Loading user status...
Hi! An end-of-season popularity poll is currently ongoing on the site. If you'd like to leave a response or see the current results you can find it here.

"Window BGM and Jukebox" option has been added to the Game Update section in the poll. You can update your responses if you want to change your votes.
Jeong's Office Rep
000Ishmael

IshmaelJeong's Office Rep

Uptie: Level:
Stats
hp
225 (79,146)
speed
3 - 8
defense level
60 (+0)
Resists
Slash
x0.5
Pierce
x1
Blunt
x2
Keywords
SinkingTremor
Release Date2025-11-06
SeasonWalpurgisnacht 7
Tags/Factions
Associate Office - Öufi
Fixer
Jeong's Office
Community Rating
Tips/Summary
Popular Builds
Usage Tips

Basically always use the skill (or an E.G.O) that matches the color of her 'Suit in Hand' buff. If that's not possible, use her defense to randomize her suit. The remaining points are just an explanation of her mechanic.

Starts out the battle with 0 Bright【光】Bright【光】 Potency and 3 Count as well as a random 'Suit in Hand' buff (Hand - Pine Crane SuitHand - Pine Crane Suit, Hand - Susuki Grass SuitHand - Susuki Grass Suit, Hand - Blue Sakura SuitHand - Blue Sakura Suit).

Think of the Potency as the number of points she has and the Count as a timer for her to reach 5 points. Every turn, the Count goes down by 1, and if it's 0 when she uses a skill, her passive mechanic triggers at the end of the skill. When this happens, if she has less than 3 points, she just gets 2 Attack Power UpAttack Power Up then Bright【光】Bright【光】 resets to 0/3. If she has 3+ points, she uses her S3-2 as an unopposed attack.

Her S3-2 consumes all her Bright【光】Bright【光】 to deal more damage and gain an extra Coin per stack/point she had. If she had 5, she also triggers Tremor BurstTremor Burst twice on the last coin. After that, next turn her Hand randomizes its color and she resets to 0/3. If she didn't use up all her coins, she starts her next 'round' with points equal to the number of coins she didn't use instead of 0.

Each of the following will give her one point (only counts for her leftmost skill slot):

  • Use a skill with an affinity that matches her current suit (Wrath for Hand - Pine Crane SuitHand - Pine Crane Suit, Sloth for Hand - Susuki Grass SuitHand - Susuki Grass Suit, Gloom for Hand - Blue Sakura SuitHand - Blue Sakura Suit). This counts both her base skills and E.G.Os
  • Use her S3 or an E.G.O skill
  • Match her current suit 2 turns in a row
    Meeting multiple conditions at the same time will give her a point for each condition, and you can tell how many points she got in a turn with the card visual and sound effect that happens when she uses her skill.

In addition to generating points, her leftmost skill will also convert her Hand to the suit matching that skill's affinity next turn, and if she matched her current suit, she triggers a Tremor BurstTremor Burst and has a 25% chance to generate an extra E.G.O resource for the skill she used.

If there's no way for her to match her suit or generate points, she can use her defense skill to DiscardDiscard skills, randomize her suit, and have a 50% chance to generate a point.

Other Details

All her skills DiscardDiscard skills that are different from the skill she used to help her match her suit easier on succeeding turns.

S3 triggers Tremor - DecayTremor - Decay if her target isn't already in Amplitude ConversionAmplitude Conversion.

S2 has a 5 SP heal on hit.

Her passive gives her an additional 5 SP heal on tails hit and a 10% damage bonus against enemies in low morale or panic states.

