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Yi SangW Corp. L3 Cleanup Agent
Uptie: Level:
Stats
Resists
Keywords
Release Date2023-11-09
SeasonStandard Fare
Tags/Factions
W Corp.
Community Rating
Tips/Summary
Popular Builds
Usage Tips
•
Use S3 at 15+
Charge Count for +2 Coin Power, 9
Rupture and 5
Rupture Count. He can also consume 10
Charge Count instead for significantly less bonuses.
Other Details
•
Having 10+
Charge Count gives them S1 and S2 Coin power and gives S2 more
Rupture application.
Skills



Dimensional Slit
x3
Skill 1
[On Use] Gain +2
Charge Count
At 10+
Charge Count, Coin Power +2
Charge Count
At 10+
Charge Count, Coin Power +2 I
[On Hit] Gain +2
Charge Count
Charge Count[On Hit] Inflict 2
Rupture
Rupture


Energy Cycle
x2
Skill 2
[On Use] Gain +7
Charge Count
At 10+
Charge Count, Coin Power +1
Charge Count
At 10+
Charge Count, Coin Power +1 I
[On Hit] Inflict 1
Bind next turn
Bind next turn II
[On Hit] Inflict 3
Rupture
Rupture[On Hit] At 10+
Charge Count, inflict 3
Rupture and +2
Rupture Count
Charge Count, inflict 3
Rupture and +2
Rupture Count


Dimensional Rift
x1
Skill 3
[On Use] At less than 15
Charge Count, consume 10
Charge Count to gain Coin Power +1
[On Use] Consume 15
Charge Count to gain Coin Power +2
[Before Attack] If 15
Charge Count has been consumed, inflict +3
Rupture Count
Charge Count, consume 10
Charge Count to gain Coin Power +1
[On Use] Consume 15
Charge Count to gain Coin Power +2
[Before Attack] If 15
Charge Count has been consumed, inflict +3
Rupture Count I
[Heads Hit] Inflict 1
Rupture
Rupture II
[Heads Hit] Inflict 1
Rupture
Rupture III
[On Hit] Inflict 3
Rupture for every 5
Charge Count consumed by the Skill (max 9)
Rupture for every 5
Charge Count consumed by the Skill (max 9)[On Hit] If the Skill consumed 15
Charge Count upon use, inflict 2
Dimensional Rift
Charge Count upon use, inflict 2
Dimensional Rift[On Kill] Gain 5
Charge Barrier
Charge Barrier


Hollow Dimension
Defense
Base Power +1 for every 5
Charge Count (max 2)
[On Evade] Next turn, when inflicting
Rupture with a Skill for the first time, inflict +1 more
Rupture (max +3 per turn)
Charge Count (max 2)
[On Evade] Next turn, when inflicting
Rupture with a Skill for the first time, inflict +1 more
Rupture (max +3 per turn)Combat Passives
Emptied Thought
- Turn End: Gain 1
Haste next turn for every 5
Charge Count on self (max 3)
- If this unit's Skill consumed
Charge Count, apply 3
Charge Barrier on 1 ally that has the lowest current HP percentage
Haste next turn for every 5
Charge Count on self (max 3)
- If this unit's Skill consumed
Charge Count, apply 3
Charge Barrier on 1 ally that has the lowest current HP percentageSupport Passives
Cleanup Demonstration
1 ally that has the highest
Charge Count deals more damage against targets that have
Rupture based on
Rupture on target (+1.5% per
Rupture, max +15% damage)
Charge Count deals more damage against targets that have
Rupture based on
Rupture on target (+1.5% per
Rupture, max +15% damage)