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Zwei Assoc. West Section 3
000Ishmael

IshmaelZwei Assoc. West Section 3

Uptie: Level:
Stats
hp
286 (157)
speed
4 - 6
defense level
65 (+5)
Resists
Slash
x1
Pierce
x2
Blunt
x0.5
Keywords
Tremor
Release Date2024-10-03
SeasonStandard Fare
Tags/Factions
Fixer
Zwei Association
Community Rating
Tips/Summary
Popular Builds
Usage Tips

Use her defense skill every 2 turns to maintain Defensive StanceDefensive Stance which allows her to clash attacks regardless of speed, and triggers Tremor BurstTremor Burst whenever she wins a clash. It also gives her bonus Defense Level UpDefense Level Up and AggroAggro.

Her S3 triggers an additional Tremor BurstTremor Burst and deals more damage with Defensive StanceDefensive Stance.

Other Details

Skills give her additional Defense Level UpDefense Level Up and get stronger based on how much she has.

S3 spends TremorTremor Count to increase its TremorTremor application and increase its damage.

TremorTremor Count passively gives her more Defense Level UpDefense Level Up and increases her TremorTremor application on her S2.

▴ Click to Collapse ▴
Skills
pride-1
1081001
pride-1-bg
blunt3 +4coincoin
Zwei Knight's Greatsword Form
x3
Skill 1
offense level60 (+0)Clash: 5-13Damage: 10-22Atk Weight:
[On Use] Gain +3 AggroAggro to this Skill Slot next turn [On Use] Gain 1 Defense Level UpDefense Level Up for every 2 TremorTremor Count on self (max 3) [On Use] Base Power +1 for every 4 Defense Level UpDefense Level Up (max 2)
Coin Outline
I
[On Hit] Inflict +1 TremorTremor Count
[On Hit] Gain 2 Defense Level UpDefense Level Up next turn
Coin Outline
II
[On Hit] Inflict +1 TremorTremor Count
[On Hit] Gain 2 Defense Level UpDefense Level Up next turn
envy-2
1081002
envy-2-bg
blunt4 +4coincoincoin
Can't Let You Through.
x2
Skill 2
offense level61 (+1)Clash: 4-19Damage: 12-42Atk Weight:
[On Use] Gain +5 AggroAggro to this Skill Slot next turn [On Use] Gain 1 Defense Level UpDefense Level Up for every 2 TremorTremor Count on self (max 5) [On Use] At 4+ Defense Level UpDefense Level Up, Coin Power +1 [Clash Win] Gain +3 TremorTremor Count
Coin Outline
I
[On Hit] Inflict 4 TremorTremor
Coin Outline
II
[On Hit] Gain 4 Defense Level UpDefense Level Up next turn
Coin Outline
III
[On Hit] Inflict TremorTremor equal to ((TremorTremor Count on self)/2) (max 4)
[On Hit] At 8+ Defense Level UpDefense Level Up, inflict 1 Attack Power DownAttack Power Down
gluttony-3
1081003
gluttony-3-bg
blunt5 +4coincoincoin
Ward
x1
Skill 3
offense level62 (+2)Clash: 5-29Damage: 28-121.6Atk Weight:
[On Use] Gain 1 Defense Level UpDefense Level Up for every 2 TremorTremor Count on self (max 5) [On Use] If this unit is in Defensive StanceDefensive Stance, deal +70% damage [On Use] Coin Power +1 for every 4 Defense Level UpDefense Level Up on self (max 4) [On Use] Gain +10 AggroAggro to this Skill Slot next turn [Clash Win] Gain +3 TremorTremor Count
Coin Outline
I
[On Hit] Inflict 2 TremorTremor
Coin Outline
II
[On Hit] Inflict 2 TremorTremor
Coin Outline
III
[On Hit] Consume all TremorTremor Count on self, and inflict the value of the Count consumed as TremorTremor on target. (max 20) - Deal +(excess TremorTremor x 5)% damage (max 50%)
[On Hit] Trigger Tremor BurstTremor Burst; then, reduce target's TremorTremor Count by 1
[On Hit] If this unit is in Defensive StanceDefensive Stance, trigger Tremor BurstTremor Burst; then, reduce the target's TremorTremor Count by 1
pride-1
1081004_4
pride-1-bg
guard3 +12unbreakable coin
Your Shield
Defense
defense level65 (+5)Clash: 3-18Damage: 0-0Atk Weight:
Clashable GuardClashable Guard [Combat Start] Gain 2 Defensive StanceDefensive Stance. (once per turn) [On Use] Gain +10 TremorTremor Count (once per turn) [Clash Win] Trigger Tremor BurstTremor Burst
Coin Outline
I
Unbreakable CoinUnbreakable Coin
Combat Passives
Shock-nullifying Greatsword
pride x5
OWNED
At Combat Start, gain Defense Level UpDefense Level Up equal to TremorTremor Count on self (max 5) - If this unit is in Defensive StanceDefensive Stance, double the amount of Defense Level UpDefense Level Up gained from the above effect.
Support Passives
Emergency Protection
pride x3
OWNED
At Combat Start, compare each Identity's current HP to their HP at the start of the previous turn. Then, apply 2 Defense Level UpDefense Level Up to the Identity that has the greatest disparity of HP values between turns.