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IshmaelFamily Hierarch Candidate
Uptie: Level:
Stats
Resists
Keywords
Release Date2025-06-05
Season6 - Zàng Huā Yín
Tags/Factions
Family Hierarch Candidate
H Corp.
Jia Family
Community Rating
Tips/Summary
Popular Builds
Usage Tips
•
Each turn spent on the field gives her a stack of
Launcher [始] (up to 6), which buffs her S3 with Atk Weight at 3+ stacks and 5% bonus crit damage per stack. At 3+ stacks, her defense will cause her to retreat, consuming the buff to give allies
Offense Level Up depending on her stacks.
•
Each turn spent in retreat or backup gives her a stack of
Ready [待] (up to 3). When she substitutes or returns to the field, she uses her S1-2 at combat start, consuming all stacks to gain Atk Weight and Coin Power.
Other Details
•
Having [Yi Sang] Heishou Pack - Wu Branch Adept on the field increases her
Poise generation, gives her
Attack Power Up every turn, and triggers her S3 whenever he triggers his S3-2.
Skills



Crimson Strike
x3
Skill 1
[On Use] If target has 5+ types of negative effects, Clash Power +1
[On Use] Coin Power +1 for every 3
Rupture on target (max 2)
[Clash Win] Gain 3
Poise and +2
Poise Count
Rupture on target (max 2)
[Clash Win] Gain 3
Poise and +2
Poise Count I
[On Hit] Inflict +1
Rupture Count
Rupture Count II
[On Hit] Inflict 2
Rupture
Rupture[On Crit] Gain 1
Offense Level Up next turn (2 times per turn)
Offense Level Up next turn (2 times per turn)


Crimson Strike - Launcher [始]
Skill 1-2
[Unclashable]
[On Use] Gain 5
Poise and +2
Poise Count
[On Use] At 3+
Ready [待], Coin Power +2
[Before Attack] Consume all
Ready [待] on self to gain +(
Ready [待] on self x 2) Atk Weight (max 5)
Poise and +2
Poise Count
[On Use] At 3+
Ready [待], Coin Power +2
[Before Attack] Consume all
Ready [待] on self to gain +(
Ready [待] on self x 2) Atk Weight (max 5) II
[On Hit] Inflict 1
Rupture
Rupture


Crimson Phoenix
x2
Skill 2
[On Use] If target has 5+ types of negative effects, Coin Power +1
[On Use] If target has 4+
Rupture, Coin Power +1
Rupture, Coin Power +1 I
[On Hit] Inflict +1
Rupture Count
Rupture Count[On Crit] Inflict 2
Defense Level Down next turn
Defense Level Down next turn II
[On Hit] Inflict +1
Rupture Count
Rupture Count[On Crit] Inflict 2
Defense Level Down next turn
Defense Level Down next turn III
[On Hit] Gain
Poise equal to
Rupture on target (max 5)
Poise equal to
Rupture on target (max 5)[Heads Hit] Gain
Poise Count equal to
Rupture Count on target (max 3)
Poise Count equal to
Rupture Count on target (max 3) IV
Deal +(20 +
Poise on self +
Rupture on target)% damage on Critical Hit (max 50%)
Poise on self +
Rupture on target)% damage on Critical Hit (max 50%)[On Crit Kill Against Enemy] Gain 3
Offense Level Up next turn (once per turn)
Offense Level Up next turn (once per turn)


Crimson Spring
x1
Skill 3
[Before Attack] If main target has 5+ types of negative effects, Atk Weight +1
[Before Attack] At 3+
Launcher [始], Atk Weight +1
[On Use] Coin Power +2 for every 3 types of negative effect on the main target (max 6)
[On Use] Coin Power +1 for every 7 (
Rupture +
Rupture Count) on the main target (max 5)
[Clash Win] Gain 4
Poise
Launcher [始], Atk Weight +1
[On Use] Coin Power +2 for every 3 types of negative effect on the main target (max 6)
[On Use] Coin Power +1 for every 7 (
Rupture +
Rupture Count) on the main target (max 5)
[Clash Win] Gain 4
Poise I
Unbreakable CoinDeal +(50 +
Poise on self +
Rupture on the main target)% damage (max 75%)
Poise on self +
Rupture on the main target)% damage (max 75%)Deal +(80 +
Poise on self +
Rupture on the main target)% damage on Critical Hit (max 105%)
Poise on self +
Rupture on the main target)% damage on Critical Hit (max 105%)+5% Damage on Critical Hit for every
Launcher [始] on self (max 30%)
Launcher [始] on self (max 30%)[On Hit] Inflict 5
Rupture
Rupture[On Crit] Inflict +1
Rupture Count
Rupture Count[On Crit] Gain 2
Poise and +1
Poise Count
Poise and +1
Poise Count[On Crit Kill Against Enemy] Gain +2
Poise Count (3 times per turn)
Poise Count (3 times per turn)


