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Tidal Elegy
heIshmael

IshmaelTidal Elegy

Threadspin:
Release Date2025-09-25
SeasonPilgrimage of Compassion
wrathlustslothgluttonygloomprideenvyCost0000420Resistx1x2x2x1x0.5x0.75x1
Community Rating
Notes/Explanation
Popular Builds

Aoe attack that's significantly stronger when hitting only a single target.

Use with SinkingSinking primarily. The TremorTremor synergy is minimal.

Passive makes her stronger if there's only one enemy.

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Skills
gloom-3
gloom-3-bg
blunt8 +4unbreakable coinunbreakable coinunbreakable coin
Tidal Elegy
Awakening
offense level+3Clash: 11-29Damage: 62.4-156SP Cost: 20Atk Weight:
When attacking just a single target(in Focused Encounters, a Core and its connected Parts count as a single target), Coin Power +2 and deal +100% damage [On Use] Clash Power +1 for every 4 SinkingSinking on the main target (max 2) [Before Attack] If the main target has higher than 1 Gloom Resist., deal +5% damage for every 0.1 excess Resist. (max 20%) [Before Attack] At 2+ Gloom Reson., deal +10% damage for every Gloom Reson. (max 40%) [Attack End] If 1 or more targets are killed, deal (SinkingSinking Potency on each target / 2) Gloom damage against 2 random enemies (max 15; prioritizes targeted enemies with the most SinkingSinking Potency)
Coin Outline
I
Unbreakable CoinUnbreakable Coin
[On Hit] Inflict 3 SinkingSinking
[On Hit] Inflict 3 TremorTremor
Coin Outline
II
Unbreakable CoinUnbreakable Coin
[On Hit without Cracking] Inflict 2 BindBind next turn
Coin Outline
III
Unbreakable CoinUnbreakable Coin
[On Hit] If there are Staggered, Part broken, or killed units among the targets, inflict 2 SinkingSinking against a random non-targeted enemy (once per turn; in Focused Encounters, each Part count as 1 target)
- When attacking just a single target, apply it to 3 targets instead
[On Hit] Trigger Tremor BurstTremor Burst; then, reduce target's TremorTremor Count by 1
gloom-3
gloom-3-bg
blunt13 -3coincoincoincoin
Tidal Elegy
Corrosion
offense level+5Clash: 5-17Damage: 28.6-67.6SP Cost: 25Atk Weight:
[Indiscriminate] Targets randomly [On Use] Clash Power +1 for every 5 SinkingSinking on the main target (max 3) [Before Attack] Gain the following effects for every 3 highest Reson. (if it was a Gloom Reson., for every 2 highest Reson.) - Gain +1 Atk Weight (max 2) - Deal +15% damage (max 30%) [Attack End] Apply 1 Blunt DMG UpBlunt DMG Up next turn to (highest Reson.) random allies (including this unit; max 4 allies; once per turn) - If the said Reson. was a Gloom Reson. or an A-Reson., apply 1 Gloom DMG UpGloom DMG Up as well
Coin Outline
I
[On Hit] Inflict 1 SinkingSinking
Coin Outline
II
[On Hit] Inflict 2 SinkingSinking
Coin Outline
III
[On Hit] Inflict 1 TremorTremor
Coin Outline
IV
[On Hit] Inflict 2 TremorTremor
[On Hit] If there are Staggered, Part broken, or killed units among the targets, inflict 1 Gloom FragilityGloom Fragility next turn against a random non-targeted enemy (once per turn; for Focused Encounters, each Part counts as 1 target)
[On Hit] Trigger Tremor BurstTremor Burst; then, reduce target's TremorTremor Count by 1
Passives
Abyssal Dance
- Combat Start: if there is just a single enemy, this unit's leftmost Attack Skill on the Dashboard gains Clash Power +1, and deals +11.5% damage on Hit after Clash Win (including E.G.O Skills) - For the turns in which this unit Returned or Substituted in: Min & Max Speed +1, Clash Power +1