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IshmaelZwei Assoc. West Section 3
Uptie: Level:
Stats
Resists
Keywords
Release Date2024-10-03
SeasonStandard Fare
Tags/Factions
Fixer
Zwei Association
Community Rating
Tips/Summary
Popular Builds
Usage Tips
•
Use her defense skill every 2 turns to maintain
Defensive Stance which allows her to clash attacks regardless of speed, and triggers
Tremor Burst whenever she wins a clash. It also gives her bonus
Defense Level Up and
Aggro.
•
Her S3 triggers an additional
Tremor Burst and deals more damage with
Defensive Stance.
Other Details
•
Skills give her additional
Defense Level Up and get stronger based on how much she has.
•
S3 spends
Tremor Count to increase its
Tremor application and increase its damage.
•
Tremor Count passively gives her more
Defense Level Up and increases her
Tremor application on her S2.
Skills



Zwei Knight's Greatsword Form
x3
Skill 1
[On Use] Gain +3
Aggro to this Skill Slot next turn
[On Use] Gain 1
Defense Level Up for every 2
Tremor Count on self (max 3)
[On Use] Base Power +1 for every 4
Defense Level Up (max 2)
Aggro to this Skill Slot next turn
[On Use] Gain 1
Defense Level Up for every 2
Tremor Count on self (max 3)
[On Use] Base Power +1 for every 4
Defense Level Up (max 2) I
[On Hit] Inflict +1
Tremor Count
Tremor Count[On Hit] Gain 2
Defense Level Up next turn
Defense Level Up next turn II
[On Hit] Inflict +1
Tremor Count
Tremor Count[On Hit] Gain 2
Defense Level Up next turn
Defense Level Up next turn


Can't Let You Through.
x2
Skill 2
[On Use] Gain +5
Aggro to this Skill Slot next turn
[On Use] Gain 1
Defense Level Up for every 2
Tremor Count on self (max 5)
[On Use] At 4+
Defense Level Up, Coin Power +1
[Clash Win] Gain +3
Tremor Count
Aggro to this Skill Slot next turn
[On Use] Gain 1
Defense Level Up for every 2
Tremor Count on self (max 5)
[On Use] At 4+
Defense Level Up, Coin Power +1
[Clash Win] Gain +3
Tremor Count I
[On Hit] Inflict 4
Tremor
Tremor II
[On Hit] Gain 4
Defense Level Up next turn
Defense Level Up next turn III
[On Hit] Inflict
Tremor equal to ((
Tremor Count on self)/2) (max 4)
Tremor equal to ((
Tremor Count on self)/2) (max 4)[On Hit] At 8+
Defense Level Up, inflict 1
Attack Power Down
Defense Level Up, inflict 1
Attack Power Down


Ward
x1
Skill 3
[On Use] Gain 1
Defense Level Up for every 2
Tremor Count on self (max 5)
[On Use] If this unit is in
Defensive Stance, deal +70% damage
[On Use] Coin Power +1 for every 4
Defense Level Up on self (max 4)
[On Use] Gain +10
Aggro to this Skill Slot next turn
[Clash Win] Gain +3
Tremor Count
Defense Level Up for every 2
Tremor Count on self (max 5)
[On Use] If this unit is in
Defensive Stance, deal +70% damage
[On Use] Coin Power +1 for every 4
Defense Level Up on self (max 4)
[On Use] Gain +10
Aggro to this Skill Slot next turn
[Clash Win] Gain +3
Tremor Count I
[On Hit] Inflict 2
Tremor
Tremor II
[On Hit] Inflict 2
Tremor
Tremor III
[On Hit] Consume all
Tremor Count on self, and inflict the value of the Count consumed as
Tremor on target. (max 20)
- Deal +(excess
Tremor x 5)% damage (max 50%)
Tremor Count on self, and inflict the value of the Count consumed as
Tremor on target. (max 20)
- Deal +(excess
Tremor x 5)% damage (max 50%)[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
Tremor Burst; then, reduce target's
Tremor Count by 1[On Hit] If this unit is in
Defensive Stance, trigger
Tremor Burst; then, reduce the target's
Tremor Count by 1
Defensive Stance, trigger
Tremor Burst; then, reduce the target's
Tremor Count by 1


Your Shield
Defense
Clashable Guard
[Combat Start] Gain 2
Defensive Stance. (once per turn)
[On Use] Gain +10
Tremor Count (once per turn)
[Clash Win] Trigger
Tremor Burst I
Unbreakable CoinCombat Passives
Shock-nullifying Greatsword
At Combat Start, gain
Defense Level Up equal to
Tremor Count on self (max 5)
- If this unit is in
Defensive Stance, double the amount of
Defense Level Up gained from the above effect.
Defense Level Up equal to
Tremor Count on self (max 5)
- If this unit is in
Defensive Stance, double the amount of
Defense Level Up gained from the above effect.Support Passives
Emergency Protection
At Combat Start, compare each Identity's current HP to their HP at the start of the previous turn. Then, apply 2
Defense Level Up to the Identity that has the greatest disparity of HP values between turns.
Defense Level Up to the Identity that has the greatest disparity of HP values between turns.