Yi SangLoading...
Uptie: IVLevel: 65
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Yi Sang

Skills are buffed based on the number of debuffs on his target. His random debuff application is generally enough to passively sustain it on his own.
S2 gains up to 2 coin reuses, guaranteed at 3 debuffs on the target.
S3 gains more damage, maximum at 5 debuffs on the target.
Passive heals his SP when hitting enemies with 4+
Bleed and more if they have debuffs. At max SP, it gives him
Offense Level Up instead.



Bleed, Clash Power +1
Burn,
Bleed,
Tremor,
Rupture, and
Sinking
Bleed


Bleed on target (max 2)
Coin Power +1 for every 3
Bleed Count on target (max 2)
Bleed Count
Burn,
Bleed,
Tremor,
Rupture, and
Sinking


Bleed on target (max 2)
Coin Power +1 for every 3
Bleed Count on target (max 2)
Bleed Count. If target has 3+ types of negative effects, inflict +2 additional
Bleed Count
Burn,
Bleed,
Tremor,
Rupture, and
Sinking
Bleed. If target has 3+ types of negative effects, inflict 2 additional
Bleed
Burn,
Bleed,
Tremor,
Rupture, and
Sinking
Burn,
Bleed,
Tremor,
Rupture, and
Sinking, on 2 enemies that have the fewest types of negative effects


Bleed on target (max 10)
Bleed". This Identity's Skills that randomly inflict
Burn,
Bleed,
Tremor,
Rupture, and
Sinking do not count as Skills that inflict each respective Keyword
Bleed, heal 2 SP
Heal 1 additional SP for every type of negative effect on the target (max 3)
If this unit's SP is at max, gain 2
Offense Level Up next turn when this unit heals SP with this effect
(This Passive activates 4 times max per turn)
Bleed, heal 3 additional SP
(This Passive activates 2 times max per turn)
Panic














