IshmaelLoading...
Uptie: IVLevel: 65
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Ishmael

Use her defense skill every 2 turns to maintain
Defensive Stance which allows her to clash attacks regardless of speed, and triggers
Tremor Burst whenever she wins a clash. It also gives her bonus
Defense Level Up and
Aggro.
Her S3 triggers an additional
Tremor Burst and deals more damage with
Defensive Stance.
Skills give her additional
Defense Level Up and get stronger based on how much she has.
S3 spends
Tremor Count to increase its
Tremor application and increase its damage.
Tremor Count passively gives her more
Defense Level Up and increases her
Tremor application on her S2.



Aggro to this Skill Slot next turn
[On Use] Gain 1
Defense Level Up for every 2
Tremor Count on self (max 3)
[On Use] Base Power +1 for every 4
Defense Level Up (max 2)
Tremor Count
Defense Level Up next turn
Tremor Count
Defense Level Up next turn


Aggro to this Skill Slot next turn
[On Use] Gain 1
Defense Level Up for every 2
Tremor Count on self (max 5)
[On Use] At 4+
Defense Level Up, Coin Power +1
[Clash Win] Gain +3
Tremor Count
Tremor
Defense Level Up next turn
Tremor equal to ((
Tremor Count on self)/2) (max 4)
Defense Level Up, inflict 1
Attack Power Down


Defense Level Up for every 2
Tremor Count on self (max 5)
[On Use] If this unit is in
Defensive Stance, deal +70% damage
[On Use] Coin Power +1 for every 4
Defense Level Up on self (max 4)
[On Use] Gain +10
Aggro to this Skill Slot next turn
[Clash Win] Gain +3
Tremor Count
Tremor
Tremor
Tremor Count on self, and inflict the value of the Count consumed as
Tremor on target. (max 20)
- Deal +(excess
Tremor x 5)% damage (max 50%)
Tremor Burst; then, reduce target's
Tremor Count by 1
Defensive Stance, trigger
Tremor Burst; then, reduce the target's
Tremor Count by 1


Clashable Guard
[Combat Start] Gain 2
Defensive Stance. (once per turn)
[On Use] Gain +10
Tremor Count (once per turn)
[Clash Win] Trigger
Tremor Burst
Unbreakable Coin
Defense Level Up equal to
Tremor Count on self (max 5)
- If this unit is in
Defensive Stance, double the amount of
Defense Level Up gained from the above effect.
Defense Level Up to the Identity that has the greatest disparity of HP values between turns.
Panic














