise on self (max 2)
[On Use] Gain 2
Poise
Poise
Bleed
Unbreakable Coin
Poise
Torn Memory
Bleed
Torn Memory


Torn Memory, primarily targets among allies as the main target
[Combat Start] Gain +1 Atk Weight for every 3
Torn Memory on self (max 2)
[On Use] Coin Power +1 for every 5
Poise on self (max 2)
[On Use] Base Power +1 for every 3
Poise Count on self (max 2)
[On Use] Gain 1
Poise for every
Torn Memory on self (max 7)
[Attack End] Lose (
Torn Memory on self x 2) SP (max 14)
[Attack End] If this unit has 7
Torn Memory at Combat Start, lose them all
- If this unit lost all
Torn Memory, and if an ally is killed, heal 20 SP on self
Unbreakable Coin
Torn Memory on self (max 49%)
Poise on self (max 60%)
Unbreakable Coin
Torn Memory on self (max 140%)
Torn Memory on self instead (max 280%)
Poise Potency (max 50%)
Torn Memory on self (max 70%)
Bleed
Bleed and +2
Bleed Count instead


Poise on self (max 3)
[On Use] Gain 2
Torn Memory
Poise
Poise Count
Torn Memory on self. Next turn, gain
Torn Memory equal to the amount lost
Fell Bullet for the next turn (including using this unit's 'E.G.O Corrosion' and attacks against allies)
If this unit uses its E.G.O 'Fell Bullet' and consumes
Torn Memory: Next turn, gain
Torn Memory equal to the amount of it consumed by the end of the last turn
Damage Up next turn (2 times per turn)
- If the attacked ally is killed by this attack, gain 1
Damage Up for the whole Encounter instead (max 2 per Stage per Identity)
- Can gain only up to 2
Damage Up from the above effect
Panic














