IshmaelLoading...
Uptie: IVLevel: 65
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Resists
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Ishmael

Her S1 gives defensive buffs, while her S2 gives offensive buffs to adjacent allies. Using her S2 with Reson gives the sinner after her a chance to trigger a free S1 at a 20% chance per Reson (100% at 5).
Her S3 heals SP for allies and gives them
Poise if it kills its target. The number of allies affected increases with A-Reson.
Defense heals SP for her allies adjacent on the dashboard.
Loses SP when allies kill an enemy of a higher level.
If her passive is active, kills will give her
Poise and give allies
Poise and SP healing. Pequod identities heal more SP and get
Pierce Power Up. She also gains
Overheated Gas Harpoon for a turn, inflicting additional
Burn on Hit. Kills with her S3 still provide its regular bonuses on top of these.



Defense Level Up to 2 allies adjacent to this unit on the Dashboard
[On Use] Next turn, the leftmost Skill Slot of 1 other ally with the highest Max HP gains +(highest Reson.)
Aggro (Once per turn)
- At 4+ highest A-Reson., apply 1
Protection to the ally next turn when they gain
Aggro (Once per turn)
Bleed


Offense Level Up to 2 allies adjacent to this unit on the Dashboard
[On Use] Every Reson. of the highest Reson. adds 20% chance that this unit orders the ally on its immediate right(on the Dashboard) to use
Assist Attack this turn.
- At 4+ highest A-Reson., apply 2
Damage Up to the ally
- At 4+ Pride A-Reson., apply 2 additional Pride Power Up
Bleed
Burn


Bleed on target (Max 2)
[Attack End] If target is Staggered or defeated, (1+(highest A-Reson./2)) allies with the least SP heal 10 SP, gain 2
Poise, and gain +4
Poise Count. (4 times max. Max # of allies that can be healed: 4)
Bleed Count
Bleed
Burn Count


Poise, +2
Poise Count. Then, gain
Overheated Gas Harpoon next turn.
- 2 other allies with the least SP heal 7 SP and gain 4
Poise.
- If the allies are from The Pequod, heal an additional 5 SP. Then, once per turn, apply 1
Pierce Power Up next turn.
Poise and +2
Poise Count when the target is defeated after that unit's attack (2 times per turn)
Panic