Adept Evasion
Defense
[Combat Start] At 3+
Launcher [始], perform a
Battlefield Retreat at Turn End.
- Upon Retreat, move to the frontmost place in the Backup units' Deployment order (Returns first before the other Backup units Substitute in)
[On Use] Gain +1
Poise Count (2 times per turn)
[On Evade] Gain 2
Poise (2 times per turn)
Launcher [始], perform a
Battlefield Retreat at Turn End.
- Upon Retreat, move to the frontmost place in the Backup units' Deployment order (Returns first before the other Backup units Substitute in)
[On Use] Gain +1
Poise Count (2 times per turn)
[On Evade] Gain 2
Poise (2 times per turn)Combat Passives
Launching Maneuver [始動]
Upon Retreat: apply 1
Offense Level Up next turn to allies in their Deployment order
- Number of affected allies =
Launcher [始] Stack on self
- If the affected ally is a "Jia Family" unit, apply 2
Offense Level Up next turn instead
- Does not affect allies that either Return or Substitute next turn
On the turn this unit Substituted or Returned to the field, gain
Ready [待]; then, at Combat Start, as the very first Skill in the Skill order, use 'Crimson Strike - Launcher【始】' against a random target.
Offense Level Up next turn to allies in their Deployment order
- Number of affected allies =
Launcher [始] Stack on self
- If the affected ally is a "Jia Family" unit, apply 2
Offense Level Up next turn instead
- Does not affect allies that either Return or Substitute next turn
On the turn this unit Substituted or Returned to the field, gain
Ready [待]; then, at Combat Start, as the very first Skill in the Skill order, use 'Crimson Strike - Launcher【始】' against a random target.Rupture-breathing Resolve [破吸自桓]
When killing the target with this unit's Attack Skills, gain
Poise equal to
Rupture on target (3 per 1 enemy; once per turn)
- If this unit gained 3
Poise with the above effect, gain
Poise Count equal to
Rupture Count on target (2 per 1 enemy; once per turn)
In a Clash, if this unit's Offense Level is higher than the target's, Clash Power +1
In a Clash, if this unit's Offense Level is higher than the target's, inflict +1 more
Rupture Potency or
Rupture Count with this unit's Base Attack Skills (2 times per turn)
Poise equal to
Rupture on target (3 per 1 enemy; once per turn)
- If this unit gained 3
Poise with the above effect, gain
Poise Count equal to
Rupture Count on target (2 per 1 enemy; once per turn)
In a Clash, if this unit's Offense Level is higher than the target's, Clash Power +1
In a Clash, if this unit's Offense Level is higher than the target's, inflict +1 more
Rupture Potency or
Rupture Count with this unit's Base Attack Skills (2 times per turn)Support Passives
Lingering Resolve [餘桓]
If this unit is defeated in an Encounter, apply
Assist [援] to the subsequently Substituting Identity (the fastest Backup Unit in the Deployment Order) next turn
In Chain Battles, if this unit is a Backup unit or has Retreated, activate the following:
- Combat Start: Among the Identities who 1) are at 50% HP or lower, and 2) used a Defense Skill, choose the Identity with the earliest Deployment order. At Turn End, that Identity recovers from Stagger due to damage and performs a
Battlefield Retreat (2 times per Encounter)
Assist [援] to the subsequently Substituting Identity (the fastest Backup Unit in the Deployment Order) next turn
In Chain Battles, if this unit is a Backup unit or has Retreated, activate the following:
- Combat Start: Among the Identities who 1) are at 50% HP or lower, and 2) used a Defense Skill, choose the Identity with the earliest Deployment order. At Turn End, that Identity recovers from Stagger due to damage and performs a
Battlefield Retreat (2 times per Encounter)