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Yi SangLobotomy E.G.O:: Solemn Lament
Skills consume
The Living & The Departed (random between potency and count) and his coins are cancelled when he runs out. To avoid early cancelled skills, try to have at least 2 when using S1, 6 when using S2, and 8 when using S3. He automatically
Reloads when out of ammo, on a kill, or when using a 4+ A-Reson with his S2, consuming SP in the process.
Use S3 with as much
The Living & The Departed as possible (up to 20 total).
Gains
Tremor application, more
The Living & The Departed, SP on
Reload, and
Discard of lower rank skills with [Yi Sang] Solemn Lament.
The Living & The Departed has 2 types corresponding to the Potency and Count. Each stack consumed randomly chooses between the two types and applies the corresponding
Butterfly on the target. Potency heals SP of attackers on hit. Count deals additional
damage whenever
Sinking is triggered. At turn end, Count expires and Potency is converted into Count (stacks with any Count applied on the next turn).
When
Reloading, the chance of getting Potency or Count of
The Living & The Departed depends on his SP (more potency at lower SP).



The Living & The Departed, Clash Power +1
If the sum of the target's
Sinking and both
Butterfly is 6 or higher, Coin Power +1
[Clash Win] Inflict +2
Sinking Count
The Living & The Departed
Butterfly equal to
The Living & The Departed spent
The Living & The Departed
Butterfly equal to
The Living & The Departed spent


The Living & The Departed, Clash Power +1
Coin Power +1 for every 6 value of the sum of the target's
Sinking and both
Butterfly (max 2)
[Clash Win] Inflict +1
Sinking Count
[Attack End] Gain (highest Reson.) of
The Living & The Departed (max 6)
- If the said Reson. was an A-Reson., gain (highest Reson. x 2) of
The Living & The Departed (max 12)
- If the said Reson. was at 4+ A-Reson.,
Reload instead
The Living & The Departed
Butterfly equal to
The Living & The Departed spent
The Living & The Departed
Butterfly equal to
The Living & The Departed spent


The Living & The Departed (max 4)
Coin Power +1 for every 6 value of the sum of the target's
Sinking and both
Butterfly (max 2)
[Clash Win] Inflict +3
Sinking Count
[Attack End]
Reload
The Living & The Departed
Butterfly equal to
The Living & The Departed spent
The Living & The Departed
Butterfly equal to
The Living & The Departed spent
The Living & The Departed on self
Butterfly equal to
The Living & The Departed spent
The Living & The Departed spent by this Skill
Butterfly on target
- "All" = the sum of both The Living and The Departed on target


Reload (once per turn)
[Combat Start] Gain Shield equal to (the sum of both
Butterfly on the selected target)% HP (max 20% per turn)
The Living & The Departed
When spending
The Living & The Departed, select randomly between The Living(Potency) and The Departed(Count) for each
The Living & The Departed value
When inflicting
Butterfly, inflict the same amount of The Living and The Departed as they were consumed. Example below:
- If this unit spent X Living, inflict X Living
- If this unit spent Y Departed, inflict Y Departed
If this unit runs out of
The Living & The Departed midway through Skill use, cancel all subsequent Coins and
Reload
When
Reloading, or when gaining
The Living & The Departed, gain either The Living or The Departed based on this unit's current SP
- At 0 or higher SP: 30% chance to gain The Living; 70% chance to gain The Departed
- At less than 0 SP: 70% chance to gain The Living; 30% chance to gain The Departed
- The probabilities are calculated separately for each ammo spent
Reload
When this unit gains
The Living & The Departed, gain 2
Haste next turn (once per turn)
Sinking on the target to inflict them with 1
Butterfly (3 times per turn)