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IshmaelTidal Elegy
Threadspin:
Release Date2025-09-25
SeasonPilgrimage of Compassion
Community Rating
Notes/Explanation
Popular Builds
•
Aoe attack that's significantly stronger when hitting only a single target.
•
Use with
Sinking primarily. The
Tremor synergy is minimal.
•
Passive makes her stronger if there's only one enemy.
Skills



Tidal Elegy
Awakening
When attacking just a single target(in Focused Encounters, a Core and its connected Parts count as a single target), Coin Power +2 and deal +100% damage
[On Use] Clash Power +1 for every 4
Sinking on the main target (max 2)
[Before Attack] If the main target has higher than 1 Gloom Resist., deal +5% damage for every 0.1 excess Resist. (max 20%)
[Before Attack] At 2+ Gloom Reson., deal +10% damage for every Gloom Reson. (max 40%)
[Attack End] If 1 or more targets are killed, deal (
Sinking Potency on each target / 2) Gloom damage against 2 random enemies (max 15; prioritizes targeted enemies with the most
Sinking Potency)
Sinking on the main target (max 2)
[Before Attack] If the main target has higher than 1 Gloom Resist., deal +5% damage for every 0.1 excess Resist. (max 20%)
[Before Attack] At 2+ Gloom Reson., deal +10% damage for every Gloom Reson. (max 40%)
[Attack End] If 1 or more targets are killed, deal (
Sinking Potency on each target / 2) Gloom damage against 2 random enemies (max 15; prioritizes targeted enemies with the most
Sinking Potency) I
Unbreakable Coin[On Hit] Inflict 3
Sinking
Sinking[On Hit] Inflict 3
Tremor
Tremor II
Unbreakable Coin[On Hit without Cracking] Inflict 2
Bind next turn
Bind next turn III
Unbreakable Coin[On Hit] If there are Staggered, Part broken, or killed units among the targets, inflict 2
Sinking against a random non-targeted enemy (once per turn; in Focused Encounters, each Part count as 1 target)
Sinking against a random non-targeted enemy (once per turn; in Focused Encounters, each Part count as 1 target)- When attacking just a single target, apply it to 3 targets instead
[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
Tremor Burst; then, reduce target's
Tremor Count by 1


Tidal Elegy
Corrosion
[Indiscriminate]
Targets randomly
[On Use] Clash Power +1 for every 5
Sinking on the main target (max 3)
[Before Attack] Gain the following effects for every 3 highest Reson. (if it was a Gloom Reson., for every 2 highest Reson.)
- Gain +1 Atk Weight (max 2)
- Deal +15% damage (max 30%)
[Attack End] Apply 1
Blunt DMG Up next turn to (highest Reson.) random allies (including this unit; max 4 allies; once per turn)
- If the said Reson. was a Gloom Reson. or an A-Reson., apply 1
Gloom DMG Up as well
Sinking on the main target (max 3)
[Before Attack] Gain the following effects for every 3 highest Reson. (if it was a Gloom Reson., for every 2 highest Reson.)
- Gain +1 Atk Weight (max 2)
- Deal +15% damage (max 30%)
[Attack End] Apply 1
Blunt DMG Up next turn to (highest Reson.) random allies (including this unit; max 4 allies; once per turn)
- If the said Reson. was a Gloom Reson. or an A-Reson., apply 1
Gloom DMG Up as well I
[On Hit] Inflict 1
Sinking
Sinking II
[On Hit] Inflict 2
Sinking
Sinking III
[On Hit] Inflict 1
Tremor
Tremor IV
[On Hit] Inflict 2
Tremor
Tremor[On Hit] If there are Staggered, Part broken, or killed units among the targets, inflict 1
Gloom Fragility next turn against a random non-targeted enemy (once per turn; for Focused Encounters, each Part counts as 1 target)
Gloom Fragility next turn against a random non-targeted enemy (once per turn; for Focused Encounters, each Part counts as 1 target)[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
Tremor Burst; then, reduce target's
Tremor Count by 1Passives
Abyssal Dance
- Combat Start: if there is just a single enemy, this unit's leftmost Attack Skill on the Dashboard gains Clash Power +1, and deals +11.5% damage on Hit after Clash Win (including E.G.O Skills)
- For the turns in which this unit Returned or Substituted in: Min & Max Speed +1, Clash Power +1