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IshmaelLCD OSIR Team
Gradually gains
Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire on all her skills and when triggering her passive. Having 15+ will trigger her S3-2 as a free skill after her current attack skill.
Triggering her passive gives her
Dokkaebi Arms for a turn and heals SP for allied Blade Lineage identities. You want her to have the buff as much as possible when using her S1 or S2 to get her coin reuse (assuming she also has 3
Haste that turn).
Her defense skill gives her a
Clashable Guard plus an
Assist Defense skill that's another
Clashable Guard. At 3+
Haste, getting hit while using either will trigger her S2-2. She gets another extra
Assist Defense with her passive if an ally is below 50% HP.
Blade Lineage allies give her
Bearing of a Salsu for bonus
Offense Level Up and
Poise. If 3+ die, she gains
Swordplay of the Homeland instead for more Coin Power and Damage, and she gains additional
Poise generation.



Poise, Coin Power +1
[On Use] Clash Power +1 for every 5
Bleed on target (max 2)
[On Use] At 3+
Haste, Clash Power +1
[On Use] Gain +2
Poise Count
[Attack End] If this unit has
Haste, gain 1
Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire (once per turn)
Poise
Poise
Bleed
Dokkaebi Arms and 3+
Haste, Reuse this Coin (once per turn)


Poise, Coin Power +1
[On Use] Clash Power +1 for every 5
Bleed on target (max 2)
[On Use] At 3+
Haste, Clash Power +2
[On Use] Gain +3
Poise Count
[Attack End] Gain 1
Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire for every
Haste on self (max 2, once per turn)
Poise
Bleed
Poise
Bleed
Bleed Count
Dokkaebi Arms and 3+
Haste, Reuse this Coin (once per turn)
Haste next turn (once per turn)


Haste on self (max 15%)
[On Use] Deal +1% damage for every
Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire on self (max 15%)
[On Use] Deal +1.5% damage on Critical Hit for every
Poise on self (max 30%)
Poise
Slash Fragility (once per turn)
Bleed
Paralyze next turn


Poise on self (max 30%)
[On Use] Final Power +1 for every 2
Haste on self (max 2)
[On Use] Coin Power +1 for every 6 (
Poise on self +
Bleed on target) (max 2)
[On Use] At 10+
Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire, convert all Coins into
Unbreakable Coins
[On Use] Gain 3
Poise
[On Use] Gain 2
Haste next turn (once per turn)
[Attack End] Gain 1
Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire for every
Haste on self (max 3, once per turn)
Poise Count
Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire
Poise
Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire
Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire on self (max 20%)
Bleed
Slash Fragility (once per turn)
Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire


Poise on self (max 30%)
Deal +5% damage on Critical Hit for every
Haste on self (max 25%)
[On Use] Gain +3
Poise Count
[Attack End] Consume all
Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire on self
Poise
Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire
Bleed
Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire
Bleed
Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire
Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire, deal +5% damage on Critical Hit for every excess Stack (max 25%)
Bleed
Haste, Reuse this Coin (once per Skill)


Clashable Guard
[Combat Start] Gain 1
Assist Defense (once per turn)
[On Use] Gain 2
Haste next turn (once per turn)
[On Use] Gain +2
Poise Count (once per turn)
[Clash Win] Gain 3
Poise
[Skill End] If this unit has
Haste, gain 2
Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire (once per turn)
Unbreakable Coin


Clashable Guard
Assist Defense Exclusive Skill
[On Use] Heal 5 SP on target this unit guarded using
Assist Defense
[On Use] Gain 3
Poise
Unbreakable Coin
Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire, activate "Even the Balance - Lucent Rippling Flame" (once per turn)
On Defense Skill Clash Lose, if this unit has 3+
Haste, this unit cannot be Staggered from taking damage until Defense Skill End, and activate "To Claim Their Bones" after being hit (2 times per turn, excluding forced Staggers)
Bearing of a Salsu for every Blade Lineage Identity on the field excluding this unit (max 3)
If 3 or more Blade Lineage Identities, excluding this unit, are defeated in this Encounter:
- Before Skill Use, if this unit did not have
Swordplay of the Homeland, gain
Swordplay of the Homeland
- When this unit gains
Poise Potency and
Poise Count with its Skill or Coin effects, gain 1 additional
Poise Potency and
Poise Count
- If 5 or more Blade Lineage Identities are defeated, gain 2 additional
Poise Potency and
Poise Count instead
Dokkaebi Arms and heal (Pride Reson.) SP for Blade Lineage allied Identities excluding this unit
Combat Start: If there is an allied Identity at less than 50% HP on the field excluding this unit, gain 1
Assist Defense (once per turn)
Skill End: Gain 1
Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire for every 3
Poise Potency on self (max 5, 2 times per turn)
Haste, deal +15% damage using Slash Skills instead