▴ Click to Collapse ▴
Skills
wrath-1
1081301
wrath-1-bg
slash4 +4coincoin
Tsuru-giri [鶴斬り]
x3
Skill 1
offense level62 (+2)Clash: 4-20Damage: 8-38.5Atk Weight:
[On Use] If the other Skill in the same Skill Slot is a different Skill, DiscardDiscard that Skill [On Use] Coin Power +1 for every 6 (TremorTremor + SinkingSinking) on target (max 2)
Coin Outline
I
[On Hit] Inflict +1 SinkingSinking Count
[Heads Hit] Inflict +1 SinkingSinking Count
Coin Outline
II
[On Hit] Inflict +1 TremorTremor Count
[Heads Hit] Inflict +1 TremorTremor Count
sloth-2
1081302
sloth-2-bg
slash4 +4coincoincoin
Susuki Misdirection
x2
Skill 2
offense level63 (+3)Clash: 5-25Damage: 12-65.45Atk Weight:
[On Use] If the other Skill in the same Skill Slot is a different Skill, DiscardDiscard that Skill [On Use] Coin Power +1 for every 6 (TremorTremor + SinkingSinking) on target (max 2)
Coin Outline
I
[On Hit] Inflict 2 SinkingSinking
[Heads Hit] Inflict 1 SinkingSinking
Coin Outline
II
[On Hit] Inflict 2 TremorTremor
[Heads Hit] Inflict 1 TremorTremor
Coin Outline
III
[On Hit] Heal 5 SP
gloom-3
1081303
gloom-3-bg
slash5 +4coincoincoin
Sakura-sen [桜閃]
x1
Skill 3
offense level64 (+4)Clash: 6-30Damage: 24.9-127.12Atk Weight:
Deal +10% damage for every Bright【光】Bright【光】 Potency on self [On Use] If the other Skill in the same Skill Slot is a different Skill, DiscardDiscard that Skill [On Use] Coin Power +1 for every 6 (TremorTremor + SinkingSinking), on target (max 3)
Coin Outline
I
[On Hit] Inflict +2 TremorTremor Count
[On Hit] Inflict +2 SinkingSinking Count
[Heads Hit] Inflict +1 SinkingSinking Count
Coin Outline
II
[On Hit] Inflict 3 TremorTremor
[On Hit] Inflict 3 SinkingSinking
[Heads Hit] Inflict +1 TremorTremor Count
Coin Outline
III
If target is in either Amplitude ConversionAmplitude Conversion or Amplitude EntanglementAmplitude Entanglement states, this Coin deals +48% damage
[On Hit] If target isn't in an Amplitude ConversionAmplitude Conversion state, trigger Amplitude ConversionAmplitude Conversion into Tremor - DecayTremor - Decay
envy-3
1081305
envy-3-bg
slash4 +5coin
Kōzan [光斬]
Skill 3-2
offense level65 (+5)Clash: 6-13Damage: 37.5-186.67Atk Weight:
[Unclashable] This Skill does not trigger Defense Skills, and external effects cannot trigger this Skill to be Reused [On Use] At less than 3 Bright【光】Bright【光】 Potency, cancel the Skill and gain 2 Attack Power UpAttack Power Up next turn [On Use] At 3+ Bright【光】Bright【光】 Potency, gain the following effects based on Potency: - Per 1 Potency: this Skill deals +10% damage - At 4+ Potency: Base Power +1 - At 5 Potency: On Hit with the final Reuse Coin, trigger Tremor BurstTremor Burst 2 times; then, reduce target's TremorTremor Count by 1 [Skill End] Lose Bright【光】Bright【光】 on self [Skill End] Next turn, convert the Suit in this unit's Hand to a random Suit that corresponds to one of this unit's Base Attack Skills (once per turn) [Skill End] Gain Bright【光】Bright【光】 Potency next turn equal to the # of Coins that weren't used
Coin Outline
I
Reuse this Coin (Bright【光】Bright【光】 Potency - 1) times (4 times max)
[On Hit] Inflict +1 TremorTremor Count
[On Hit] Inflict +1 SinkingSinking Count
[Heads Hit] Inflict 1 Defense Level DownDefense Level Down
pride-1
1081304
pride-1-bg
counterslash5 +4coincoin
Shuffle Hands - Floral Deck
Defense
offense level63 (+3)Clash: 6-19Damage: 10-35.93Atk Weight:
[Clashable Counter] [Combat Start] DiscardDiscard 2 Skills of the lowest rank in all of this unit's Skill Slots (once per turn) [Combat Start] If this Skill was equipped on this unit's leftmost Skill Slot, convert the Suit in this unit's Hand to a random Suit that corresponds to one of this unit's Base Attack Skills next turn. (once per turn; excluding the Suit already in this unit's Hand) [Combat Start] 50% chance to gain 1 Bright【光】Bright【光】 Potency (once per turn) [On Use] Coin Power +1 for every 2 Bright【光】Bright【光】 Potency on self (max 2)
Coin Outline
I
[On Hit] Inflict +1 SinkingSinking Count
Coin Outline
II
[On Hit] Inflict 2 TremorTremor
Combat Passives
Koi-Koi [こいこい]
Turn Start: if this unit does not have Bright【光】Bright【光】, gain 0 Bright【光】Bright【光】 Potency and 3 Bright【光】Bright【光】 Count Turn Start: if this unit does not have a Suit in Hand, gain a random Suit(Hand - Pine Crane SuitHand - Pine Crane Suit, Hand - Susuki Grass SuitHand - Susuki Grass Suit, or Hand - Blue Sakura SuitHand - Blue Sakura Suit) that corresponds to a Base Attack Skill on this unit's leftmost Skill Slot Combat Start: when this unit uses a Base Attack Skill or an E.G.O Skill equipped on its leftmost Skill Slot, activate the following (once per turn): - Next turn, convert the Hand on self to the one corresponding to the used Skill's Affinity - If the Skill was either "Sakura-sen" or an E.G.O Skill, gain 1 Bright【光】Bright【光】 Potency - If the Skill's Affinity matches the Affinity on the current Hand's description(thus "forming a Hand"), activate the following: · Gain 1 Bright【光】Bright【光】 Potency · If this unit formed a Hand last turn and this turn in succession, gain 1 Bright【光】Bright【光】 Potency · On Hit with the said Skill: trigger Tremor BurstTremor Burst; then, reduce target's TremorTremor Count by 1 · 25% chance to gain 1 E.G.O Resource corresponding to the Skill's Affinity - At the Skill's Skill End: at 5 Bright【光】Bright【光】 Potency, or at 0 Bright【光】Bright【光】 Count, use "Kōzan"
Stacking the Deck
sloth x2
gloom x2
OWNED
On Tails Hit, heal 5 SP (once per turn) Deal +10% damage against targets in either Low Morale or Panic states
Support Passives
Relay
sloth x3
gloom x3
OWNED
Combat Start: when 1 ally that has the least SP uses a Base Attack Skill to Heads Hit, it heals 5 SP (2 times per turn; excluding allies at -40 or lower SP)